Former Nintendo and Rockstar Games Lead Game Designer with 20+ years of innovative and proven game development experience, leading AAA-producing teams. A creative problem solver who excels at working on new game mechanisms and genres. Always iterating to find the fun!!ACHIEVEMENTS- Shipped over 20 AAA and educational titles, with sales of over 12 million copies and an average Metacritic score rating of 80%.- One of the few designers outside of Japan to lead Western development teams on 5 different Mario franchise titles for Nintendo. Totaling over 4 million copies sold.- Patent inventor on a couple of key mobile social game mechanisms including the first User Generated Content (UGC) system for Nintendo, with processes and guidelines still being used today.- Collaborated on one of the first F2P Web3 games, featuring blockchain, NFTs, LiveOp events, and new “Play to Earn” mechanics.- An entrepreneur who helped found gamification startups, directing and designing successful apps for MBA students, Real Estate agents, and a “Fortune 500” employer.Specialties include General Game Design and Planning, Overall Game Flows, Front-End and Back-End Design, User Interface (UI) / User Experience (UX), Wireframing, Prototyping, Game Mechanisms, Systems Design, Game Tools Design, LiveOps Events, Web3, NFTs and F2P, Playtesting and Game Tuning, Game Progression, Game Balancing, Narrative, Mobile, Game Research, Industry Trends and Team and Project Management. Scripting with programming knowledge of C++, C#, Lua, HTML & Javascript. Experienced with modern development tools such as Unity, Balsamiq, Adobe Illustrator, JIRA, Miro, Figma & Twine. Excellence in documentation with proficiency in Microsoft Office, Excel, Visio, Google Sheets, and Confluence. Very passionate and knowledgeable of the game industry.
Listed skills include Game Design, Video Games, Game Development, Gameplay, and 14 others.