Dependable, mature, technical and creative college senior seeking full-time employment in the game design or gameplay engineering fields. I am a student at the University of Southern California in the School of Cinematic Arts pursuing a B.A. in Interactive Media and Game Design with minors in Video Game Programming and Immersive Media and a specialization in AI Applications.I enjoy creating video games using Unity and Unreal Engine. I am a strong programmer knowing how to code in the languages of C++, C#, Python and Java. I have fun manipulating images and creating animations using Adobe Photoshop, Premier Pro, Illustrator, After Effects, Substance 3D Painter, Houdini, Blender and Maya. I have experience in VR, UI/UX design, 3D modeling, animation, digital effects, mobile game development and AI scripting/logic.In my free time, I like to playtest new games, create content for my YouTube channel and ski in Big Sky, Montana.
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Game Design InternIndiecade Jun 2024 - Aug 2024· Created an impactful metroidvania with climate specialists and mentors utilizing the Unity game engine, aimed at inspiring environmental action during a "Change the Story" themed Climate Jam.· Spearheaded enemy and boss design, programming, and animation. Assisted with bug fixes across the game and was the team’s dedicated GitHub branch manager. Coordinated the team's tasks to meet weekly sprint deadlines.· Collaborated with a diverse team in conceptualizing, developing, and launching the following 4 design sprints: - Ideation - Prototyping - Production - Polish/release/marketing strategies -
Qa Lead And EngineerThe Werecleaner May 2023 - Dec 2023Los Angeles, California, United States· Unity 3D isometric stealth-comedy cleaning game for USC’s Advanced Games Project class.· Participated in daily cross-departmental meetings with a team of 30+ people.· Spearheaded the implementation of the game’s user interface, minimap, cutscenes, and menus. · Created documentation in Google Docs to ensure team members could easily understand the game features.· Playtested the game, documented bugs in ClickUp, fixed/managed over 100 bugs to ensure game played seamlessly, aiding in gameplay polish and cross-platform support.· Ensured the trophy system at the end of each level was fair and challenging, encouraging players to return to try for a better score. · Contributed to marketing campaign that resulted in over 1MM downloads across mobile, Windows, and Mac.· Winner of the Unity Game Awards Best Student Project, nominated for the IndieCade Festival Awards Best Performance category and a finalist in the Apple App Store iPhone Game of the Year category. -
Game Design InternAirstrafe Interactive Jan 2023 - Jul 2023Torrance, California, United States· Collaborated closely with artists, programmers, audio engineers, and producers to develop the Saleblazers multiplayer RPG game and get it ready for release.· Participated in daily cross department meetings to develop high-level plans for new game mechanics and worked autonomously to help the team reach their project goals.· Utilized Perforce and Jira to maintain project organization and progress tracking.· Fostered innovation through the design process of missions, levels and combat encounters using the Unity engine and C# in Visual Studio.· Worked with artists to set dress environments while crafting and implementing intricate enemy, NPC, resource encounter designs and developed sophisticated hostile AI behaviors.· Saleblazers won the NYX Game Awards for the Best Gameplay, Survival, Role-Playing Game, Simulation, Open World, and Indie categories. -
Freefall, Co-DirectorUsc Games Jan 2023 - May 2023Los Angeles, California, United States· Unity first-person horror game made with a partner for the USC’s Intermediate Game Design Workshop class.· Worked on programming, designing, enemy AI, player movement/interactions, animation and UI.· Designed all art assets, including modeling, lighting, texturing, rigging and skinning work.· Directed composer and sound designer, and conducted weekly internal and external playtests.· Carried out rapid prototyping to optimize game aspects informed by internal and external weekly playtesting. -
3D ArtistEye 4 Eye Aug 2022 - Dec 2022Los Angeles, California, United States· Unity first-person futuristic puzzle game with retro graphics for USC’s Advanced Games Project class.· Constructed 3D models and was a set dresser and texture designer for the game’s ever-evolving visual style.· Collaborated with a team of 30+ students over frequent team meetings utilizing Trello and Notion.· Used Maya to block out and create assets for the waiting room, hallway, and dining room for the first floor of the game's Victorian mansion to match its futuristic 90s retro aesthetic. -
BusserWillow Room Restaurant May 2022 - Aug 2022ChicagoEarned National Restaurant Association’s ServSafe® Workplace and Food Handler Certificates
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Wayward, Game DesignerUsc Games Jan 2022 - May 2022Los Angeles, California, United States· Unreal Engine 5 first-person horror game made independently for USC’s Digital Media Workshop class.· Utilized Blueprints, to make complex and interlocking enemy AI, puzzle mechanics, and user interactions.· Created all 3D models and animations using Maya and textured them using Substance 3D Painter.
William Mccullen Education Details
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Minors In Video Game Programming And Immersive Media, Specialization In Ai Applications -
High School Diploma -
Summer School
Frequently Asked Questions about William Mccullen
What is William Mccullen's role at the current company?
William Mccullen's current role is Game Designer / Engineer | USC Games 2025.
What schools did William Mccullen attend?
William Mccullen attended Usc School Of Cinematic Arts, University Of Chicago Laboratory Schools, University Of Chicago.
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Bill McCullen
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