William Chamli
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William Chamli Email & Phone Number

Hard Surface & Technical Artist at ChromaWay
Location: France 7 work roles
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✓ Verified Jul 2026 2 data sources Profile completeness 71%

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Current company
Role
Hard Surface & Technical Artist
Location
France
Company size

Who is William Chamli? Overview

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Quick answer

William Chamli is listed as Hard Surface & Technical Artist at ChromaWay, a with 25 employees, based in France. AeroLeads shows a matched LinkedIn profile for William Chamli.

William Chamli previously worked as Technical Artist at Chromaway and Contractor Hard-Surface 3D Artist at Savage Game Design.

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ChromaWay

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Profile bio

About William Chamli

William Chamli is a Hard Surface & Technical Artist at ChromaWay. He is proficient in Anglais.

Current workplace

William Chamli's current company

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ChromaWay
Chromaway
Hard Surface & Technical Artist
stockholm, stockholm, sweden
Website
Employees
25
AeroLeads page
7 roles

William Chamli work experience

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Technical Artist

Current

Suède

Jun 2024 - Present

Contractor Hard-Surface 3D Artist

Exeter, Angleterre, Royaume-Uni

Responsible for making 3D weapons and props for use in the Real Virtualy™ 4 Engine• Creating and outsourcing high-quality low poly and optimized hard surface 3D assets• Creating high quality textures for use in PBR engines• Making high poly models for normal map baking

Mar 2020 - Aug 2024

Lead Technical Artist

• Developed 3D modeling workflows and pipelines to create high-quality graphics in Unity3D HDRP.• Set up lighting, and scene layouts to achieve the desired visual effects.• Utilized advanced raytracing technology to achieve realistic indirect lighting and reflections in projects.• Optimized graphics for lower-end hardware without compromising quality.• Collaborated with other teams and departments to ensure seamless integration of 3D graphics.• Stayed up-to-date with… Show more • Developed 3D modeling workflows and pipelines to create high-quality graphics in Unity3D HDRP.• Set up lighting, and scene layouts to achieve the desired visual effects.• Utilized advanced raytracing technology to achieve realistic indirect lighting and reflections in projects.• Optimized graphics for lower-end hardware without compromising quality.• Collaborated with other teams and departments to ensure seamless integration of 3D graphics.• Stayed up-to-date with industry trends and new software tools to improve the production process.• Ensured all 3D assets met project specifications.• Troubleshot and resolved technical issues related to 3D graphics. Show less

Sep 2023 - Dec 2023

Lead Technical Artist

Houston, Texas, États-Unis

• Developed 3D modeling workflows and pipelines to create high-quality graphics in Unity3D HDRP.• Designed custom shaders and materials for various projects.• Set up lighting, and scene layouts to achieve the desired visual effects.• Utilized advanced raytracing technology to achieve realistic indirect lighting and reflections in projects.• Optimized graphics for lower-end hardware without compromising quality.• Collaborated with other teams and departments to ensure… Show more • Developed 3D modeling workflows and pipelines to create high-quality graphics in Unity3D HDRP.• Designed custom shaders and materials for various projects.• Set up lighting, and scene layouts to achieve the desired visual effects.• Utilized advanced raytracing technology to achieve realistic indirect lighting and reflections in projects.• Optimized graphics for lower-end hardware without compromising quality.• Collaborated with other teams and departments to ensure seamless integration of 3D graphics.• Stayed up-to-date with industry trends and new software tools to improve the production process.• Ensured all 3D assets met project specifications.• Troubleshot and resolved technical issues related to 3D graphics. Show less

Feb 2022 - Mar 2023

Unity3D Engineer & 3D Generalist

Houston, Texas, États-Unis

Unity3D• Working in standard and AR/VR environments, using HDRP and URP• Implementing and developing custom solutions in C#• Managing lighting and baking of probes/lightmaps• Creating terrains and environments• Performance analysis and optimizationModeling• Creating optimized low poly assets with PBR texturing for high-end & mobile platforms• Rigging mechanical and organic assets

Jan 2021 - Feb 2022

Senior 3D Generalist & Real-Time Specialist

Houston, Texas, États-Unis

Modeling• Creating optimized low poly assets with PBR texturing for high-end & mobile platforms• Rigging mechanical and organic assetsUnity3D• Working in standard and AR/VR environment, using HDRP and URP• Implementing and developing custom solutions in C#• Managing lighting and baking of probes/lightmaps• Creating terrains and environments• Performance analysis and optimization

Jul 2020 - Jan 2021

Freelance 3D Generalist

Freelance

Lyon, France

Feb 2016 - Mar 2020
Team & coworkers

Colleagues at ChromaWay

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FAQ

Frequently asked questions about William Chamli

Quick answers generated from the profile data available on this page.

What company does William Chamli work for?

William Chamli works for ChromaWay.

What is William Chamli's role at ChromaWay?

William Chamli is listed as Hard Surface & Technical Artist at ChromaWay.

Where is William Chamli based?

William Chamli is based in France while working with ChromaWay.

What companies has William Chamli worked for?

William Chamli has worked for Chromaway, Savage Game Design, Space Misfits, Open Portal Studios, and Ieko Media Llc - Vr + Ar Development, 360Film, Commercial Photography.

Who are William Chamli's colleagues at ChromaWay?

William Chamli's colleagues at ChromaWay include Natasha Nordlander, Nurana Gasimova, Cfa, Oscar Wester, He Huang, and Erik Brodin.

How can I contact William Chamli?

You can use AeroLeads to view verified contact signals for William Chamli at ChromaWay, including work email, phone, and LinkedIn data when available.

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