Aleksandr Beliaev Email & Phone Number
Who is Aleksandr Beliaev? Overview
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Aleksandr Beliaev is listed as Realistic 3D Environment Project Lead at Room 8 Studio, a with 280 employees, based in Almaty, Kazakhstan. AeroLeads shows a matched LinkedIn profile for Aleksandr Beliaev.
Aleksandr Beliaev previously worked as 3D Photoreal Environment & Props Artist at Room 8 Studio and Environment & Weapon 3D Artist at Gd Company. Aleksandr Beliaev holds Master Of Technical Sciences, Design And Production Technology Of Electronic Equipment from Moscow Aviation Institute (National Research University).
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About Aleksandr Beliaev
Realistic 3D Environment Project Lead with over 6 years' experience in game and app development, currently contributing to AAA projects. My journey encompasses not only proficiency across various software programs but also a proven ability to lead teams and projects to successful outcomes.In addition to crafting technical guides for teams and meticulously estimating tasks, my versatile experience spans both mobile, PC and cross-platform projects. Throughout my career, I've adeptly utilized various gaming engines and graphic editors, including Maya, Zbrush, Substance, Photoshop, Marvelous, Unity, Unreal Engine, etc. I have also implemented version control systems such as Git and SVN to manage project assets effectively and ensure seamless collaboration.I have a strong track record of effectively leading teams and projects, ensuring they are well-structured with detailed documentation and organized tasks in task trackers. For example, I have experience using Jira, Notion, Trello, and Todoist for organizing and tracking tasks.I am great at navigating complex organizational structures, using my experience to optimize processes and increase efficiency.
Aleksandr Beliaev's current company
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Aleksandr Beliaev work experience
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3D Photoreal Environment & Props Artist
Environment & Weapon 3D Artist
During my tenure as an Environment & Weapon 3D Artist, I collaborated within a dynamic team, contributing to the creation of weapon and environment models for various games. Together with my talented teammates, we covered the entire process, from modeling to integration into the game engine, level art, and lighting.Working alongside a diverse and skilled team, we collectively addressed the demands of projects that required optimized graphics and effective version control system management.Throughout this experience, our team contributed to several notable projects, including:1. Pacific Warships: A game centered around naval battles, where we collaborated on the development of immersive environments and realistic weapon models.2. Steel Rage: A vibrant post-apocalyptic blend of shooter and racing genres, where our team worked closely to design the environment and weapons, enhancing the game's unique and lively atmosphere.3. War After: A post-apocalyptic shooter game, where we participated in the creation of visually stunning environments and intricate weapon designs, contributing to the immersive gaming experience.These projects provided me with valuable experience in team collaboration, as well as a deeper understanding of the complexities involved in creating compelling game environments and weapons.
Lead 3D Artist
As a Lead 3D Artist for an innovative AR project, I contributed to the development of guidelines and workflows for handling 3D models. My role involved utilizing cutting-edge tools such as Apple ARKit and XCode to push the boundaries of augmented reality technology.In addition to establishing workflows, I played an important role in creating a web-based platform for collaboration with outsourcing artists, serving as a version control system. This platform streamlined communication and workflow management, allowing us to efficiently integrate outsourced work into our project. It significantly reduced the time spent by artists on individual models, enabling us to rapidly populate our application with a vast array of high-quality 3D models.This experience was uniquely enriching for me as it combined creativity, technical aspects of the project, and managerial tasks. Working on this project provided me with valuable insights into the intersection of artistry, technology, and project management in the industry.
3D Artist
During my time as a 3D Artist at Awespace (later rebranded as Faradise), I contributed to the creation of content for gaming applications, collaborating with notable clients such as Roscosmos, Mirax Ingosstrakh, etc.My responsibilities included various aspects of content creation, such as modeling, texturing, and integrating assets into game engines. I also assisted in assembling game levels to ensure smooth gameplay experiences.
Freelance Motion Designer
With a lifelong passion for graphics, I turned my hobby into a profession as a Freelance Motion Designer. Collaborating with several outsourcing studios, I undertook project-based work, creating compelling video content for a diverse range of clients, from small businesses to industry giants like Sberbank, X5 Group, M.video, etc.Utilizing my expertise in motion design, I crafted engaging visuals that captivated audiences and effectively communicated brands' messages. Leveraging software packages from Adobe, along with industry-standard programs such as Cinema 4D, Maya, and Substance, I ensured that each project was executed with precision and creativity, delivering high-quality results that exceeded client expectations.During this time, I created a variety of content, including short videos, intros, graphics for event broadcasts, and promotional videos. Each project presented unique challenges and opportunities for creativity, allowing me to refine my skills and deliver outstanding results for my clients.
Engineer
During my university years, I worked as an engineer during my free time. My responsibilities included developing unmanned aerial vehicles (UAVs) and their components using tools like laser cutters, 3D printers, and software such as Autodesk AutoCAD, Compass, and SolidWorks.In addition to my technical work, I also created educational materials like visual presentations and videos. I conducted training lectures on various topics, from software usage to practical UAV design and application.
Colleagues at Room 8 Studio
Other employees you can reach at room8studio.com. View company contacts for 280 employees →
Yegor Ostapenko
Colleague at Room 8 StudioKyiv, Kyiv City, Ukraine
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RP
Rodrigo Perrotte
Colleague at Room 8 StudioSão Bernardo Do Campo, São Paulo, Brazil
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DM
Dmytro Melnichenko
Colleague at Room 8 StudioKyiv, Kyiv City, Ukraine
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АК
Анатолий Крюков
Colleague at Room 8 StudioUkraine
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BS
Bachana Soselia
Colleague at Room 8 StudioTbilisi, Georgia
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YY
Yurii Yudanov
Colleague at Room 8 StudioUkraine
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VK
Vladislav Kravchenko
Colleague at Room 8 StudioNovi Sad, Vojvodina, Serbia
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EN
Erich Navarro Bou
Colleague at Room 8 StudioBarcelona, Catalonia, Spain
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ML
Mylana Lialiuk
Colleague at Room 8 StudioDortmund, North Rhine-Westphalia, Germany
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ТГ
Таисия Галевич
Colleague at Room 8 StudioUkraine
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Aleksandr Beliaev education
Master Of Technical Sciences, Design And Production Technology Of Electronic Equipment
Bachelor Of Technical Sciences, Design And Production Technology Of Electronic Equipment
Frequently asked questions about Aleksandr Beliaev
Quick answers generated from the profile data available on this page.
What company does Aleksandr Beliaev work for?
Aleksandr Beliaev works for Room 8 Studio.
What is Aleksandr Beliaev's role at Room 8 Studio?
Aleksandr Beliaev is listed as Realistic 3D Environment Project Lead at Room 8 Studio.
Where is Aleksandr Beliaev based?
Aleksandr Beliaev is based in Almaty, Kazakhstan while working with Room 8 Studio.
What companies has Aleksandr Beliaev worked for?
Aleksandr Beliaev has worked for Room 8 Studio, Gd Company, Faradise, Freelance, and Московский Авиационный Институт (Национальный Исследовательский Университет).
Who are Aleksandr Beliaev's colleagues at Room 8 Studio?
Aleksandr Beliaev's colleagues at Room 8 Studio include Yegor Ostapenko, Rodrigo Perrotte, Dmytro Melnichenko, Анатолий Крюков, and Bachana Soselia.
How can I contact Aleksandr Beliaev?
You can use AeroLeads to view verified contact signals for Aleksandr Beliaev at Room 8 Studio, including work email, phone, and LinkedIn data when available.
What schools did Aleksandr Beliaev attend?
Aleksandr Beliaev holds Master Of Technical Sciences, Design And Production Technology Of Electronic Equipment from Moscow Aviation Institute (National Research University).
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