Unreal Engine Developer
CurrentDevelopment of my own prototype on Unreal Engine 5The architecture is based on the ECS framework- Integration of ECS architecture into the engine (before Mass)- Creation of the Instancing Skeletal Mesh render system (allows you to draw a large number of any Skeletal Mesh per one DrawCall)- Creating a tool and developing AI (The infinite axis utility system approach was used which is perfectly aligned with the ECS framework)- Working with the Chaos system- Creating projectile system using Niagara (it allows to draw tens of thousands per one DrawCall)- Project profiling using Unreal Insights and RenderDoc- Working with multiplayer components using Unreal engine