Yash Polke
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Yash Polke Email & Phone Number

Sr. FX Technical Director at ILM at Industrial Light & Magic
Location: Vancouver, British Columbia, Canada 13 work roles 2 schools
1 work email found @ilm.com 1 phone found area 778 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email y****@ilm.com
Direct phone (778) ***-****
LinkedIn Profile matched
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Current company
Role
Sr. FX Technical Director at ILM
Location
Vancouver, British Columbia, Canada
Company size

Who is Yash Polke? Overview

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Quick answer

Yash Polke is listed as Sr. FX Technical Director at ILM at Industrial Light & Magic, a with 1698 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at ilm.com, phone signal with area code 778, and a matched LinkedIn profile for Yash Polke.

Yash Polke previously worked as Sr.FX Technical Director at Industrial Light & Magic and Sr.FX Technical Director at Sony Pictures Imageworks. Yash Polke holds Diploma, Fx Technical Director Diploma (Fx Td) Using Houdini from Lost Boys | School Of Visual Effects.

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{first_initial}{last}@ilm.com
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Profile bio

About Yash Polke

Canadian CitizenDiscipline: FX

Listed skills include Houdini, Photoshop, Nuke, Python, and 2 others.

Current workplace

Yash Polke's current company

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Industrial Light & Magic
Industrial Light & Magic
Sr. FX Technical Director at ILM
san francisco, california, united states
Website
Employees
1698
AeroLeads page
13 roles

Yash Polke work experience

A career timeline built from the work history available for this profile.

Sr.Fx Technical Director

Current

Vancouver, British Columbia, Canada

Worked on:***Black Panther Wakanda Forever - (2022)***• Water simulations• Magic FX • Rigid Body Dynamics ***Ahsoka (2023)***• Smoke simulation• Magic FX ***The Acolyte (2023)***• Smoke simulation• Magic FX***Percy Jackson and The Olympians (2022)***• Unique Magical FX• Smoke simulations

Aug 2022 - Present

Sr.Fx Technical Director

Vancouver, British Columbia, Canada

Worked on:***The Seabeast - (2022)***• Beer simulations (flip)• Water simulations• Fish crowd simulations• Rigid Body Dynamics***Spiderman - Across the Spider verse (2023)***• Destruction• Smoke simulation• Particle simulations

Apr 2021 - Jul 2022

Sr.Fx Technical Director

Vancouver, British Columbia, Canada

General description:Singular FX employee, undertaking shot tasks and duties related to the department, developing FX tools along with aiding in bidding FX work for the studio.Worked on:***Another Life - (2021)***• Organic Growth FX: RnD, procedural setup for growing ice crystal formation and growth over character, lookdev using Redshift• Blood Simulations: Flip blood spewing from character, zero gravity blood• Plant Simulations: Using combination of Wire solver and Vellum for Character peeping through trees• Explosion, Dust Clouds, Debris and Smoke Trails and Desert Dust Storm*** Big Sky - (2020) ***• Water FX: Rapid River RnD, setup, simulation, writing custom shaders for water in Redshift.• Snow simulations: setup, particle and volumetric fx.• Aurora Borealis: sops setup procedural animation and custom shader for Redshift.*** Superhero TV show (unreleased) ***• Smoke trails: Volumetric, procedural animation and particle sim setups.• Debris: Particle system and procedural animation sims and setups.Development of custom Houdini UI python and vex tools and digital assets.

Oct 2020 - Mar 2021

Sr.Fx Technical Director

Vancouver, British Columbia, Canada

Worked on:*** The Mandalorian Season 2 - (2020) ***• Running shots with various setups for debris, smoke and other particle sims• Destruction sims setups and shots

Jul 2020 - Sep 2020

Fx Technical Director

Vancouver, British Columbia, Canada

GENERAL:• Development in Houdini UI Python & VEX tools and OTL'sWorked on:*** Morbius - (2021) ***• Magical organic FX• Minor destruction & debris*** Rescue - (2020)***• Destruction setups• Explosions | Rotorwash setups • Particles debris particulates*** Lost in Space - Netflix Original (2019)***• Flip fluids• Particle simulation*** Avengers: Endgame (2019) ***• Electric bolts SOP procedural system creation• Smoke simulations• Abstract magical energy FX*** Captain Marvel (2019) ***• Smoke trails simulation• Sparks | Particle/Abstract FX

Jan 2019 - May 2020

Fx Technical Director

Vancouver, British Columbia, Canada

GENERAL:• Development in Houdini UI Python & VEX tools and OTL'sWorked on:*** Venom (2018) ***• Procedural Laser's • Procedural Saliva*** Ant-Man and the Wasp (2018)***• Conceptualization of Magical | Abstract FX• Smoke | Dust | Debris FXAll of the above involved the use of Houdini and Clarisse.

Nov 2017 - Nov 2018

Fx Technical Director

Vancouver, British Columbia, Canada

GENERAL:• Development in Houdini UI Python & VEX tools and OTL'sWorked on:***Lost in Space - Netflix Original (2018)***• Rigid Body Dynamics • Fracture and development of other RBD sim tools• Custom sim-imitation solver• Custom automated constraint networks• Python UI | Sop | Dop tools***Mentos Commecial (2017)***• Smoke | Particle simulation(Description: Simulating swirling smokey | particulate minty freshness coming out of a mentos bottle)All of the above involved the use of Houdini.

Jun 2017 - Oct 2017

Creature Fx Technical Director

Vancouver, British Columbia, Canada

GENERAL:Using Houdini and proprietary software Zeno to fracture and simulate Rigid bodiesWorked on:*** Transformers: The Last Knight***• RBD ( Destruction ) | Character | Wire | Cloth simulationsAll of the above involved the use of Zeno.

Jan 2017 - May 2017

Fx Technical Director

Vancouver, British Columbia, Canada

GENERAL:• Development in Houdini UI Python & VEX tools and OTL'sWorked on:***Power Rangers (2017)***• Smoke | Particles | Abstract FX simulation• FX LookDev using Gaffer(Description: Advection of Image projection particles within a Nebula : A smoke | particle entity showing the history of the Power Rangers, using SOPs)*** Fantastic Beasts (2016)***• Smoke | Particles | RBD | Magical & Abstract FX simulation(Description: Steamy | wet | brittle dung balls which trail and break away while being carried by massive dung beetles, Graphorns in the dessert, Footprints in the sand dev, Memory reflection paradigm, shot running and art directing a magical pond that comes alive)*** Kingslaive: Final Fantasy XV (2016)***• Pyro | Smoke | Particles | Magical & Abstract FX simulation• Digital Asset development ( Volume manipulation SOPs & DOPs)(Description: Lighting up the city with fire, fighting scenes between characters, shot running for warping of characters in and out of reality)All of the above involved the use of Houdini, Gaffer and Maya

Jan 2016 - Jan 2017

Fx Technical Director

Hydraulx

Vancouver, British Columbia, Canada

GENERAL:• Making custom Houdini tools using VEX and Python• Assisting in Houdini farm tools development | RN'D in asset management tools for FX and other departments (Maya - Python)FX: Development in Pyro simulations, Wire Simulations, FEM | Cloth Simulation , Particles, Rigid Body DynamicsWorked on:*** X-Men Apocalypse (2016)***• RBD Simulation (Description: Notorious Magneto, creates a huge magnetic field causing cargo containers to fly into it)*** Geostorm (2017)***• RBD | Particles | Dust simulation(Description: Mumbai is being torn down by multiple tornados causing buildings and shops on the street to fly right into them)*** San Andreas (2015)***• RBD | Dust | Debris | Pyro simulation• Clustering tool for asset destruction (presented at VHUG-Vancouver Houdini User Group 2015 eg: Procedural Glass | Bricks destruction system)(Description: Making things difficult for 'The Rock' by destroying buildings and bridges near him)***Fantastic 4 (2015)***• Pyro | Smoke trails | Dust | Debris simulation (Description: Debris flying into a vortex hole caused in the sky)***Hardcore Henry (2016)***• RBD simulation (Description: Hardcore Henry breaks a lot of glass)*** Beyond Skyline (Feature film)***• Pyro | Smoke | Dust | RBD simulation(Description: Tree crush dev caused by Aliens)*** Midnight Special (2016)***• Pyro (Smoke trails) | Explosions | Dust | Particle simulation• Procedural shading and lighting(Description: Lighting smoke trails destroying a gas station, explosion of a car)*** Max Steel (2016)***• Particle simulation (Debris) • Dust | Smoke simulation (Description: Bunch of debris flying around a tornado, dust | smoke following scared Max being chased by a monster)All of the above involved use of Houdini and Maya

Aug 2014 - Dec 2015

Project Intern (Finite Element Analysis | Fem)

Hemrl (Drdo) High Energy Materials Research Laboratory (Defence Research & Development Organization)

Pune, India

Design of Hydraulic System, setting up PLC logic, and stress analysis along with analysis of fluid flow using Finite Element Analysis and Computational Fluid Dynamics respectively (FEM - CFD : ANSYS) for Crimping machine

Jul 2013 - Mar 2014

Guitarist

Moonburn

Pune Area, India

Founder, Guitarist, back-up singer and songwriterReleased debut EP : "NULL ABSTRACT" in May 2015Available at:Listen to Null Abstract EP by Moonburn (Official) #np on #SoundCloudhttps://soundcloud.com/moonburnofficial/sets/null-abstract-ep

Apr 2008 - Sep 2013

Assistant Recording Engineer

Tweaklab Studios

Pune Area, India

Jan 2013 - Jul 2013
Team & coworkers

Colleagues at Industrial Light & Magic

Other employees you can reach at ilm.com. View company contacts for 1698 employees →

2 education records

Yash Polke education

Diploma, Fx Technical Director Diploma (Fx Td) Using Houdini

~Procedural geometry Making use of the procedural power of Houdini to do geometry manipulation (Heavy SOPs) ~Environmental FX Heavy use.

Bachelor'S Degree, Mechanical Engineering

M.I.T College Of Engineering, University Of Pune

Final year project in Finite Element Analysis ( FEM ) ~Construction of crimping machine which manufactures ERA ( Explosive Reactive Armour.

FAQ

Frequently asked questions about Yash Polke

Quick answers generated from the profile data available on this page.

What company does Yash Polke work for?

Yash Polke works for Industrial Light & Magic.

What is Yash Polke's role at Industrial Light & Magic?

Yash Polke is listed as Sr. FX Technical Director at ILM at Industrial Light & Magic.

What is Yash Polke's email address?

AeroLeads has found 1 work email signal at @ilm.com for Yash Polke at Industrial Light & Magic.

What is Yash Polke's phone number?

AeroLeads has found 1 phone signal(s) with area code 778 for Yash Polke at Industrial Light & Magic.

Where is Yash Polke based?

Yash Polke is based in Vancouver, British Columbia, Canada while working with Industrial Light & Magic.

What companies has Yash Polke worked for?

Yash Polke has worked for Industrial Light & Magic, Sony Pictures Imageworks, Barnstorm Vfx, Image Engine Design Inc., and Digital Domain.

Who are Yash Polke's colleagues at Industrial Light & Magic?

Yash Polke's colleagues at Industrial Light & Magic include Alistair R., Finley Lane-Mcelroy, Lewis Duncombe, Kevin Lecocq, and Mirjana Trajanoska.

How can I contact Yash Polke?

You can use AeroLeads to view verified contact signals for Yash Polke at Industrial Light & Magic, including work email, phone, and LinkedIn data when available.

What schools did Yash Polke attend?

Yash Polke holds Diploma, Fx Technical Director Diploma (Fx Td) Using Houdini from Lost Boys | School Of Visual Effects.

What skills is Yash Polke known for?

Yash Polke is listed with skills including Houdini, Photoshop, Nuke, Python, 3D Modeling, and Rotoscoping.

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