William Dyce
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William Dyce Email & Phone Number

Game Designer at Ludeon Studios
Location: Melbourne, Victoria, Australia 19 work roles 3 schools
1 work email found @amplitude-studios.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email w****@amplitude-studios.com
LinkedIn Profile matched
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Current company
Role
Game Designer
Location
Melbourne, Victoria, Australia
Company size

Who is William Dyce? Overview

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Quick answer

William Dyce is listed as Game Designer at Ludeon Studios, a company with 20 employees, based in Melbourne, Victoria, Australia. AeroLeads shows a work email signal at amplitude-studios.com and a matched LinkedIn profile for William Dyce.

William Dyce previously worked as Technical Designer at Twice Different and Content Designer at Twice Different. William Dyce holds Master Of Science, Computer-Science from University Of Montpellier.

Company email context

Email format at Ludeon Studios

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{first_initial}{last}@amplitude-studios.com
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AeroLeads found 1 current-domain work email signal for William Dyce. Compare company email patterns before reaching out.

Profile bio

About William Dyce

Passionate about making, breaking and discussing video, board and roleplaying games: I've been an industry professional since early 2013, with a focus on economic and progression systems and non-player character behaviour. I also like etymology, baking, contemporary dance and ukulele.My work generally involves pitching novel interactive experiences and fleshing out, analysing, discussing, iterating, tuning, documenting and championing game systems. Thanks to my background as a programmer, I'm able to build simulations and prototypes to smoke-check designs before they are put into production. I've worked as a solo developer at times, but I've also hired, managed and collaborated with large, multi-disciplinary teams.I try to approach every challenge, be it technical or interpersonal, with curiosity, diligence and good humour. I'm very passionate about my work, and am always looking for ways to improve and to push the envelope!

Listed skills include Game Design, Programming, Fluent French, Game Development, and 29 others.

Current workplace

William Dyce's current company

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Ludeon Studios
Ludeon Studios
Game Designer
Paris, FR
Website
Employees
20
AeroLeads page
19 roles

William Dyce work experience

A career timeline built from the work history available for this profile.

Technical Designer

Current
Twice Different

Melbourne, Victoria, Australia

Now an employee working content design, implementation and tuning as part of the small team working on Winnie's Hole. I'm fleshing out the game with passive and active perks, encounters and other events.

Oct 2024 - Present

Content Designer

Twice Different

Melbourne, Victoria, Australia

Working as a designer on the indie roguelike "Winnie's Hole". I've been responsible for enemy and encounter design, with a view to making the game's fights more interesting and varied, and have also worked on action and perk design.

May 2024 - Oct 2024

Senior Technical Designer

Melbourne, Victoria, Australia

Working on content and economic balancing, and system and AI design for the remake of Solium Infernum - one of my favourite games of all time! Simply put, every numerical value in the game has crossed my desk at some point during development, and I tend to be the person you talk to to figure out tricky behavioural edge-cases. I will be forever known as.

Nov 2022 - May 2024

Game Director

Canberra, Australian Capital Territory, Australia

Top creative on an unannounced video game project, and Paris's point of contact for freelancers based in Australia (so working strange hours). I'm still working on the design, but I am now responsible for assembling and motivating a multi-disciplinary remote team, and generally for ensuring that we deliver a quality product on time and within our budget..

Jan 2022 - Oct 2022

Game Design Consultant

Canberra, Australian Capital Territory, Australia

A total of 60 hours over the course of 2 months laying some ground-work for a potential overseas branch of the studio (a lot of running around meeting local actors and potential hires) and preparing the pitch for an unannounced project.

Dec 2021 - Jan 2022

Lead Game Designer

Paris, Île-de-France, France

The buck stops with me now when it comes to design on Humankind. My role involves more management: I discuss and prioritise the list of tasks we've been asked to work on and allocate them to the designers on my team to explore the various options, come up with solutions and update the in-game data where necessary. I coordinate with the creative director.

Oct 2020 - Nov 2021

Senior Game Designer

Paris Area, France

Design at Amplitude still means a good amount of meaty system design plus mockups, prototypes, a lot of pitching, some scripting, and more Excel magic than you can poke a stick at. A senior position does mean slightly more mentoring and delegation though: it's an interesting challenge.

Apr 2019 - Oct 2020

Game Designer

Paris

Working on 4X strategy game design:) At Amplitude this means (in layman's terms) figuring out what we might want to do and why, detailing the pros and cons of various decisions, justifying the choices, writing out specifications for how these choices are to be implemented and following up on the implementation of these choices.There's also some amount of.

Jul 2015 - Mar 2019

Lead Programmer

Le Cortex.

Région De Paris, France

Still programming 90% of the time, but it's now my responsibility to make sure that things work: I choose the technology, learn how to use it and coordinate the other programmers to the best of my ability.

Mar 2015 - Jul 2015

Game Programmer

Le Cortex.

Région De Paris, France

Highly varied engine and gameplay programming work. Working natively with the Wii and PS3 development kits, working for PC and mobile using Unity3D and Cocos2d-x, web programming using Node.js, hosted via AWS.

Jun 2014 - Mar 2015

Game Designer

Self-Employed

France

Design, prototyping and production of games for various platforms (mobile, web, computer) using various technologies (Löve 2D, OpenFL, Unity 3D). Ad hoc collaborations, commissions and freelance work depending on the project. Pixel-art, sound and basic music where no artist is readily available.This work is done after hours for the love of the.

Oct 2013 - Jul 2015

Research & Development Engineer

Région De Montpellier, France

Primarily focusing on game-related user interaction, especially input devices. Work includes game design and development with Unity in C#, software development in C++ and other languages as needed, and technical translation and localisation.

Sep 2013 - Jun 2014

Research & Development Intern

Région De Montpellier, France

Research work around mesh and skeletal extraction using the raw data from the Kinect depth-camera. Development in C# (Unity3D) and C++ on the game "Hammer and Planks".

Mar 2013 - Sep 2013

Imperative Programming Temporary Teacher

Région De Montpellier, France

Supervising "imperative programming 2" (C++ programming language) tutorials for second-year Computer Science students. Explaining the principals of the C++ language and imperative programming in general: basic object-oriented programming concepts, references, const-correctness, pointers and memory allocation. Answering questions, debugging code, explaining.

Mar 2014 - Apr 2014

Imperative Programming Temporary Teacher

Région De Montpellier, France

Supervising "imperative programming" (C programming language) tutorials for freshman Computer Science students. Answering questions, debugging code, explaining the language and the Code::Block IDE when and where necessary.

Jan 2013 - Mar 2013

Information Technology Temporary Teacher

Montpellier Area, France

Supervising IT tutorials aimed at preparing freshman students to pass their "Basic IT Concepts" (C2i) certificate. Answering questions, explaining bash scripting and the command-line interaction as well as HTML/CSS and standard computer office applications such as the web browser, text editor and spreadsheet.

Sep 2012 - Dec 2012

Game Programmer

Montpellier, France

Development of a framework, written in C++, for game development on Android, Windows, Mac and Linux. Porting of Game Maker prototypes to these systems. I should probably have just used Unity, but when you're young you want to write your own game engine.

Jul 2011 - Feb 2012

Research & Development Intern

Lionlab

Trente Et Alentours, Italie

3 months spent experimenting with Microsoft's Kinect Camera, using the open-source "libfreenect" and Primesense "NITE" libraries. Used a particle-based technique for detecting pointer objects in the image.http://www.intelligent-optimization.org/

Apr 2011 - Jun 2011
3 education records

William Dyce education

FAQ

Frequently asked questions about William Dyce

Quick answers generated from the profile data available on this page.

What company does William Dyce work for?

William Dyce works for Ludeon Studios.

What is William Dyce's role at Ludeon Studios?

William Dyce is listed as Game Designer at Ludeon Studios.

What is William Dyce's email address?

AeroLeads has found 1 work email signal at @amplitude-studios.com for William Dyce at Ludeon Studios.

Where is William Dyce based?

William Dyce is based in Melbourne, Victoria, Australia while working with Ludeon Studios.

What companies has William Dyce worked for?

William Dyce has worked for Ludeon Studios, Twice Different, League Of Geeks, Amplitude Studios, and Le Cortex..

How can I contact William Dyce?

You can use AeroLeads to view verified contact signals for William Dyce at Ludeon Studios, including work email, phone, and LinkedIn data when available.

What schools did William Dyce attend?

William Dyce holds Master Of Science, Computer-Science from University Of Montpellier.

What skills is William Dyce known for?

William Dyce is listed with skills including Game Design, Programming, Fluent French, Game Development, Unity3D, Game Programming, Rapid Prototyping, and Fluent English.

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