Mo Grey Email and Phone Number
Mo Grey work email
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Mo Grey personal email
I’m passionate about creating collaborative environments for teams and building multi-disciplinary relationships across initiatives. With 10+ years of experience in project and program management, I help teams build foundations that enable them to focus on what they love and do best. I believe through empathy, not only can we thrive as a team but build more cohesive products together. I am excited by opportunities to create engaging player / user experiences.
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Senior Manager, Production | Principal ProducerRiot Games Jun 2022 - PresentLos Angeles, Ca, UsTeam Captain & Operations Lead for the Moments Initiative on League of Legends PCFrom 2018 to 2024, I focused on making in-game Events on League of Legends better for players and more sustainable to build for developers. I started the Events team back in 2020, which has grown from a team of 3 to a team of teams of about 40 developers eager to try new things. We’ve shipped record-breaking experiences over the years with a mission to make events more memorable and engaging.• Built up and led a team of teams responsible for in-game events production, game modes, content configuration, live services, and in-client metagames.• Accountable for developing & executing on the initiative’s operational goals & strategy as well as overseeing the initiative’s executional excellence, culture, health, budgets, and external relationships.• Manager of managers; managed up to 13 direct reports while building out a production team to scale initiative operations. -
Manager, Production | Senior ProducerRiot Games Oct 2021 - Jun 2022Los Angeles, Ca, Us -
ProducerRiot Games Mar 2020 - Oct 2021Los Angeles, Ca, UsDelivery Lead for the Events Team on League of Legends• Established the Events team and was responsible for the vision, mission, strategy, and roadmap for in-game Events.• Led and coordinated the launch of some of League’s biggest in-game events (MSI 2019, Worlds 2019-2020, Spirit Blossom, Sentinels of Light, Arcane launch).• Successfully shipped League's first two in-client metagame experiences - Spirit Bonds and Sentinels of Light.• Presented on the topic of "Solving Burnout" - re-framing how we understand burnout and providing strategies for recuperating from and proactively mitigating burnout.Delivery Lead for a new Live Services team on League of Legends• Led an engineering team to maintain and deliver live service updates and led the team through pre-production to develop a new monetisation product.• Worked with tech leads to align service architecture and product vision. -
Development ManagerRiot Games Aug 2019 - Mar 2020Los Angeles, Ca, UsProgram Manager for in-game Events for League of Legends• Overall Delivery Lead for all in-game Events• Established repeatable processes that made collaboration among disciplines and cross-functional teams smoother across the game and other business units.• Lowered the number of Live issues for Events by 70% by ensuring teams have conservative delivery timelines, clear expectations, and risks & mitigations identified early.• Identified strategic product opportunities and provided input to the game leadership team alongside a prioritisation framework that weighed player experience alongside the business unit’s needs.• Trained, mentored, and coached coordinators & producers.Delivery Lead for Esports Tournament Sponsorship Banners• Led a small strike team to rapidly prototype and deliver a feature and toolset that enabled League Esports team to show sponsorships during tournaments. -
Associate Development ManagerRiot Games Aug 2018 - Aug 2019Los Angeles, Ca, Us• Worked with Art, Design, Engineers, QA, & Marketing to create a process for how Missions (engagement content) is requested throughout League of Legends.• Trained and mentored Game Content Coordinators. -
Development CoordinatorSledgehammer Games Jan 2016 - Jul 2018Foster City, Ca, UsCall of Duty: WWII (Singleplayer & Multiplayer)UI Team• Scheduled, prioritised, & drove UI/UX deliverables for the full development cycle across internal & external teams.• Designed & reviewed features for Live and managed post-launch content releases & bug fixes for title updates & patches.• Set pipelines for teams that have co-dependencies such as Audio, Systems, & QA.Concept Team• Managed schedules, priorities, and kept singleplayer levels aligned with the Art and Narrative Directors.Systems Team• Drove AI animation schedule and scoped down from over 13,000 animations to the key ship numbers and translated those into a resourcing plan.Vehicles Team• Established pipeline for outsourced vehicle assets.• Asset tracking & scheduling for Levels teams. -
Project Manager / Game DeveloperDot Dream Llc Sep 2011 - Dec 2015Startup working to release multi-platform games on PC, Mac, Linux, and Mobile.
Mo Grey Skills
Mo Grey Education Details
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Stony Brook UniversityComputer Science
Frequently Asked Questions about Mo Grey
What company does Mo Grey work for?
Mo Grey works for Riot Games
What is Mo Grey's role at the current company?
Mo Grey's current role is Senior Manager, Production | Principal Producer at Riot Games.
What is Mo Grey's email address?
Mo Grey's email address is am****@****mes.com
What schools did Mo Grey attend?
Mo Grey attended Stony Brook University.
What are some of Mo Grey's interests?
Mo Grey has interest in Mobile Platform Development, Virtual And Augmented Reality Technology, Whittling And Carving, Product Research, Calligraphy, Kendo, Game Development And Management, Archery.
What skills is Mo Grey known for?
Mo Grey has skills like Project Management, Agile Methodologies, Software Documentation, Game Development, User Experience Testing, Product Development, Microsoft Excel, Shotgun, Jira, Ps4, Perforce, Java.
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