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Will Bonner Email & Phone Number

Software Engineering Manager: Tools and Automation at Apple
Location: San Francisco, California, United States 9 work roles 2 schools
1 work email found @apple.com 2 phones found area 248 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email w****@apple.com
Direct phone (248) ***-****
LinkedIn Profile matched
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Current company
Role
Software Engineering Manager: Tools and Automation
Location
San Francisco, California, United States

Who is Will Bonner? Overview

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Quick answer

Will Bonner is listed as Software Engineering Manager: Tools and Automation at Apple, based in San Francisco, California, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 248, and a matched LinkedIn profile for Will Bonner.

Will Bonner previously worked as Senior Tools and Automation Engineer at Apple and Test Engineering Lead for Google Lens at Google. Will Bonner holds Bs, Computer Science from Michigan State University.

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Email format at Apple

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{first_initial}{last}@apple.com
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AeroLeads found 1 current-domain work email signal for Will Bonner. Compare company email patterns before reaching out.

Profile bio

About Will Bonner

Committed to engineering quality and reliability into software that impacts as many people as possible in profoundly positive ways.

Listed skills include C#, C++, Java, Game Development, and 9 others.

Current workplace

Will Bonner's current company

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Apple
Apple
Software Engineering Manager: Tools and Automation
AeroLeads page
9 roles · 16 years

Will Bonner work experience

A career timeline built from the work history available for this profile.

Software Engineering Manager: Tools And Automation

Current

Cupertino, California, Us

May 2022 - Present

Senior Tools And Automation Engineer

Cupertino, California, Us

Oct 2019 - May 2022

Test Engineering Lead For Google Lens

Mountain View, Ca, Us

My primary responsibility.Google Lens joined Daydream after the Pixel exclusive launch in Q4 2017. I was the first test engineer on the team and had to support biweekly client releases into the Play Store.The team I lead has grown to nearly 20 people, most of whom work on Lens. We have manual and automated testers serving a dev team of several hundred engineers, product and project managers in California and Zürich who are launching hundreds of features annually. We perform continuous functional, compatibility and quality tests. We also advise L10n/i18n and A11y testing efforts across several Android versions, multiple application integration points (i.e. Assistant, Photos, Chrome etc.) and hundreds of Android and iOS SKUs.In my first months on the project, I ramped up and helped identify the core manual test cases and cadence needed for launches. I handled acquiring new devices and met frequently with multiple staffing agencies to grow our team within budgetary constraints. We supported ad-hoc testing requests for subjects like thermal testing with thermal chambers and IR guns.As the team matured, my efforts refocused on enhancing our automation capabilities. This included adding features such as screen diffing, cross-app integration tests and sending real image and video queries from clients to backends via intent running on real devices and emulators.We also provide performance testing solutions. I set up automated memory, startup latency and power benchmarking using monsoon hvpms soldered to our DUTs. These tests can use additional motion via custom mechanical jigs driven by Mobly Python tests. I also added statistical analysis to this data for detecting and reporting regressions, integrating it into our continuous builds.

Feb 2018 - Oct 2019

Test Engineering Lead For Vr & Ar Apps

Mountain View, Ca, Us

My secondary responsibility.This involved unifying efforts of up to 9 manual testers and 1 automation engineer as my direct reports across 4 offices (Mountain View, San Francisco, Los Angeles and NY) at varying times. The products we covered include:-Google Lens.-Daydream Expeditions and web tour creator.-Google Earth VR.-Tiltbrush.-VR 180 cameras and companion apps.-AR Playground (formerly AR Stickers).-Google AR Measure.-www.Poly.google.com.-VR Photos.-VR Streetview.-VR Google Arts & Culture.-VR Google Blocks.-Demo apps for trade shows like CES, MWC, GDC and Google I/O.-Unity3D plugins, such as the VR Instant Previewer utility and the Daydream Elements VR tutorial app.-~120 AR and VR applications featured in Daydream View and Lenovo Mirage standalone headset launches.To cover these projects, I coordinated with producers, product managers and engineers to ensure sufficient test coverage and feedback in dev cycles. I triaged incoming requests by highest priority and helped setting standards for test plans and bug reporting across the team. I also made significant technical contributions by building tools, extending frameworks and creating end to end (e2e) and unit tests for our projects. Deliverables included e2e and load testing for our web projects like Poly. I also provided benchmarking solutions for FPS, memory usage and async reprojection events in our VR apps and wrote white boxed end-to-end tests with screen diffing for key apps.

Sep 2016 - Oct 2019

Test Engineer

Los Angeles, Ca, Us

Software development on League of Legends and Legends of Runeterra at Riot Games as part of an AGILE team. Worked primarily with a mix of Python, C# and C++.

Aug 2013 - Aug 2016

Developer

Yeti Cgi

Full stack developer focused on C#, mobile (IOS/Android) and Flash technologies. Responsibilities include project planning, designing mechanics, developing tools and features, mentoring and organizing company events. Clients included Zynga, GSN and Nickelodeon

Jun 2011 - Jul 2013

Student Developer

East Lansing, Mi, Us

Intern on research projects and local game development

2011 - 2011

Intern

Butler Graphics, Inc.

Worked during summers onlyAssisted coworkers in developing a wide variety of Flash based applications. Also participated in designing and creating components of web applications.

May 2007 - Aug 2009

Intern

Hero Interactive

Worked with Jared Riley developing Flash Games for the internet. Work consisted of creating art assets, testing gameplay and designing a new game from the ground up.

Sep 2007 - Apr 2008
2 education records

Will Bonner education

Bs, Computer Science

Michigan State University

Bs, Computer Science

Michigan State University
FAQ

Frequently asked questions about Will Bonner

Quick answers generated from the profile data available on this page.

What company does Will Bonner work for?

Will Bonner works for Apple.

What is Will Bonner's role at Apple?

Will Bonner is listed as Software Engineering Manager: Tools and Automation at Apple.

What is Will Bonner's email address?

AeroLeads has found 1 work email signal at @apple.com for Will Bonner at Apple.

What is Will Bonner's phone number?

AeroLeads has found 2 phone signal(s) with area code 248 for Will Bonner at Apple.

Where is Will Bonner based?

Will Bonner is based in San Francisco, California, United States while working with Apple.

What companies has Will Bonner worked for?

Will Bonner has worked for Apple, Google, Riot Games, Yeti Cgi, and Michigan State University.

How can I contact Will Bonner?

You can use AeroLeads to view verified contact signals for Will Bonner at Apple, including work email, phone, and LinkedIn data when available.

What schools did Will Bonner attend?

Will Bonner holds Bs, Computer Science from Michigan State University.

What skills is Will Bonner known for?

Will Bonner is listed with skills including C#, C++, Java, Game Development, Flash, Javascript, .Net, and Actionscript.

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