I am a second-year student at Swinburne University pursuing double degrees in Animation and Interactivity and Game Design. I am passionate about 3D animation and game-making. My educational journey has equipped me with many skills, spanning animation and game development techniques. I am adept at using industry-leading tools such as Toon Boom, Maya, Adobe Animate, Blender, After Effects, Unity, Unreal Engine, and Substance Painter.I also did a six-month part-time internship at Lightmare Studio, where I expanded my Maya, Unity, Blender, and Substance Painter skill set, enriching my animating and modelling capabilities. I also self-studied programming languages, including C#, C++, HTML, CSS, JavaScript, and SQL; developed games using Unity and Unreal Engine; character-modelled and animated characters; and developed websites. My journey has developed my technical skills and cultivated my leadership and project management abilities. I have led university projects and volunteered in leadership roles, such as serving as a video director at my local church and director of Winky. Studio. These experiences have polished my managerial skills and my ability to oversee complex projects from conception through to execution, instilling in me a sense of confidence in handling challenging tasks.You can view my portfolio below, showcasing my academic assignments, personal projects, and collaborative ventures, highlighting my evolving journey and passion for animation and game development.