Lead Technical Artist / Cg Supervisor
CurrentCG Supervisor: Dead & Company: Dead Forever (Sphere Las Vegas, 2024)CG Supervisor: "Atomic City" - U2:UV (Sphere Las Vegas, 2023)ILM Technology: The Acolyte (2024)ILM Technology: Skeleton Crew (2024)
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@ilm.com
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2 phones found area 206 and 610
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Will Muto is listed as Lead Technical Artist / CG Supervisor at Industrial Light & Magic at Industrial Light & Magic, based in Philadelphia, Pennsylvania, United States. AeroLeads shows a work email signal at ilm.com, phone signal with area code 206, 610, and a matched LinkedIn profile for Will Muto.
Will Muto previously worked as Lead Technical Artist / CG Supervisor at Industrial Light & Magic and Lead Technical Artist at Industrial Light & Magic. Will Muto holds Masters Of Science, Digital Media from Drexel University.
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AeroLeads found 2 current-domain work email signals for Will Muto. Compare company email patterns before reaching out.
I am a passionate, driven, and detail-oriented developer who is well-versed across the entire VFX production pipeline.
Listed skills include Python, Maya, Katana, Mari, and 18 others.
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A career timeline built from the work history available for this profile.
San Francisco, Ca, Us
CG Supervisor: Dead & Company: Dead Forever (Sphere Las Vegas, 2024)CG Supervisor: "Atomic City" - U2:UV (Sphere Las Vegas, 2023)ILM Technology: The Acolyte (2024)ILM Technology: Skeleton Crew (2024)
San Francisco, Ca, Us
Star Wars Galactic Starcruiser (2022)Guardians of the Galaxy: Cosmic Rewind (2022)
San Francisco, Ca, Us
Star Wars: The Rise of Skywalker (2019)Developed artist tools for MaterialX adoption, with contributions back to open source codebase; designed and implemented pipeline for automatic mocap retargeting and publish to our studio library; development on photogrammetry toolsetsThe Mandalorian (2019)Created tools for texture optimization for use in real-time environment; wrote plugins for Unreal for integration into the studio pipeline.Solo: A Star Wars Story (2018)Damage variation toolset, contributed to custom RV pluginsReady Player One (2018)Developed tools for casting/tracking creatures to mocap performances across the sequence; designed and implemented a browsable mocap database; developed workflows for automating matte extraction and QC for the DI
Montreal, Qc, Ca
Pirates of the Caribbean: Dead Men Tell No Tales (2017)Created layout tools to simplify construction, placement, and procedural lookdev of architectural elements in Maya.TMNT2: Out of the Shadows (2016)Developed tools to automate stereo comp deliveries to client; electricity FX element R&DStar Trek: Beyond (2016)Designed and wrote API for queueing Python and Bash commands to be executed across multiple shots; created suite of tools based on this API for bulk modification, update, and submission of Nuke and Katana files; added automatic imageplane conversion on the render farm. Deadpool (2016)Wrote Python traffic simulation software in Maya for animators to quickly and easily populate city streets; created automatic process to merge fx RBD sims back into animation caches on publish; wrote OTLs to integrate Houdini into the Shotgun pipeline; various artist tools support in modeling, animation, character fx, fx, surfacing, lighting, and compositing; added render farm notifications into Slack.
Glendale, Ca, Us
B.O.O. (Unreleased)Developed Mari/Houdini bridge for surfacing artists to generate physically-based effects; integrated fx assets into surfacing pipeline; built toolset to visualize motion graphics from layout through lighting; Mari plugin development; wrote validation tests for surfaced assets to ensure smooth delivery into lighting; debugged production frames within our in-house lighting tool.Mr. Peabody & Sherman (2014)Scripted dynamic surfacing effects; debugged renders for surfacing (both in visdev and production frames) including hair, translucency, and UV changes from character fx/rigging; assisted fx with look issues in production frames; baked preview surfacing from layout and anim; visdev shot setup for surfacing artists.
Redmond, Washington, Us
Character, hair, and prop rigging; shader development; formalized art asset pipeline to include source control and bug tracking, as well as a web frontend for asset preview and automated art content build and delivery system; wrote configurable command line renderer which cut down asset delivery from hours to minutes; built Maya toolkit used by animation team that integrated Maya with source control and increased animator efficiency; created installer to easily onboard new animators and partner teams with required software and environment.
Redmond, Washington, Us
Created preview tool for avatar animations; wrote MEL scripts to simplify avatar animation pipeline; trained artists from in-house design team; created models/animations for game prototypes; worked with XNA team on scripting solution to upgrade existing animations to Kinect rig for Maya and SoftImage; contributed code to mobile title; contributed code to cloud-based avatar rendering service.
Menlo Park, California, Us
Created command-line and web-based tools for previewing and managing game assets; wrote MEL scripts for animator; packaged assets for release to QA; provided technical troubleshooting and engine builds for art team; managed art team's sandbox server; scripted interactive game objects
Philadelphia, Pennsylvania, Us
Taught Computer Game Development to Digital Media and Computer Science undergraduates; covered topics in modeling, animation, and AI.
Created interactive Flash experiences to accompany articles; installed and managed Shoutcast server for online radio station
Southampton, Pa., Us
Created 3D product visualizations and walkthroughs; designed and developed multiple department websites; edited video for internal and external presentations
Quick answers generated from the profile data available on this page.
Will Muto works for Industrial Light & Magic.
Will Muto is listed as Lead Technical Artist / CG Supervisor at Industrial Light & Magic at Industrial Light & Magic.
AeroLeads has found 2 work email signals at @ilm.com for Will Muto at Industrial Light & Magic.
AeroLeads has found 2 phone signal(s) with area code 206, 610 for Will Muto at Industrial Light & Magic.
Will Muto is based in Philadelphia, Pennsylvania, United States while working with Industrial Light & Magic.
Will Muto has worked for Industrial Light & Magic, Women In Animation, Atomic Fiction, Dreamworks Animation, and Microsoft, Xbox.
You can use AeroLeads to view verified contact signals for Will Muto at Industrial Light & Magic, including work email, phone, and LinkedIn data when available.
Will Muto holds Masters Of Science, Digital Media from Drexel University.
Will Muto is listed with skills including Python, Maya, Katana, Mari, Nuke, Pyside/Pyqt, Houdini, and Computer Animation.
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