I am a versatile game developer with a current focus in Unity engine. I have worked professionally in small to medium teams and took care of gameplay programming and fundamental rendering pipelines - I assure the game mechanisms are implemented properly according to the design, and rendered smoothly. I am a fast learner to quickly learn new technologies and absorb knowledge and have demonstrated astonishing capability in tackling challenging tasks that involve extensive technical researches. Currently as a technical artist lean toward tools and graphics programming, I have worked on gpu based rendering techniques - generic gpu instancing system, instance based terrain system, and virtual texture; as well as various tools developed in Unity, Houdini and as python image processing scripts, all ensuring stability, ergonomics, and edit efficiency. I have also worked on numerous effects and specific rendering techniques (e.g. Screen Space Global Illumination) . I have an advanced understanding of vulkan api which aids in developing efficient systems with less runtime performance costs. I often provide valuable insights to the team thanks to this deeper understanding of modern game engines. I am fluent in using debugging and profiling tools like Render Doc and Nsight suite. I have a major in Engineering with specialty in Software Engineering (including games), Machine Learning, and Project Management. I am skilled in C# (for Unity), shaderlab, HLSL, GLSL, Lua, Ink, Python, C++, and Java. I also have experience in IoT development with C. As a programmer I have a great coding habit - I assure systems and tools are well documented and named meaningfully and precisely. I am fluent in Chinese, French and English, and have been in project teams of all these environments.
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Game DeveloperPathea Games重庆帕斯亚科技有限公司 Aug 2022 - Present -
StudentUniversité Du Québec À Chicoutimi Sep 2021 - PresentDirected the creation of "Touhou Toreiroku ~ Tragedies in Vacuous Scroll", a Danmaku shooting game, and "The Omen's Contract", a room escape game based on linguistic puzzles, both are well received during playtests and are praised by the professors. Assisted the creation of "Under the Dam", a resource management game featuring cute but not so friendly beavers.Collaborate with other students on machine learning projects including image classification, image segmentation, and pokemon generation with DCGAN. Created a C++ based physics engine with essential force calculations and collision detection and OpenGL graphics. -
Big Data DeveloperCaitong Securities Ltd Jul 2021 - Aug 2021Performed functional tests and performance tests on an internal software, with JUnit.Developed a Python tool for database integrity verification, which is used to automate the testing process of the migration of distributed databases. -
Freelance TranslatorWar Drum Games May 2012 - Sep 2020Translated numerous English and French rule books of tabletop wargames to Chinese.
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Project AssistantChina Communications Services Jul 2020 - Aug 2020Created online virtual expo halls for businesses and international organizations using an internal software.
Xiaohan Ni Education Details
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Computer Games And Programming Skills -
Engineering Technology, General
Frequently Asked Questions about Xiaohan Ni
What company does Xiaohan Ni work for?
Xiaohan Ni works for Pathea Games重庆帕斯亚科技有限公司
What is Xiaohan Ni's role at the current company?
Xiaohan Ni's current role is Pathea Games.
What schools did Xiaohan Ni attend?
Xiaohan Ni attended Université Du Québec À Chicoutimi, Esigelec : École D'ingénieurs-Es Généralistes, Ecam Brussels Engineering School.
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