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Yan Ke Email & Phone Number

Lead Animator at Ubisoft at Ubisoft
Location: Port Washington, New York, United States 12 work roles 2 schools
1 work email found @ubisoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email y****@ubisoft.com
LinkedIn Profile matched
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Current company
Role
Lead Animator at Ubisoft
Location
Port Washington, New York, United States

Who is Yan Ke? Overview

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Quick answer

Yan Ke is listed as Lead Animator at Ubisoft at Ubisoft, based in Port Washington, New York, United States. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Yan Ke.

Yan Ke previously worked as Lead Animator at Ubisoft and Senior Animator at Avalanche Studios. Yan Ke holds Character Animation from Ianimate.

Company email context

Email format at Ubisoft

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{first}.{last}@ubisoft.com
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AeroLeads found 1 current-domain work email signal for Yan Ke. Compare company email patterns before reaching out.

Profile bio

About Yan Ke

Lead Gameplay Animator with 12+ years of experience in the game industry with multiple AAA games shipped. Expertise in both Live FPS and 3rd Person Open world Genre Games.

Listed skills include Character Animation, Maya, Animation, Motionbuilder, and 14 others.

Current workplace

Yan Ke's current company

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Ubisoft
Ubisoft
Lead Animator at Ubisoft
AeroLeads page
12 roles

Yan Ke work experience

A career timeline built from the work history available for this profile.

Lead Animator

Current

Saint-Mandé, Île-De-France, Fr

• Collaborate with Directors to set animation quality expectation, new animation features. • Cross Departmental Collaboration for Monetization content. Setting up pipeline.• Direct/ Prep Motion Capture for Gameplay Animation.• Planning/staffing to deliver the scope of the game in collaboration with producers.• Managing internal co-dev studio cross timezone for animation.• Provide daily feedback and direction to the animation team on view model and 3rd Person.• Improving pipeline and set up workflow for department collaboration

Mar 2021 - Present

Senior Animator

Stockholm, Se

• Just Cause 3 and Just Cause 4 Senior Animator and the DLCs leading animator.• Work directly with programmers and designers to develop player and NPC mechanics in APEX engine.• Direct motion capture sessions and assist with budget management.• Work closely with TA developing animation pipeline.• Manage and mentor junior animators.• State machine, entities set up, animation tools support.

Jan 2017 - Mar 2021

Freerlance Animator

New York, Ny, Us

Mar 2012 - Aug 2012

Freelance Cg Animator

New York City
Jun 2006 - Aug 2012

Freelance Animator

Ladies And Gentlemen
Feb 2012 - Mar 2012

Freelance Maya Animator/ Modeler

The Lifelong Friendship Society
Feb 2012 - Feb 2012

Maya Animator

The Lifelong Friendship Society
Sep 2011 - Oct 2011

Freelance Character Animator

Duck Studios
Aug 2011 - Sep 2011

Cg Animator

Curious Pictures

Homefront, worked on in-game animation, creating action animation loops for soldiers.Dance Central 1 & 2(not released yet), Retargeting. Animated inbetweens for segmented/broken mocap data. Problem solving for “floaty” animation.ROCKBAND I, II, The Beatles, Green day, Start from raw motion capture data,labeling in Vicon, retargeting, then animating on top of the motion capture data,to give it more life.Little Spirit NBC special, an animated NBC holiday special.Chicago 10, Sundance film festival opening night film, directed by Brett Morgan.

Jun 2006 - Mar 2011

Cg Animator

Shilo

Puppet show, hand puppet animation, hair dynamic animation.Metlife: Everybody into the pool, 2 mins animation , animated Snoopy in CGthen the animation was sent to 2D studio to trace over.

Aug 2007 - Jan 2008

Cg Animator

Panda Panther

Miller Number, animation, modeling, texturing, partial lighting and renderingMTV Climate Change Series, animation, rendering

Mar 2007 - May 2007
2 education records

Yan Ke education

Character Animation

Ianimate

Master Of Fine Arts, Animation

School Of Visual Arts
FAQ

Frequently asked questions about Yan Ke

Quick answers generated from the profile data available on this page.

What company does Yan Ke work for?

Yan Ke works for Ubisoft.

What is Yan Ke's role at Ubisoft?

Yan Ke is listed as Lead Animator at Ubisoft at Ubisoft.

What is Yan Ke's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Yan Ke at Ubisoft.

Where is Yan Ke based?

Yan Ke is based in Port Washington, New York, United States while working with Ubisoft.

What companies has Yan Ke worked for?

Yan Ke has worked for Ubisoft, Avalanche Studios, Hornet Inc., New York City, and Ladies And Gentlemen.

How can I contact Yan Ke?

You can use AeroLeads to view verified contact signals for Yan Ke at Ubisoft, including work email, phone, and LinkedIn data when available.

What schools did Yan Ke attend?

Yan Ke holds Character Animation from Ianimate.

What skills is Yan Ke known for?

Yan Ke is listed with skills including Character Animation, Maya, Animation, Motionbuilder, Autodesk Motionbuilder, Video Games, Painting, and Computer Graphics.

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