William Briggs

William Briggs Email and Phone Number

Engineering Manager at Ricoh USA, Inc. @ Ricoh USA, Inc.
William Briggs's Location
Broomfield, Colorado, United States, United States
William Briggs's Contact Details

William Briggs work email

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About William Briggs

Dynamic and communicative certified SCRUM master seeks to lead a team to greatness through critical system analysis, efficient team chemistry, optimal solution finding, and supportive career planning. Can collaborate with internal/external customers to define requirements and coordinate with contributors to define statements of work towards milestones. Systems-expert: object-oriented and data-driven architecture designs with UML-diagramming inheritance, aggregation, and dataflow pathways as required. Languages / APIs: C++, SQL, Lua, Javascript, STL, MFC, Boost Math Proficiency: Linear Algebra, Quaternions, Inverse Kinematics, Statistics Microsoft suite: Visual Studio, Visual Build, SSMS Atlassian suite: Confluence, JIRA, BitBucket, Office suite: Project, Visio, Excel, Powerpoint, Word Methodologies: Agile, Kanban, GitFlow, SAFe, LeSS Testing / Monitoring: Jenkins, TestCafe, DotCom, Grafana, Consul, Kibana Familiarity: HTML5, CSS3, CMS, REST, Front-end Frameworks

William Briggs's Current Company Details
Ricoh USA, Inc.

Ricoh Usa, Inc.

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Engineering Manager at Ricoh USA, Inc.
William Briggs Work Experience Details
  • Ricoh Usa, Inc.
    Engineering Manager
    Ricoh Usa, Inc. Oct 2019 - Present
    Exton, Pa, Us
  • Ihs Markit | Technology
    Associate Director
    Ihs Markit | Technology Apr 2018 - Jun 2019
    London, United Kingdom, Gb
    Manage feature team for financial website via Sitecore: staffing, training, requirements, process, planning. Create with product owner and scrum master the intake process and project roadmaps for 3 global regions. Coordinate product releases between client teams, dev teams, and NOC in two datacenters. Collaborate with scrum master and quality lead to determine “fallback” ratios and team velocity. Consult with lead engineer to fulfill skillsets and team composition, do code reviews and 1-on-1s. Conduct screenings & interviews, hired consultants, facilitated intra-department transfers. Confirm designs technical viability for responsive desktop, laptop, and mobile layout and functionality
  • Konica Minolta Laboratory
    Development Manager
    Konica Minolta Laboratory Jan 2014 - Nov 2017
    Managed department of 15 developers across 3 product lines. Scoped, planned, developed, delivered, and maintained cross-platform software to overseas customers. Coordinated design and integration of remote team efforts. Spearheaded new products requiring computer vision and machine learning. Worked in both waterfall and agile environments. Coached career goals and wrote reviews.
  • Thomson Reuters
    Lead Software Engineer
    Thomson Reuters Jan 2012 - Jan 2014
    Toronto, On, Ca
    Architected and managed development of new features across the Legal Solutions suite. Spearheaded the "OCR as Text" feature for Case Notebook, improving fidelity and recognition time by 10X. Coordinated many engineers' development across multiple products: E-Transcript Manager, Reporter Edition, Publisher. Helped transition company from waterfall to Agile process, balancing "look-ahead" architecture with 2-week cycles.
  • Lego Group
    Senior Programmer
    Lego Group Nov 2009 - Jan 2012
    Billund, Dk
    User-generated content team for player-creation of custom brick models. Created state-machines for different build-modes creating, destroying, and updating models via client-and-server message passing for security and synchronization. Wrote position and orientation goal-integrator across multiple parallel behavior "strips" for frame-correct synchronization. Implemented lazy-allocated blueprint-data cache for synchronizing clients and server minimizing database queries.
  • Abalone Studios
    Lead Programmer
    Abalone Studios Sep 2007 - May 2009
    Team lead of 5 engineers creating augmented-reality military-simulation serious-games via custom network-distributed applications. Diagrammed system architectures, identified new and missing work, researched new technologies. Gathered customer requirements, wrote statements-of-work, scheduled resources, planned milestones, and ran team meetings. Responsible for employee hiring and review process.
  • Mind Control Software
    Senior Engineer
    Mind Control Software Mar 2005 - Sep 2007
    Lead engineer on educational first-person-shooter "Dimension:Evolver" for Tabula Digita on Torque engine. Headed-up all feasibility prototypes by iterating with artists, documenting approaches for UI, narration, and progress control game logic. Wrote final custom "meta-math" system for truly solving all problem types in the game, minimizing level-design error. Customized Torque-script loading sequences for custom cinematics, character and object loading. Customized C++ engine for tighter soundbyte-stitching, and added more character animation controls.
  • Ugs
    Senior Engineer
    Ugs Mar 2004 - Nov 2005
    Plano, Tx, Us
    Designed, scoped, and implemented "immersive interaction" components of "VisConcept" tools for 3D-visualization of manufacturing options. Integrated custom "wand" device including 6-degree-of-freedom sensor, digital buttons, and analog thumbstick. Wrote a "virtual signal" abstraction for translating each wand state (static and transition) into custom-mappable game-messages. Set-up demo lab by measuring placement of sensor-emitters and 3 large-format screens into CAVE and PowerWall configurations.
  • Brigand
    Consultant
    Brigand 1999 - 2004
    Designed, developed, and delivered applications and training for visualization customers. Architected library of classes for state-interactive 3D models: tools, fasteners, and parts interact realistically to simulate jet-engine maintenance with full-body motion-tracking and IK for Pratt & Whitney JSF. Wrote Space Shuttle docking simulation with simple and orbital mechanics with or without rotational constraints, with support for mouse, 2D/3D joysticks, and various gamepads (to be used in education and distributed publicly). Authored CAVE libraries for rendering multiple general-projection screens from a tracked stereo head point.
  • Metatv
    Engineer
    Metatv 2000 - 2001
  • Engineering Animation, Inc.
    Senior Engineer
    Engineering Animation, Inc. 1998 - 1999
    Us
  • Sense8 Corporation
    Senior Engineer
    Sense8 Corporation 1995 - 1999
  • Nasa Ames Research Center
    Research Associate
    Nasa Ames Research Center 1991 - 1995
    Moffett Field, California, Us

William Briggs Skills

Perforce Scrum Xml Agile Methodologies Visio Integration C++ Game Development Javascript Lua Visual Studio User Experience Unix Apis User Interface Xcode Leadership Sql Java Programming Game Design Project Management Software Documentation Statistics Team Leadership Agile Project Management Linear Algebra Opengl C# Architecture Windows Creative Direction Flash System Architecture Actionscript User Interface Design Delegation Management

William Briggs Education Details

  • San José State University
    San José State University
    Math

Frequently Asked Questions about William Briggs

What company does William Briggs work for?

William Briggs works for Ricoh Usa, Inc.

What is William Briggs's role at the current company?

William Briggs's current role is Engineering Manager at Ricoh USA, Inc..

What is William Briggs's email address?

William Briggs's email address is wi****@****hoo.com

What is William Briggs's direct phone number?

William Briggs's direct phone number is (646) 223*****

What schools did William Briggs attend?

William Briggs attended San José State University.

What skills is William Briggs known for?

William Briggs has skills like Perforce, Scrum, Xml, Agile Methodologies, Visio, Integration, C++, Game Development, Javascript, Lua, Visual Studio, User Experience.

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