I'm an experienced Designer with a BS from the University of Baltimore in Simulation & Game Design, my focus being on Design & Programming. I'm currently employed at Stardock as a Senior Game Designer.At Stardock, I worked on Galactic Civilizations IV: Supernova and other unannounced projects. I am responsible for concepting, implementing, and maintaining core gameplay, mechanics, systems, and UI. I've also done audio work when the need arises. I maintain Design Documents and coordinate with team members to carry ideas from concept to completion.I previously worked on the initial launch version of The Elder Scrolls Online. I worked on the game pre-launch as an intern and Content Designer. I did the encounter design on some key locations and delves. I also concepted, pitched, and implemented several quests. While working on The Elder Scrolls Online, I had to maintain documentation that fit the company's standards.I've established and maintained documents that help communicate the intent and needs of design. I've pitched and implemented a wide range of content, from side quests to core gameplay systems. I have experience providing feedback to improve player experience and ensure gameplay remains focused and relevant to the core experience. I have worked closely with team members to help ensure the tools and assets implemented meet the creative lead's vision.
Listed skills include Multiplayer, Mmorpg, Content Design, Game Development, and 46 others.