Senior Engineering Manager
CurrentManage the Avatar Creation Platform teams, using graphics and AI to enable users to create and customize digital avatars on Roblox
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@ilm.com
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1 phone found area 818
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Andrew Kunz is listed as Engineering Management at Roblox, Co-founder of Limnu at Roblox, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at ilm.com, phone signal with area code 818, and a matched LinkedIn profile for Andrew Kunz.
Andrew Kunz previously worked as Senior Engineering Manager at Roblox and Co-Founder & CEO at Limnu. Andrew Kunz holds B.A., Physics & Art from Yale University.
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AeroLeads found 1 current-domain work email signal for Andrew Kunz. Compare company email patterns before reaching out.
Experienced leader in video games, vfx, animation, machine learning, mobile and web services and consumer products. Proven ability to manage large teams, and conceive and launch complicated products.
Listed skills include Computer Graphics, Software Development, Animation, Rendering, and 1 others.
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San Mateo, California, Us
Manage the Avatar Creation Platform teams, using graphics and AI to enable users to create and customize digital avatars on Roblox
San Mateo, California, Us
Limnu is a collaborative online whiteboard for brainstorming, designing and just explaining complicated stuff. Drop in documents, videoconference and present to remote meeting attendees.
We built a better in-meeting collaboration experience and reduced friction to connect with peers. ZipSocket acquired Limnu and adopted the Limnu brand.
Redmond, Washington, Us
Led work on innovative mobile and cloud-based features for PowerPoint. Transitioned the team to agile development. Led the development of editing workflows for mobile PowerPoint and helped manage adaptation of core functionality to Android.
New York, Ny, Us
Responsible for all aspects of software at Perceptive Pixel. Directed development of a multi-touch and pen and touch platform, including the complete software stack: novel end-user applications for collaboration and storytelling, APIs to enable third party applications and hardware drivers. Transitioned software team to Microsoft in Sept 2012.
Glendale, Ca, Us
Manage the R&D of DreamWorks’ proprietary feature animation rendering software. Responsible for planning, tracking and communicating the progress of development with production and executive management. Grew the team from 8 to 30, transitioning from a position of trailing in many areas to on par or leading it. Overseeing a multi-year re-architecture project to improve the performance and scalability of rendering software, and the efficiency of production lighting and the render farm.
San Francisco, Ca, Us
Supervised an international team of graphics engineers, ILM’s first outsourced development. Developed the software framework for visual effects and video game production. Improved scene graph connected python expressions, replaced the file format and introduced multi-threading. Added an asset management tool. Improved render farm fault tolerance and manageability.
Mountain View, California, Us
Migrated a profitable web site in-house from an external vendor. Hired and managed a nine-person software development and quality assurance team. Guided the team through all phases of product development, legacy migration, data center installation, QA, maintenance and customer support
Managed the development of a computer-vision based device for NASA to monitor moving shuttle parts. Developed a 3-D visualization tool for a portable flight recorder. Represented Microsoft & other companies in negotiations at the International Telecommunications Union (ITU) and ATSC.
Built a voice service company that launched a socializing and dating tool for mobile phones. Co-designed the product and company concept, raised over $300K, hired and managed the product development team, and recruited advisors.
Built a 3-D, computer-vision based video game prototype. Implemented authoring and run-time frameworks using experimental techniques in game production. Wrote a fast spline renderer.
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Andrew Kunz works for Roblox.
Andrew Kunz is listed as Engineering Management at Roblox, Co-founder of Limnu at Roblox.
AeroLeads has found 1 work email signal at @ilm.com for Andrew Kunz at Roblox.
AeroLeads has found 1 phone signal(s) with area code 818 for Andrew Kunz at Roblox.
Andrew Kunz is based in San Francisco Bay Area, United States while working with Roblox.
Andrew Kunz has worked for Roblox, Limnu, Zipsocket, Microsoft, and Perceptive Pixel, Acquired By Microsoft.
You can use AeroLeads to view verified contact signals for Andrew Kunz at Roblox, including work email, phone, and LinkedIn data when available.
Andrew Kunz holds B.A., Physics & Art from Yale University.
Andrew Kunz is listed with skills including Computer Graphics, Software Development, Animation, Rendering, and Web Development.
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