Walter Gray
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Walter Gray Email & Phone Number

C++ and Rust Developer at Zeromatter
Location: Berkeley, California, United States 13 work roles 1 school
1 work email found @teslamotors.com 2 phones found area 831 and 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email w****@teslamotors.com
Direct phone (831) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
C++ and Rust Developer
Location
Berkeley, California, United States

Who is Walter Gray? Overview

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Quick answer

Walter Gray is listed as C++ and Rust Developer at Zeromatter, based in Berkeley, California, United States. AeroLeads shows a work email signal at teslamotors.com, phone signal with area code 831, 415, and a matched LinkedIn profile for Walter Gray.

Walter Gray previously worked as Staff Software Engineer at Zeromatter and Staff Software Engineer at Tesla. Walter Gray holds Bs, Computer Game Design, East Asian Studies from University Of California, Santa Cruz.

Company email context

Email format at Zeromatter

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{first_initial}{last}@teslamotors.com
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AeroLeads found 1 current-domain work email signal for Walter Gray. Compare company email patterns before reaching out.

Profile bio

About Walter Gray

I'm a Software engineer with a strong background in C++, and a history of working on games and desktop software of all kinds. A small smattering of things I've worked on: API design, networking, Windows security workarounds, Library management, build automation, cross platform installer generation, and porting to C++11/14. Basically, I work on whatever needs doing and thrive in an environment where there's a lot to learn.I would like to contribute to projects that help change things in the physical world - Reducing resource usage, analyzing scientific data, or just making tools that empower people around me. I get the job done with as little ego as I can.

Listed skills include C++, Video Games, Python, Opengl, and 42 others.

Current workplace

Walter Gray's current company

Company context helps verify the profile and gives searchers a useful next step.

Zeromatter
Zeromatter
C++ and Rust Developer
AeroLeads page
13 roles

Walter Gray work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer

Current

Mountain View, US

Jun 2024 - Present

Staff Software Engineer

Austin, Texas, US

May 2022 - Jun 2024

Senior Software Engineer

San Francisco, California, US

Jun 2018 - Apr 2022

Engineering Manager

San Francisco, CA, US

Manager of an interdisciplinary team of 8 responsible for hardware, firmware, and control software. Created & produced production ready stereoscopic camera module with ~180 degree FOV, a novel calibration solution, and custom XUs to enable self-describing variants. Prototyping, architecture & development for next generation modules with on-board tracking.

Oct 2015 - Jun 2018

Senior Software Engineer

San Francisco, CA, US

Several major internal refactors resulting in dramatically more readable and testable code.Experimentally integrated Halide using AoT compilation, created CMake scripts to make using it relatively fool-proof, and ported several existing operations (blur, scale, ect) with performance matching the original hand-tuned SSE instructions.Developed CMake.

Nov 2013 - Oct 2015

Software Engineer

San Francisco, CA, US

Heavy C++ work on core platform technology. Contributed to the (now open-source) Autowiring framework, built windows service hooks for hotkey activation, built the windows auto-update system for the Leap Motion software package including the ability to do silent updates.Major contributor to the build systems. Refactored CMake and bash based build scripts.

Oct 2012 - Nov 2013

Game Services Engineer

Mountain View, CA, US

Individually ported & shipped 5+ AAA titles including Batman Arkham City, Darksiders 2, and LOTR: War in the North.Worked extensively with external developers on and off-site porting, advocating for the OnLive platform and providing SDK support.Created a multiplayer library using ENET and an internally developed matchmaking service.Collaborated with the.

Feb 2011 - Sep 2012

Associate Developer Support Engineer

San Mateo, California, US

Developed a PS3 memory tracking tool to closed beta state working in a team of two. Primarily responsible for building the frontend. Additional responsibilities included designing unit tests, profiling & optimization, and assisting with user testing.Developed a C# framework for gathering and displaying statistics across a time slice with real time.

Sep 2009 - Jun 2010

Engineering Intern

San Mateo, California, US

Revised all PSP sample makefiles to support two separate compilers under DOS, Cygwin, and Linux.Cataloged, verified, revised, pruned and updated PSP setup and reference documentation.Wrote and internally focus tested a new PSP setup guide.Prototyped GUI for a PS3 memory tracker using Windows Forms. Work continued after internship completed.

Jun 2009 - Sep 2009

Technical Lead

Golden Fist Project Team

Technical Lead for a team of seven developing a game using Valve's Source engine.Provided engine, C++, and tool chain consulting for the team.Prototyped requested features for feasibility and directed implementation.Built the core music-action syncing system, multi stage pixel shaders, animation event scripts, and enemy AI.Reviewed and integrated code from.

Sep 2008 - Jun 2009

Developer

Noesis Interactive

Independently researched, developed, wrote, recorded, and edited two video tutorials.Worked with studio artist to create animated visual aides for the video's abstract concepts.Shipped Source Vehicle Scripting (25 minutes) and Intro to Source Vehicle Programming (2.8 hours).

Nov 2007 - Sep 2008

Programming Intern

Chronic Logic

Programming (GUI, Enemy AI & path finding), and PR material editing for a Torque3D based game.

Jun 2006 - Nov 2007

Tutor/Grader

Santa Cruz, CA, US

For CMPS012B: Intro to Data Structures under Prof. Wesley Mackey.Tutored students during lab sections, assisting with debugging and material comprehension.Graded homework assignments with the assistance of custom developed Perl and Bash scripts.

Sep 2005 - Mar 2006
1 education record

Walter Gray education

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    East Asian Studies
FAQ

Frequently asked questions about Walter Gray

Quick answers generated from the profile data available on this page.

What company does Walter Gray work for?

Walter Gray works for Zeromatter.

What is Walter Gray's role at Zeromatter?

Walter Gray is listed as C++ and Rust Developer at Zeromatter.

What is Walter Gray's email address?

AeroLeads has found 1 work email signal at @teslamotors.com for Walter Gray at Zeromatter.

What is Walter Gray's phone number?

AeroLeads has found 2 phone signal(s) with area code 831, 415 for Walter Gray at Zeromatter.

Where is Walter Gray based?

Walter Gray is based in Berkeley, California, United States while working with Zeromatter.

What companies has Walter Gray worked for?

Walter Gray has worked for Zeromatter, Tesla, Cruise Automation, Leap Motion, and Onlive.

How can I contact Walter Gray?

You can use AeroLeads to view verified contact signals for Walter Gray at Zeromatter, including work email, phone, and LinkedIn data when available.

What schools did Walter Gray attend?

Walter Gray holds Bs, Computer Game Design, East Asian Studies from University Of California, Santa Cruz.

What skills is Walter Gray known for?

Walter Gray is listed with skills including C++, Video Games, Python, Opengl, Perforce, Game Programming, Programming, and C.

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