Wing Cho work email
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Wing Cho personal email
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Former Nintendo and Rockstar Games Lead Game Designer with 20+ years of innovative and proven game development experience, leading AAA-producing teams. A creative problem solver who excels at working on new game mechanisms and genres. Always iterating to find the fun!!ACHIEVEMENTS- Shipped over 20 AAA and educational titles, with sales of over 12 million copies and an average Metacritic score rating of 80%.- One of the few designers outside of Japan to lead Western development teams on 5 different Mario franchise titles for Nintendo. Totaling over 4 million copies sold.- Patent inventor on a couple of key mobile social game mechanisms including the first User Generated Content (UGC) system for Nintendo, with processes and guidelines still being used today.- Collaborated on one of the first F2P Web3 games, featuring blockchain, NFTs, LiveOp events, and new “Play to Earn” mechanics.- An entrepreneur who helped found gamification startups, directing and designing successful apps for MBA students, Real Estate agents, and a “Fortune 500” employer.Specialties include General Game Design and Planning, Overall Game Flows, Front-End and Back-End Design, User Interface (UI) / User Experience (UX), Wireframing, Prototyping, Game Mechanisms, Systems Design, Game Tools Design, LiveOps Events, Web3, NFTs and F2P, Playtesting and Game Tuning, Game Progression, Game Balancing, Narrative, Mobile, Game Research, Industry Trends and Team and Project Management. Scripting with programming knowledge of C++, C#, Lua, HTML & Javascript. Experienced with modern development tools such as Unity, Balsamiq, Adobe Illustrator, JIRA, Miro, Figma & Twine. Excellence in documentation with proficiency in Microsoft Office, Excel, Visio, Google Sheets, and Confluence. Very passionate and knowledgeable of the game industry.
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Senior Game Designer / Systems DesignerMythical Games Feb 2020 - Oct 2023Los Angeles, California, UsA valuable member of this startup, wearing multiple hats, managing key features in Blankos Block Party, our web3 F2P game (made on Unity) featuring NFTs. - Designed, set up (in-game and OTA tools), and managed "Party Pass" for Blankos Block Party, the first-of-its-kind Battle Pass LiveOps Events system, featuring NFTs.- Designed, and tuned our proprietary “MashUp” system for Blankos Block Party, allowing Blankos “mashed” together creating one-of-a-kind NFTs variations. -
Game Design DirectorRecurrence, Inc. Sep 2015 - Jan 2020Bellevue, Washington, UsA founding member who led teams in gamifying the next generation of educational and assessment applications, which included designing an educational "game" for first-year nursing students, and an employee assessment tool for a “Fortune 500” company.- Developed Signature Case Studies, in partnership with the U. of Washington Foster School of Business, this interactive MBA game has been used in over 48 universities.- Collaborated with Interact CE on a continuing education web and mobile application game for licensed Real Estate agents. Approved to be used in over 14 states. -
Founder / Owner / Game Design + Creative ConsultantDesign Fun Games, Llc. Feb 2015 - Dec 2018Creative consulting with numerous gaming and non-gaming clients on various projects.
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Senior Game Designer5Th Cell Media May 2013 - Jul 2014Bellevue, Wa, UsWorked on unannounced mobile title. Tasks included working on initial and overall game design, UI, game flow, wireframing and game documentation. Also did some of the initial prototyping and implementation of some of its game core play mechanics on a proprietary tool. -
Lead Game Designer / Production CoordinatorNintendo Aug 2002 - May 2013Redmond, Washington, UsAs the Lead Game Designer, responsible for overall game design, UI, game flow, wireframing, game tuning, story and game text, as well designing an online multiplayer game system and an User Generate Content (UGC) system with some server side design (patent pending). - Led development teams (with 5-10 members) on 5 different Mario vs. Donkey Kong titles, working on everything from narrative, game flow and systems, QA, and localization.- Achieved Nintendo's first User Generated Content (UGC) system for Mario vs. Donkey Kong game series, featuring moderation, curation, and live events. Patented with its legal guidelines still used by Nintendo today.- Designed the online multiplayer system for Metroid Prime Hunters for Nintendo DS. This was one of the first games to use Nintendo WiFi Connects and Friend Codes to easily and safely connect players around the world. Patents earned from designs as well. Published titles include: -- Mario vs. Donkey Kong (Nintendo Gameboy Advance, 2004, with over 1.2 million sold) -- Mario vs. Donkey Kong 2: March of the Minis! (Nintendo DS, 2006, with 1.1 million sold) -- Metroid Prime Hunters (Nintendo DS, 2006) -- Mario vs. Donkey Kong: Mini-Land Mayhem! (Nintendo DS, 2010, with over 2.5 million sold) -- Mario vs. Donkey Kong: Minis March Again! (Nintendo DSiWare, 2009) -- Mario and Donkey Kong: Minis on the Move (Nintendo 3DS eShop, 2013) -- Ridge Racer DS (Nintendo DS) -- 1080 Avalanche (Nintendo Gamecube 2003) -- Crosswords Plus (Nintendo 3DS, 2012)User Interface and Social Gaming Mechanism Patent(s) Inventor -
Lead Game DesignerRockstar Games Dec 1998 - Jul 2002New York, New York, UsFormerly known as Angel Studios, now known as Rockstar San Diego, worked as a Lead Game Designer, responsible for overall vision and game design, UI design, game flow, wireframing, AI behaviors, map design and final game tuning.Led the design of the Smuggler’s Run series for Rockstar Games. Smuggler's Run was a PlayStation 2 launch title that defined the open-world sandbox driving game genre, selling over 1.5 million copies.Published titles included:-- Smuggler's Run (Rockstar Games, Sony Playstation 2, 2000, with over 1.5 million sold )-- Smuggler's Run 2: Hostile Territory (Rockstar Games, Sony Playstation 2 + Nintendo Gamecube, 2001) -- Red Dead Revolver (Capcom / Rockstar Games, Sony Playstation 2 + Microsoft Xbox, 2004, with over 2 million sold)-- Midnight Club 2 (Rockstar Games, Sony Playstation 2 + Microsoft Xbox, 2003 with over 1.8 million sold)-- Ken Griffey Jr's Slugfest (Nintendo 64, 1999)-- Sky Pirates (Gameworks, 1999)
Wing Cho Skills
Wing Cho Education Details
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Digipen Institute Of TechnologyThe Art & Science Of 2D & 3D Video Game Programming -
Cascadia CollegeComputer Programming Foundations Certificate -
University Of TorontoFaculty Of Applied Science And Engineering
Frequently Asked Questions about Wing Cho
What is Wing Cho's role at the current company?
Wing Cho's current role is Nintendo and Rockstar Lead Game Designer | Systems | UGC | F2P | web3 | Gamification.
What is Wing Cho's email address?
Wing Cho's email address is na****@****ail.com
What schools did Wing Cho attend?
Wing Cho attended Digipen Institute Of Technology, Cascadia College, University Of Toronto.
What skills is Wing Cho known for?
Wing Cho has skills like Game Design, Video Games, Game Development, Gameplay, Game Mechanics, Multiplayer, User Interface Design, Nintendo Ds, Console, User Interface, Mobile Games, Game Balance.
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