Will Swannack
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Will Swannack Email & Phone Number

Senior Programmer Team Lead at Phoenix Labs at Loligo Games
Location: Greater Seattle Area, United States, United States 10 work roles 2 schools
1 work email found @phoenixlabs.ca 2 phones found area 253 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email w****@phoenixlabs.ca
Direct phone (253) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Programmer Team Lead at Phoenix Labs
Location
Greater Seattle Area, United States, United States
Company size

Who is Will Swannack? Overview

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Quick answer

Will Swannack is listed as Senior Programmer Team Lead at Phoenix Labs at Loligo Games, a company with 3 employees, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at phoenixlabs.ca, phone signal with area code 253, and a matched LinkedIn profile for Will Swannack.

Will Swannack previously worked as Senior Programmer Team Lead at Phoenix Labs and Senior Software Engineer at Ghostly Bear Games. Will Swannack holds Masters, Interactive Technology from Southern Methodist University.

Company email context

Email format at Loligo Games

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{first_initial}{last}@phoenixlabs.ca
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AeroLeads found 1 current-domain work email signal for Will Swannack. Compare company email patterns before reaching out.

Profile bio

About Will Swannack

Programmer with professional video game and VR development experience. Experience interfacing with designers and doing high level technical implementations.Specialties: C++, C#, Unreal, Unity

Listed skills include Game Design, Video Games, Gameplay, Unity3D, and 18 others.

Current workplace

Will Swannack's current company

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Loligo Games
Loligo Games
Senior Programmer Team Lead at Phoenix Labs
Kirkland, WA, US
Website
Employees
3
AeroLeads page
10 roles

Will Swannack work experience

A career timeline built from the work history available for this profile.

Senior Programmer Team Lead

Current

Vancouver, British Columbia, CA

- Tech lead on multiplatform UE5 title- Successfully grew and managed a team of 5 programmers- Led team implementing ECS multiplayer plugin with rollback in UE5- Led team implementing hierarchical FSM animation system- Managed cross team communication on shared tech projects with multiple customers- Rapidly prototyped gameplay and art across the game

Apr 2020 - Present

Senior Software Engineer

Los Angeles, California, US

- Worked in C++ Unreal on all projects- Implemented networked gameplay code for a multiplayer turn based game.- Created a unit customization suite for players to specialize the look of units before battle.- Implemented core gameplay systems for In Search of Home, including designer tools for content generation.

Aug 2018 - Jan 2020

Vr Programmer

Pluto Vr

- Created layered multi-app rendering using SteamVR in Unity- Built prototype implementations of a variety of hardware and software into Pluto in Unity and Node.js- Built tools to automate artist work flow- Implemented system for turning pictures into animated avatars

Feb 2016 - Aug 2018

Game Programmer

Seattle, WA -- Washington, US

- Implemented client code for Solitaire Blitz on an in-house C++ engine for iOS.- Built a large number of prototypes for a variety of Popcap IP and experimental IP in Unity- Built UI prototypes for PvZ Heroes in Unity.

Jun 2012 - Feb 2016

Client Programmer

Austin, Texas, US

Ported a Facebook game from Torque to Unity, implementing client side tech.

Jan 2012 - Jun 2012

Gameplay Programmer

Red Fly Studio

Lead a small team to make Inertia: Escape Velocity, an iOS and Android game in the Unity engine using C#: https://itunes.apple.com/app/inertia-escape-velocity/id476098796?mt=8. Worked on a cancelled next-gen Unreal engine title in C++ and Unrealscript.

Jan 2011 - Jan 2012

Student

Dallas, Texas, US

Received a Masters in Interactive Technology with a focus on Software Development.

Aug 2009 - Dec 2010

Gameplay Engineer Intern

Pipeworks

Worked full-time implementing levels for a multiplatform 3D action/adventure title. Worked directly with level designers. Made gray-block levels function for early stages of development.

Jun 2008 - Aug 2008

Java Game Programmer

Tacoma, WA, US

Developed for the open source JIG (Java Instructional Gaming) engine under a National Science Foundation grant

Jun 2007 - Aug 2007
2 education records

Will Swannack education

Masters, Interactive Technology

Southern Methodist University

Bs, Computer Science

University Of Puget Sound
FAQ

Frequently asked questions about Will Swannack

Quick answers generated from the profile data available on this page.

What company does Will Swannack work for?

Will Swannack works for Loligo Games.

What is Will Swannack's role at Loligo Games?

Will Swannack is listed as Senior Programmer Team Lead at Phoenix Labs at Loligo Games.

What is Will Swannack's email address?

AeroLeads has found 1 work email signal at @phoenixlabs.ca for Will Swannack at Loligo Games.

What is Will Swannack's phone number?

AeroLeads has found 2 phone signal(s) with area code 253 for Will Swannack at Loligo Games.

Where is Will Swannack based?

Will Swannack is based in Greater Seattle Area, United States, United States while working with Loligo Games.

What companies has Will Swannack worked for?

Will Swannack has worked for Loligo Games, Phoenix Labs, Ghostly Bear Games, Pluto Vr, and Popcap Games.

How can I contact Will Swannack?

You can use AeroLeads to view verified contact signals for Will Swannack at Loligo Games, including work email, phone, and LinkedIn data when available.

What schools did Will Swannack attend?

Will Swannack holds Masters, Interactive Technology from Southern Methodist University.

What skills is Will Swannack known for?

Will Swannack is listed with skills including Game Design, Video Games, Gameplay, Unity3D, Game Development, C++, C#, and Programming.

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