Pipeline Technical Director
- Gained insight into modern computer graphics techniques usedin live-action and animated films- Developed new features as plugins for applications in Python andC++, and documented tools and workflows throughout the pipeline- Troubleshot and resolved issues in applications such as Unreal Engine, Maya, Nuke, Mari, Houdini, and Gaffer- Understood image/media management, including conversion, manipulation, quality control, and playback for visual reviews