Wynne Mclaughlin

Wynne Mclaughlin Email and Phone Number

Narrative Designer, Game Writer, Screenwriter, and Novelist @ Intrepid Studios, Inc
Spring Grove, PA, US
Wynne Mclaughlin's Location
Spring Grove, Pennsylvania, United States, United States
Wynne Mclaughlin's Contact Details

Wynne Mclaughlin personal email

n/a
About Wynne Mclaughlin

Chaotic Good. Animal dad (x4). Ally. Optimistic wave function. Steely Fan. Zeddemorian.* *Church of the 4th Ghostbuster (We asked if he was a God, and he said yes)

Wynne Mclaughlin's Current Company Details
Intrepid Studios, Inc

Intrepid Studios, Inc

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Narrative Designer, Game Writer, Screenwriter, and Novelist
Spring Grove, PA, US
Employees:
203
Wynne Mclaughlin Work Experience Details
  • Intrepid Studios, Inc
    Intrepid Studios, Inc
    Spring Grove, Pa, Us
  • Intrepid Studios, Inc
    Senior Narrative Designer - Ashes Of Creation
    Intrepid Studios, Inc Oct 2021 - Present
    San Diego, California, Us
    • Authored writing standards for the project • Created original worldbuilding lore and detailed world history for a new persistent world fantasy IP • Compiled lore glossaries for general terms, natural resources, liquor and Intoxicants, maritime ships, in-game calendar, and holidays• Created a complex pantheon of Gods, and an “evil pantheon” of fallen Gods and Demons• Wrote detailed descriptions for nine unique player races, including naming standards, common phrases, titles and honorifics, histories, military ranks, and alphabets• Wrote over forty in-game lore books • Created detailed guides to magical lore, including schools of magic, academic disciplines of magic, and spellcasting• Created detailed guides to religions, cults, and occult lore
  • Novelist
    Author - The Bone Feud (A Novel)
    Novelist Oct 2014 - Present
    Us
    IBPA Benjamin Franklin Silver Award Winner for "The Bill Fisher Award for Best First Book: Fiction." (2015)"At the height of the American Wild West, two friends and scientific colleagues went to war. Each scrambled to out-wit and out-discover the other in a race to unearth the skeletal remains of dozens of previously undiscovered species of dinosaurs. What began with spying, bribery, and theft, quickly exploded into a bitter feud involving hired gunfighters, secret deals, and sticks of dynamite. Scientist-adventurers Edward Cope and O.C. Marsh inadvertently unleashed 'dinosaur fever' across the globe, and their amazing discoveries became the subject of bidding wars by universities, museums, and even the great showman P.T. Barnum. Their story has never been told, until now." Now available for Kindle and in paperback at Amazon.com, or as an audiobook via Audible, Amazon, or iTunes.http://www.amazon.com/The-Bone-Feud-Wynne-McLaughlin-ebook/dp/B00OW7AMFU
  • Freelance
    Narrative Design Consultant And Game Writer
    Freelance Jun 2021 - Sep 2021
    Showgunners (Artificer) - Additional WritingThe Goldbergs (Mobile Game Doctor) - Episodic Content Writer
  • Zenimax Online Studios
    Lead Writer & Narrative Designer - The Elder Scrolls Online
    Zenimax Online Studios Jun 2012 - Jun 2021
    Hunt Valley, Maryland, Us
    The Elder Scrolls Online (MMO) - Lead Writer & Narrative Designer. Wrote the entirety of the game's main quest at ship. Managed the Editorial department and recruited, mentored, and lead a team of Narrative Designers. Ensured the quality of writing within and associated with the project, including marketing, web, and community content. Maintained and enforced writing standards. Worked in concert with the Lead Loremaster to ensure fictional and intellectual property consistency. Maintained a working editorial pipeline. Worked directly with Systems Design, UI Design, Audio, and Localization to support voice-over recording and localization efforts for the release of multiple DLC game packs and a new game chapter, annually.
  • Bioware Austin
    Senior World Designer - Star Wars: The Old Republic
    Bioware Austin Sep 2008 - Jun 2012
    Edmonton, Alberta, Ca
    World Design Team Lead. Led and managed a cross-discipline planetary strike team comprised of gameplay scripters, cinematic designers, environmental artists, a spawning designer and a dedicated writer.
  • Ncsoft
    Senior Designer/Writer - Tabula Rasa
    Ncsoft Feb 2006 - Sep 2008
    Bellevue, Wa, Us
    Tabula Rasa (MMO) - Wrote, designed and implemented all missions on four continental maps: Concordia Wilderness, Valverde Plateau, Ligo Crucible and Torden Abyss. Wrote the screenplay for the game’s fully-rendered opening cinematic. Wrote screenplays for all in-game cinematics and “briefings” that served as introductions to instanced “Operations.” Maintained a wiki/glossary of fictional game terms for the length of development.
  • Warthog Texas / Gizmondo Studios Texas
    Senior Designer
    Warthog Texas / Gizmondo Studios Texas Nov 2003 - Jan 2006
    Lead Designer, "Hit & Myth" - Created the initial game concept, lead the design of game play, wrote all in-game dialog, co-directed audio recording sessions and performed as voice actor for this humorous, tongue-in-cheek handheld action title. Completed and delivered gold master for the entire game to publisher, but parent company Gizmondo went out of business before the title went to market.Game design and writing for the RPG “Shadows Of Mordor” for Vivendi Universal, and the RTS game “Conquest 2: The Vyrium Uprising.” (Both projects were cancelled prior to ship.)
  • Westwood Studios
    Writer
    Westwood Studios 2000 - 2003
    Las Vegas, Nevada, Us
    Wrote all cutscenes and in-game dialog for the following AAA titles:Command & Conquer: Renegade (PC-FPS)Emperor: Battle For Dune (PC-RTS)Red Alert 2: Yuri's Revenge (PC-RTS)Pirates: The Legend of Black Kat (PS2/XBOX)Author of In-House Reference Volume:"Command & Conquer: The Official Bible"
  • Promark Entertainment Group
    Screenwriter
    Promark Entertainment Group 1994 - 2001
    Screenwriter for Feature Film Projects:Terminal Justice: Cybertech P.D. (HBO World Premiere - 1995)Johnny 2.O (Sci-Fi Channel Original Movie - 1998)Principle screenwriter for five additional projects in active development (1996-2001)
  • Twentieth Century Fox
    Television Writer
    Twentieth Century Fox 1999 - 1999
    New York, Ny, Us
    SILK STALKINGS (Stu Segal Productions, 20th Century Fox Television) Episode "Honor Among Thieves" (1999)Episode "The Loneliest Number" (1999)

Wynne Mclaughlin Skills

Game Design Video Games Mmo Gameplay Mmorpg Game Development Computer Games Scripting Cinematics World Building Creative Writing Multiplayer Social Games Online Gaming Screenwriting Casual Games Perforce Creative Direction Narrative Content Design Team Building Interactive Storytelling Management Team Leadership Devtrack Scrum Mobile Games Agile Methodologies Quest Design Comedy Rpg Design Leadership Team Management Puns Screenwriter Television Writing Brainstorming Geek Toy Robots Console Video Game Production Fiction Writing

Frequently Asked Questions about Wynne Mclaughlin

What company does Wynne Mclaughlin work for?

Wynne Mclaughlin works for Intrepid Studios, Inc

What is Wynne Mclaughlin's role at the current company?

Wynne Mclaughlin's current role is Narrative Designer, Game Writer, Screenwriter, and Novelist.

What is Wynne Mclaughlin's email address?

Wynne Mclaughlin's email address is wy****@****att.net

What skills is Wynne Mclaughlin known for?

Wynne Mclaughlin has skills like Game Design, Video Games, Mmo, Gameplay, Mmorpg, Game Development, Computer Games, Scripting, Cinematics, World Building, Creative Writing, Multiplayer.

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