William Hinz

William Hinz Email and Phone Number

Award winning playwright and narrative designer. IGEA SMART Resident and IGDA-F Velocity Alumni. Mentorship Coordinator with the IGDA-F. Obsessed with the potential of narrative in games, and the infinity of the form. @ Sassy Chap Games LLC
William Hinz's Location
Melbourne, Victoria, Australia, Australia
About William Hinz

​William Hinz is a playwright, screenwriter and game writer with a Masters of Writing for Performance from the Victorian College of the Arts. Whilst attending the VCA in 2019, they were the recipient of the Orloff Family Charitable Trust for Excellence in Theatre, and were the executive programmer for the inaugural VCA theatre festival, “Discord 879”. In 2020, after the New York premiere of their play “Guerilla Sabbath”, they were listed by Playbill as one of "34 LGBTQI+ Artists to Keep an Eye On”. William is enamoured by religious, queer and fantastical themes, intersparsed with violence, contradiction, and non-linear debauchery. Their work has been read and performed in the United Kingdom, Australia, and the United States, has been taught in the Queensland State English Syllabus, and published by Australian Plays Transform.

William Hinz's Current Company Details
Sassy Chap Games LLC

Sassy Chap Games Llc

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Award winning playwright and narrative designer. IGEA SMART Resident and IGDA-F Velocity Alumni. Mentorship Coordinator with the IGDA-F. Obsessed with the potential of narrative in games, and the infinity of the form.
William Hinz Work Experience Details
  • Sassy Chap Games Llc
    Staff Writer
    Sassy Chap Games Llc Aug 2022 - Present
    Los Angeles, California, United States
    ● Worked as a Staff Writer on the game "Date Everything", featured at both Gamescom and Nintendo Direct.● Took creative ownership of 4 characters across the entire narrative pipeline, with over 16 000 words of dialogue.● Creating reactive, branching dialogue that connected over 100 characters.● Prepared scripts for voice actors using dialogical, linguistic, and emotional contexts.● Character and concept design, in collaboration with art, audio, and other members of the narrative… Show more ● Worked as a Staff Writer on the game "Date Everything", featured at both Gamescom and Nintendo Direct.● Took creative ownership of 4 characters across the entire narrative pipeline, with over 16 000 words of dialogue.● Creating reactive, branching dialogue that connected over 100 characters.● Prepared scripts for voice actors using dialogical, linguistic, and emotional contexts.● Character and concept design, in collaboration with art, audio, and other members of the narrative team.● Designed and implemented a wide range of character-specific narrative mechanical elements, using Ink. Show less
  • Igda Foundation
    Mentorship Coordinator
    Igda Foundation Nov 2022 - Present
    Melbourne, Victoria, Australia
    ● Establishing and maintaining a database of over 400 mentors for the IGDA-Foundation’s mentorship programs.● Maintaining relationships with both mentors and mentees, organising networking events, round-tables, workshops, portfolio and resume reviews.● Pairing over 150 mentors and mentors according to experience, proficiency, and ambition.
  • The Terrible Children
    Narrative Lead
    The Terrible Children Apr 2024 - Present
    Brisbane, Queensland, Australia
    ● Wrote a successful grant application for the inaugural round of Screen Australia's "Emerging Gamemaker's Fund".● Took responsibility for the design and development of narrative structures and systems, working closely with programming to implement solid foundations for further production.● Created and maintained the project NDD inside an excel sheet designed to centralise all narrative assets.● Responsible for designing characters, relationships, and narrative from the ground… Show more ● Wrote a successful grant application for the inaugural round of Screen Australia's "Emerging Gamemaker's Fund".● Took responsibility for the design and development of narrative structures and systems, working closely with programming to implement solid foundations for further production.● Created and maintained the project NDD inside an excel sheet designed to centralise all narrative assets.● Responsible for designing characters, relationships, and narrative from the ground up.● Writing a wide berth of reactive and active dialogue designed to play alongside player action, rather than inbetween it. Show less
  • Breadwork Games
    Game Writer
    Breadwork Games Mar 2022 - Oct 2023
    The Phillipines
    ● Shipped from inception to steam release. ● Establishing the Narrative Design Document (NDD) for a procedural dating simulator, mixing elements of TTRPGS and visual novels into unique gameplay experiences.● Finding balance between procedural and static narratives, meshing them together to tell cohesive stories that still feel unique to each player.● Serving as a consultant on queer gender and sexual identities in romance genres.● Wrote barks, ambient dialogue, and branching… Show more ● Shipped from inception to steam release. ● Establishing the Narrative Design Document (NDD) for a procedural dating simulator, mixing elements of TTRPGS and visual novels into unique gameplay experiences.● Finding balance between procedural and static narratives, meshing them together to tell cohesive stories that still feel unique to each player.● Serving as a consultant on queer gender and sexual identities in romance genres.● Wrote barks, ambient dialogue, and branching diaolgue for a range of the twelve main characters. Show less
  • Cold Room Entertainment
    Associate Writer
    Cold Room Entertainment Jan 2023 - Sep 2023
    Melbourne, Victoria, Australia
    ● Outsourcing narrative design, writing, and localisation for contracts in both the AAA and Indie sphere.● Collaborating in writing teams, with a wide range of experiences.● Working concurrently across a range of time zones and countries.
  • Australian Plays Transform
    Playwright
    Australian Plays Transform Apr 2014 - Dec 2022
    Brisbane, Queensland, Australia
    ● Written over a dozen plays with more than thirty individual productions in Australia, the UK, and the United States.● Work that has been published by Australian Plays Transform and studied by high school students as part of the Queensland State English syllabus.● Collaborated with hundreds of other artists: designers, actors, directors, and dramaturgs, all with the intent of creating the best possible work as a team.
  • Partita - Baesick Games
    Writer And Narrative Designer
    Partita - Baesick Games Jan 2022 - Jun 2022
    ● Created and pitched the original concept about a queer couple escaping the fall of the Soviet Union.● Solo writer for the 10 000+ word branching narrative with multiple endings, written in Inkle.● Collaborated with production, audio, game design, and art to tie together the narrative design into a cohesive story.
  • Maiden Butler - Transparent Games
    Junior Writer
    Maiden Butler - Transparent Games Dec 2021 - May 2022
    ● Established the 6000+ word “common” route, setting up potential chapters for each of the romanceable characters.● Established the relationship point system to determine which other routes eventually become available.● Served as a consultant on queer gender and sexual identities in romance genres.
  • University Of Melbourne
    Producer
    University Of Melbourne May 2019 - Aug 2019
    Melbourne, Victoria, Australia
    ● Auditioning, producing and programming 52 shows across a 5 day season as part of the inagural Discord 879 Theatre Festival.● In charge of 6 venues with simultaneous works.● Liaising with artists and other producers over the three month period to best support the artists and their work.
  • A Very Theatre Company
    Associate Producer
    A Very Theatre Company Jun 2017 - Jan 2019
    Brisbane, Queensland, Australia
    ● Writing contracts for associated creatives. ● Production and rehearsal scheduling. ● Budget allocation and pay distribution. ● Liaison with venues and sponsors. ● CRM data entry and analysis of demographic distribution. ● Graphic design for a variety of different advertising campaigns on various social media platforms.

William Hinz Education Details

Frequently Asked Questions about William Hinz

What company does William Hinz work for?

William Hinz works for Sassy Chap Games Llc

What is William Hinz's role at the current company?

William Hinz's current role is Award winning playwright and narrative designer. IGEA SMART Resident and IGDA-F Velocity Alumni. Mentorship Coordinator with the IGDA-F. Obsessed with the potential of narrative in games, and the infinity of the form..

What schools did William Hinz attend?

William Hinz attended University Of Melbourne.

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