Xiaodong Yang Email and Phone Number
I love spending time in fictional worlds. They are so fun, and have endless possibilities!On weekends I do that by being a gamemaster in D&D sessions.On work days I do that by writing C++ code and shaders to render fast and beautiful virtual 3D worlds.
Huawei Technologies Research & Development (Uk) Ltd
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Senior Gpu DeveloperHuawei Technologies Research & Development (Uk) LtdAmsterdam, Nh, Nl -
Rendering EngineerHuawei Technologies Research & Development (Uk) Ltd Oct 2024 - PresentCambridge, England, United Kingdom- Working within a R&D team to prototype a new rendering method.- Extensively using Vulkan and C++.- Rewrote the spatial-temporal filter of the proof-of-concept project, and greatly improved the image quality. -
Graphics Software EngineerTomtom Nov 2022 - Sep 2024Amsterdam, North Holland, Netherlands- Joined a new team to develop a Unity plugin for map and navigation rendering on mobile devices.- Extensively used C#, C++17, OpenGL ES, HLSL, ShaderLab, GeoJSON, and MapLibre style specifications in an Ubuntu environment.- Worked closely with designers to analyze, experiment, and release a solution for visual occlusion of navigation in dense urban environments.- Investigated performance issues with our navigation visualization and implemented a Level of Detail (LoD) system for our geometries to resolve the problem.- Frequently collaborated with teams from Poland and India to investigate and resolve front-end issues by addressing them in the back-end.- Took leadership in creating the CI pipeline and visual test framework from scratch, significantly increasing team efficiency, while learning GitHub Workflows and Python for this purpose. -
Graphics Software EngineerTomtom Nov 2021 - Nov 2022Amsterdam, North Holland, Netherlands- Took ownership of our existing in-house text rendering library and significantly extended its documentation and test coverage.- Extensively used C++17, CMake, OpenGL, and RenderDoc in a macOS environment.- Gained experience working with the Android SDK by investigating and solving bugs throughout the full stack, from our renderer to the final Android app, TomTom Amigo. -
Graphic Software EngineerSiemens Digital Industries Software Sep 2019 - Sep 2021The Hague, South Holland, Netherlands- Worked on both an in-house renderer and an Unreal Engine-powered renderer as part of a Scrum team.- Extensively used C++14, CMake, OpenGL, GLSL, and RenderDoc.- Developed a software suite that supports our customers in autonomous vehicle R&D.- Implemented various post-processing effects, significantly enhancing the visual fidelity of the software.- Improved reflection quality from planar reflections on the ground to physics-based reflections on car models.- Studied scientific papers on lens distortion, and designed and created the effect for our camera simulator. -
Student MentorTechnische Universiteit Delft Sep 2018 - Dec 2018Delft, South Holland, NetherlandsI picked up a contract to help incoming new master students settle in the study program.This was mostly done via organizing social events that connect year-one students with year-two students.
Xiaodong Yang Education Details
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Computer Vision
Frequently Asked Questions about Xiaodong Yang
What company does Xiaodong Yang work for?
Xiaodong Yang works for Huawei Technologies Research & Development (Uk) Ltd
What is Xiaodong Yang's role at the current company?
Xiaodong Yang's current role is Senior GPU Developer.
What schools did Xiaodong Yang attend?
Xiaodong Yang attended Delft University Of Technology, University Of Electronic Science And Technology Of China, University Of Wollongong.
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Xiaodong Yang
Palo Alto, Ca2intradigm.com, apexigen.com2 +165093XXXXX
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Xiaodong Yang
Greater Seattle Area3compass-group.com, gmail.com, bytedance.com -
Xiaodong Yang
Statistics Phd Student @Harvard, Former Maths Undergrad @Ustc, Former Research Intern @MsraCambridge, Ma -
2gmail.com, nvidia.com
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Xiaodong Yang
Santa Clara, Ca4gmail.com, arcsoft.com, ovt.com, ovt.com
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