Principal Software Engineer
CurrentGame Engine development: League of Legends & Teamfight Tactics
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@microsoft.com
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Jared Thomson is listed as Principal Software Engineer @ Riot Games at Riot Games, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Jared Thomson.
Jared Thomson previously worked as Principal Software Engineer at Riot Games and Senior Lead Software Engineer at Microsoft. Jared Thomson holds Bachelor Of Science from Pace University.
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AeroLeads found 1 current-domain work email signal for Jared Thomson. Compare company email patterns before reaching out.
I make game engines and game engine accessories. Yup.
Listed skills include Game Development, C++, Game Design, Opengl, and 16 others.
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Los Angeles, Ca, Us
Game Engine development: League of Legends & Teamfight Tactics
Redmond, Washington, Us
🏗️ Fable🚢 Forza Motorsport🚢 Forza Horizon 5I worked as the tech lead and manager of the tech sharing and security teams at Turn 10.The tech share mission is to drive alignment and sharing opportunities across all technology teams. We also worked on R&D projects to improve the shareablity of systems and worked to help teams use more distributed models of managing their dependencies. As the lead of the security team I integrated anti-cheat systems into Forza Motorsport, developed the engine functionalities for anti-tamper and other security systems. I had also contributed the early security roadmap to Fable and worked closely with the Forza Horizon team supporting them in privacy, enforcement and data topics. I worked to reverse engineer and demonstrate native, ma aged and network injection exploits both real and theoretical.Tangentially related to anti-cheat work: I had worked with the legal team to aid player safety investigations.
Redmond, Washington, Us
🚢 Forza Horizon 5In this role I worked as a senior engineer on the tech share team and as tech lead of the security team.
Redmond, Washington, Us
🚢 Halo InfiniteAt 343 Industries I worked as a software engineer on a gameplay engineering team while focused primarily on engine & systems development. My responsibilities also included conducting interviews. Given my engine experience I was often relied on for identifying the root causes to difficult problems, assisting in high level architecture changes and deep-debugging.
Ottawa, Ontario, Ca
🕹️ Starfield - Bethesda🕹️ Forza Motorsport - Turn 10 / Xbox Game Studios🕹️ AAA Unannounced - Hangar 13 / 2K Games🕹️ AAA Undisclosed - Warner Brothers Games Montreal 🕹️ Localization tools and game editor - Eidos Montreal🕹️ ROKH - Nvizzio Creations🕹️ AdVenture Capitalist - Hyper Hippo🕹️ Elder Scrolls Blades - Bethesda (Indirect support)🕹️ Henry Danger: Crime Warp - Nickelodeon (Indirect support)🕹️ Mhedi Et Val Games - Slalom Productions🕹️ Digital Citizen - St Lawrence College🕹️ Wild Kratts Baby Buddies - PBS Kids🌐 Training Software - Bell CanadaAt Snowed In Studios I worked as a Senior Software Engineer, Lead Programmer and Technical Director. Exact dates for those transitions aren't easy to pinpoint.Some of my responsibilities included:- Establishing a recruitment & testing pipeline with our production director and studio head.- Building estimates for project proposals.- Leading multiple teams.- Indirectly helping other teams with hiring, project evaluation and technical consulting.- Engineering and writing for research and development tax credits.- Establishing and maintaining security and IT standards.- Organizing fun studio events.
Saint-Mandé, Île-De-France, Fr
🏗️ For Honor (PC, Xbox One, PS4)🚢 Shape Up (Xbox One)🚢 Watch Dogs (PC, Xbox 360, Xbox One, PS3, PS4)For Honor (October 2014 - September 2015)I worked on the UI team mostly performing optimizations and framework upgrades/maintenance. I also owned the development of UI for single player, tutorials, and popups. I also contributed to to our game mode UI and menus where needed.Shape Up (April 2014 - September 2014):I worked on the first 10-or-so minutes of Shape Up where the player is introduced to our game world and is taught about the different mechanics throughout the game.Watch Dogs (April 2013 - April 2014):I worked to optimize 3D aspects of the UI for performance and memory, I also worked to create some new menus and hud elements.
Ottawa, Ontario, Ca
🚢 Texas Hold Em King Live (Blackberry QNX)🚢 New York Times Crosswords - Puzzle Packs Update (iOS)🏗️ Mattel Skip-Bo (Mobile)🏗️ Texas Hold Em King Live 2 (Mobile)
Ottawa, Ontario, Ca
🚢 Blackberry Z10I worked to optimize the BlackBerry home screen for both tablet and phone as well as working on some home screen features such as folders, effects and the status bar.
Ottawa, On, Ca
I helped game development students in a lab setting. I also taught as a substitute instructor for second year C++ game development course.
Quick answers generated from the profile data available on this page.
Jared Thomson works for Riot Games.
Jared Thomson is listed as Principal Software Engineer @ Riot Games at Riot Games.
AeroLeads has found 1 work email signal at @microsoft.com for Jared Thomson at Riot Games.
Jared Thomson is based in Greater Seattle Area, United States while working with Riot Games.
Jared Thomson has worked for Riot Games, Microsoft, Snowed In Studios Inc., Ubisoft, and Magmic.
You can use AeroLeads to view verified contact signals for Jared Thomson at Riot Games, including work email, phone, and LinkedIn data when available.
Jared Thomson holds Bachelor Of Science from Pace University.
Jared Thomson is listed with skills including Game Development, C++, Game Design, Opengl, C#, User Interface, Game Programming, and Directx.
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