Willem Kokke

Willem Kokke Email and Phone Number

Lead Programmer at Humain @ Humain - 3D Character Developers
antrim, united kingdom
Willem Kokke's Location
Belfast Metropolitan Area, United Kingdom
Willem Kokke's Contact Details

Willem Kokke personal email

n/a
About Willem Kokke

Highly experienced multi-lingual cross platform programmer, with a strong interest in graphics, physics simulation, high performance computing, and programming language design.

Willem Kokke's Current Company Details
Humain - 3D Character Developers

Humain - 3D Character Developers

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Lead Programmer at Humain
antrim, united kingdom
Website:
humain.co.uk
Employees:
7
Willem Kokke Work Experience Details
  • Humain - 3D Character Developers
    Lead Programmer
    Humain - 3D Character Developers Aug 2017 - Present
    Belfast, United Kingdom
  • Freelance Consultant
    Independent Consultant
    Freelance Consultant Jul 2016 - Aug 2017
    Belfast, United Kingdom
    Highly experienced Freelance Consultant in all areas of development.Apps, Games, Mobile, PC, VR/AR, Consoles, Architecture, API Design, Prototyping, Release Engineering and feasibility studies.
  • Inlifesize
    Lead Programmer
    Inlifesize Jan 2013 - Jun 2016
    Belfast
    Developing realistic real time digital avatars.
  • Citi
    Technical Specialist (Vp)
    Citi Jan 2011 - Jan 2013
    Exchange Connectivity
  • Axis Three
    Head Of 3D Development
    Axis Three Jul 2007 - Jan 2011
    Belfast, United Kingdom
    Developed a 3d scanner to obtain three dimensional before and after images of patients.Wrote software to simulate the outcome of plastic surgery operations, based on the patients pre-op scan.
  • Fbbt
    Head Of Visualisation
    Fbbt Jan 2005 - Jul 2007
    Headed up a team of 4 people.Designed and implemented the Matador Visualisation Client which was the front end for a broadcast network Operational Support System
  • Axis Three
    Senior Programmer
    Axis Three Mar 2003 - Aug 2004
    Developed software for a 3d scanner in C++.Developed a cross platform 3d-engine in C++.Created a 3dsmax utility plug-in for exporting to that engine.Department leader, in charge of training and personal improvement.
  • Dion Software
    Programmer
    Dion Software Sep 2001 - Mar 2003
    Developed core libraries for the GBA game console platform in C.Wrote several GBA game prototypes in C and ARM assembler.Designed and implemented a multiplayer server and protocol for a network of 17,000 touch screen terminals throughout Europe (PhotoPlay)
  • Rockstar Vienna
    R&D Programmer
    Rockstar Vienna Sep 2000 - Sep 2001
    Designed networking components for Massive Multiplayer Online Role-playing Game (MMORPG) in C++.Wrote an mpeg renderer for the PS2 console using the IPU chip.Evaluated the netimmerse 3d engine.

Willem Kokke Skills

C++ Sql Programming Javascript Java Visual Studio Objective C C# Mysql Software Development Test Driven Development Unix Ant Web Services Xml Cruisecontrol Microsoft Sql Server Web Development Html .net Unity3d Xamarin Android Studio Ios Development Android Development

Frequently Asked Questions about Willem Kokke

What company does Willem Kokke work for?

Willem Kokke works for Humain - 3d Character Developers

What is Willem Kokke's role at the current company?

Willem Kokke's current role is Lead Programmer at Humain.

What is Willem Kokke's email address?

Willem Kokke's email address is ma****@****lem.net

What skills is Willem Kokke known for?

Willem Kokke has skills like C++, Sql, Programming, Javascript, Java, Visual Studio, Objective C, C#, Mysql, Software Development, Test Driven Development, Unix.

Who are Willem Kokke's colleagues?

Willem Kokke's colleagues are Maryna Samushyia, Julian Eichel, Faye Patton, Maggie Chan, Adam Rainey, Ankur Nanda, Anzong Zheng.

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