Game Design Intern
· Created an impactful metroidvania with climate specialists and mentors utilizing the Unity game engine, aimed at inspiring environmental action during a "Change the Story" themed Climate Jam.· Spearheaded enemy and boss design, programming, and animation. Assisted with bug fixes across the game and was the team’s dedicated GitHub branch manager. Coordinated the team's tasks to meet weekly sprint deadlines.· Collaborated with a diverse team in conceptualizing, developing, and launching the following 4 design sprints: - Ideation - Prototyping - Production - Polish/release/marketing strategies