Staff Unity Engineer
CurrentDeveloping user interaction systems, application logic, and optimizing performance for a retail focused, headset based, AR contextual assistant utility.Working closely with art and design on performant HCI prototypes for HoloLens 2, Magic Leap 2, Quest 3, and Apple Vision Pro.Spearheading and currently primarily responsible for major features central to the core functionality of the application. My features were specifically remarked upon as especially well done by the (fortune 1) CEO.