Sr.Fx Technical Director
Vancouver, British Columbia, Canada
General description:Singular FX employee, undertaking shot tasks and duties related to the department, developing FX tools along with aiding in bidding FX work for the studio.Worked on:***Another Life - (2021)***• Organic Growth FX: RnD, procedural setup for growing ice crystal formation and growth over character, lookdev using Redshift• Blood Simulations: Flip blood spewing from character, zero gravity blood• Plant Simulations: Using combination of Wire solver and Vellum for Character peeping through trees• Explosion, Dust Clouds, Debris and Smoke Trails and Desert Dust Storm*** Big Sky - (2020) ***• Water FX: Rapid River RnD, setup, simulation, writing custom shaders for water in Redshift.• Snow simulations: setup, particle and volumetric fx.• Aurora Borealis: sops setup procedural animation and custom shader for Redshift.*** Superhero TV show (unreleased) ***• Smoke trails: Volumetric, procedural animation and particle sim setups.• Debris: Particle system and procedural animation sims and setups.Development of custom Houdini UI python and vex tools and digital assets.