Will Bentley Email & Phone Number
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Who is Will Bentley? Overview
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Will Bentley is listed as Global OOH Client Lead at dentsu, a with 18235 employees, based in United Kingdom. AeroLeads shows a work email signal at att.net and a matched LinkedIn profile for Will Bentley.
Will Bentley previously worked as Innovation Director at Posterscope and OOH Innovation Director at Posterscope. Will Bentley holds Bachelor Of Arts (B.A.), Animation from University Of Portsmouth.
Email format at dentsu
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About Will Bentley
Always learning how to improve my work and create captivating content. My dream has always to be part of an amazing team to create aspects that captivate audiences; to be part of a team completely in sync to create a masterpiece. I want to show my creativity through visual art and give joy to millions of people worldwide, and to inspire others.
Listed skills include Maya, Photoshop, Photography, Video Editing, and 17 others.
Will Bentley's current company
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Will Bentley work experience
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Innovation Director
Ooh Innovation Director
Creative Lead
Senior Creative Producer
Lead Lecturer - 3D Animation (Maya)
Lead Lecturer at Westminster Kingsway College teaching the 10-week 3D Animation Course using Autodesk Maya.
Interactive Producer
Creative Project Manager
Producer
Real-Time Producer
Creative Technologist
Producer
Founder And Director
Cult Motion is a specialist Studio for all Digital Media Production - VR - AR - Animation - Game/App Development - Film - Post Production -We consist of an incredibly talented team of individuals with experience working on a vast amount of projects, media and industries spanning over 10 years.We take the needs of clients and make the best, most captivating media as possible. We push the boundaries of what can be achieved and create experiences, media and interactivity as epic as… Show more Cult Motion is a specialist Studio for all Digital Media Production - VR - AR - Animation - Game/App Development - Film - Post Production -We consist of an incredibly talented team of individuals with experience working on a vast amount of projects, media and industries spanning over 10 years.We take the needs of clients and make the best, most captivating media as possible. We push the boundaries of what can be achieved and create experiences, media and interactivity as epic as possible. We have the broad skillset to compensate for any creative output you are looking for. Show less
Producer
Immersive is a global studio focused exclusively on creating iconic world firstsin Art, Architecture, Theatre, Museums, Advertising, VR and Live Events. With growing studios in London and Shanghai, Immersive's clients span entertainment, culture, commercial and technology sectors. As a producer, I work closely with the Senior Producer and project management team to help oversee that management of mid to large-scale immersive installations. For this role, I need to have a good… Show more Immersive is a global studio focused exclusively on creating iconic world firstsin Art, Architecture, Theatre, Museums, Advertising, VR and Live Events. With growing studios in London and Shanghai, Immersive's clients span entertainment, culture, commercial and technology sectors. As a producer, I work closely with the Senior Producer and project management team to help oversee that management of mid to large-scale immersive installations. For this role, I need to have a good understanding of the content production process for 3D animation, motion graphics, VFX, green screen shoots, projection and screen technologies and VR.It requires me to have excellent communication, organisation, management and administration skills. I’m confident in working across multiple projects simultaneously and to tight deadlines. Creative problem solving and being an excellent team member is a must to do my job successfully. Main responsibilities include the creation and development of timelines and workflows for multiple projects. I develop, manage and reconcile project budgets with the Senior Producer, ensuring projects remain on schedule and are delivered on time and within budget with the Senior Producer. I manage relationships and workflows of collaborators in conjunction with the Senior Producer, and coordinate communications and meetings between clients and senior management. This includes attending client facing and collaborative meetings and events as needed. Show less
Creative Producer
As a producer my job is to bring the team together to create captivating and memorable experiences through, VR headsets, AR, Online media or apps. Traditional project management and project delivery – end to end on time and on budget. I Brief, manage and guide the extended team to deliver against client objectives. I create and manage own budgets, oversee all other department figures,ensuring client approval of all spend, PO’s raised in a timely manner and sales invoices raised to client on… Show more As a producer my job is to bring the team together to create captivating and memorable experiences through, VR headsets, AR, Online media or apps. Traditional project management and project delivery – end to end on time and on budget. I Brief, manage and guide the extended team to deliver against client objectives. I create and manage own budgets, oversee all other department figures,ensuring client approval of all spend, PO’s raised in a timely manner and sales invoices raised to client on time. Scheduling and resourcing all elements including milestone setting and critical paths. Show less
Creative Producer
As a Producer, my job consists of day-to-day client contact for allocated projects versed in dealing with both internal and external stakeholders right up to board level. I plan and deliver projects successfully, liaising effectively with the CEO and project teams as applicable. I Manage project milestones and deliverables in accordance with the agreed schedule. This involves quote generation, invoicing, procurement of 3rd party costs and project cost reconciliation. end-to-end… Show more As a Producer, my job consists of day-to-day client contact for allocated projects versed in dealing with both internal and external stakeholders right up to board level. I plan and deliver projects successfully, liaising effectively with the CEO and project teams as applicable. I Manage project milestones and deliverables in accordance with the agreed schedule. This involves quote generation, invoicing, procurement of 3rd party costs and project cost reconciliation. end-to-end planning, decision making and producing high-end digital products, apps and/or films and commercials on time, within scope and to budget. I Work closely with the CEO to ensure quality of content passing through studio and monitor project related performance and productivity in terms of time and money versus budget liaising with the FD. I also get involved from a creative point of view, helping build decks, pre-visualisation and animations through 2D and 3D. Through my background of game engines and CGI, I also create demos, animatics and provide better understanding throughout the project timeline from a visual perspective. Show less
Associate Lecturer: Virtual Reality M.A.
As an associate lecturer, I work closely with the MA VR course leader on the preparation, teaching, administration and assessment of a part of the Creative VR Unit. I contribute to the quality of learning and support the students to enable them to complete their studies successfully. The MA Virtual Reality is a practice-led course which seeks to develop technical computing skills, animation, editing and interaction with VR content, and culminates in a collaborative project preparing… Show more As an associate lecturer, I work closely with the MA VR course leader on the preparation, teaching, administration and assessment of a part of the Creative VR Unit. I contribute to the quality of learning and support the students to enable them to complete their studies successfully. The MA Virtual Reality is a practice-led course which seeks to develop technical computing skills, animation, editing and interaction with VR content, and culminates in a collaborative project preparing students for integrated roles in the VR industry. My input consists of giving technical workshops and lectures to show how VR experiences are created through 3D software and game engines (specifically Unity). I explain the VR pipeline throughout and be proficient in and willing to teach industry standard software. I help to develop technical computing skills, animation, editing and interaction with VR content, and culminate in a collaborative project preparing students for integrated roles in the VR industry. Show less
Vr Senior Creative Project Manager
As a VR Senior Creative my mission is to produce bespoke, visually stunning, cutting edge work both as animations and in VR. Clients include a wide range of fast moving consumer goods from confectionery, to alcoholic beverages, household products to product launch advertising campaigns.I take responsibility of projects and work to ensure these are completed to budget, time, quality and client satisfaction to the best of my ability. I provide agencies quality work within a speedy… Show more As a VR Senior Creative my mission is to produce bespoke, visually stunning, cutting edge work both as animations and in VR. Clients include a wide range of fast moving consumer goods from confectionery, to alcoholic beverages, household products to product launch advertising campaigns.I take responsibility of projects and work to ensure these are completed to budget, time, quality and client satisfaction to the best of my ability. I provide agencies quality work within a speedy turnaround while ensuring that it meets the client’s visual needs. I work closely with clients not only to deliver exceptional work but to inspire and excite them as to the possibilities of working with VR. I support the creative process from concept design, face to face meetings with clients and I support the projects till the final deadline. Show less
Senior 3D Artist And Project Manager
As a senior artist and project manager, I am given sole responsibility for projects and dealt directly with clients to reach project deadlines. I fully build, animate and create game environments for Unreal Engine. I work very closely with an Unreal Engine Developer to create game engine experiences through PC and VR applications. I also lead a junior 3D artist improving their work and increasing their knowledge of building game ready assets, video editing and texturing.
3D Artist
At UNIT9 I create and develop high quality and cutting edge 3D art for games, VR films, VR games and pitches for physical Installations. I am inclined to use my skills in multiple different ways on a daily basis, mostly modelling but also texturing, animating, rigging, rendering and UV mapping very regularly. With my job role at UNIT9, I am working on a huge variety of projects, pitches, films and games on a daily basis that range from a few hours to a few months. These can… Show more At UNIT9 I create and develop high quality and cutting edge 3D art for games, VR films, VR games and pitches for physical Installations. I am inclined to use my skills in multiple different ways on a daily basis, mostly modelling but also texturing, animating, rigging, rendering and UV mapping very regularly. With my job role at UNIT9, I am working on a huge variety of projects, pitches, films and games on a daily basis that range from a few hours to a few months. These can differenciate from low poly assets for games, to hyper realistic renderings for VR films with a very quick turn over of work.Throughout my work i mostly creat objects, enviroments, architecture and buildings. From the Burj Al Arab to the Colosseum, VR headsets to camera rigs, helmets to super cars. These change on a daily basis depending on the client and the project, and very often requires a large amount of creativity artistic lecense. I model from both photos online and physical object. Throughout each individual pitch, game or VR film, the team and i would have constant meetings, stand ups and group conference calls regularly to work efficiently as a team. We discussing progress, work ethic, client feedback, delivery schedules and reviews for improvements and alterations through constructive criticism. Show less
3D Creative
A 3D intern for a multimedia studio based in Shoreditch. I am a 3D generalist creating assets for physical installations and virtual reality. I was hired on a 3 month contract and was successfully extended for another 3 months. As a 3D generalist I model both environments and characters, rig, texture, animate and render. I use mostly Autodesk Maya and Photoshop, but occasionally Adobe after effects and Adobe premier. I create assets in a very short amount of time sticking to tight deadlines… Show more A 3D intern for a multimedia studio based in Shoreditch. I am a 3D generalist creating assets for physical installations and virtual reality. I was hired on a 3 month contract and was successfully extended for another 3 months. As a 3D generalist I model both environments and characters, rig, texture, animate and render. I use mostly Autodesk Maya and Photoshop, but occasionally Adobe after effects and Adobe premier. I create assets in a very short amount of time sticking to tight deadlines yet keeping detail to a high standard. Show less
Character Artist
I create 3D characters to a specific brief for console platforms. I use Autodesk Maya to create both main characters and sub game characters. I stick to specific deadlines and have continuous meetings with my managing director for changes and updates.
3D Artist Intern
I was initially hired as a Maya Generalist but progressed onto more of a 3D modelling Intern to create environments, props and objects. I am given a specific design or brief and i would create said object or item to the best of my ability. I would have to consider the poly count, the topology and the style of object keeping in mind the intention of the element, e.g. for a game i would have to keep the poly count low, and animations wouldn't have a specific number for poly count with a high… Show more I was initially hired as a Maya Generalist but progressed onto more of a 3D modelling Intern to create environments, props and objects. I am given a specific design or brief and i would create said object or item to the best of my ability. I would have to consider the poly count, the topology and the style of object keeping in mind the intention of the element, e.g. for a game i would have to keep the poly count low, and animations wouldn't have a specific number for poly count with a high level of detail. I would stick to tight deadlines, and consider constructive criticism from my superior co-workers and amend changes to satisfy the clients needs. Show less
Will Bentley education
Bachelor Of Arts (B.A.), Animation
Foundation Degree, Lbm - Lens Based Media, Pass
A Levels
Education record
Frequently asked questions about Will Bentley
Quick answers generated from the profile data available on this page.
What company does Will Bentley work for?
Will Bentley works for dentsu.
What is Will Bentley's role at dentsu?
Will Bentley is listed as Global OOH Client Lead at dentsu.
What is Will Bentley's email address?
AeroLeads has found 1 work email signal at @att.net for Will Bentley at dentsu.
Where is Will Bentley based?
Will Bentley is based in United Kingdom while working with dentsu.
What companies has Will Bentley worked for?
Will Bentley has worked for Dentsu, Posterscope, Dooh.Com, Capital City College Group, and Bbh London.
How can I contact Will Bentley?
You can use AeroLeads to view verified contact signals for Will Bentley at dentsu, including work email, phone, and LinkedIn data when available.
What schools did Will Bentley attend?
Will Bentley holds Bachelor Of Arts (B.A.), Animation from University Of Portsmouth.
What skills is Will Bentley known for?
Will Bentley is listed with skills including Maya, Photoshop, Photography, Video Editing, Animation, Microsoft Excel, Social Networking, and After Effects.
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