Game Designer
My primary focus was the balance, development, and implementation of Dragonvale content, features, and events including data driven menus, dragons, IAPs, and theming in-game events. I regularly scripted with Python, addressed tasks & bugs in Jira, and posted documentation in Confluence. I regularly developed future proposals and refinements for Dragonvale features and live-product events, with additional efforts going into developing new prototypes and pitches for brand new titles and features, as well as refinements to current titles. Additionally, I built up and ran "Backflip Brawls", monthly game tournaments at Backflip for over 2 years, where employees across the company could compete in modern & retro games for cool prizes and build camaraderie together.