Walter Gray Email & Phone Number
@teslamotors.com
2 phones found area 831 and 415
LinkedIn matched
Who is Walter Gray? Overview
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Walter Gray is listed as Staff Software Engineer at Zeromatter, based in Berkeley, California, United States. AeroLeads shows a work email signal at teslamotors.com, phone signal with area code 831, 415, and a matched LinkedIn profile for Walter Gray.
Walter Gray previously worked as Staff Software Engineer at Tesla and Senior Software Engineer at Cruise Automation. Walter Gray holds Bs, Computer Game Design, East Asian Studies from University Of California, Santa Cruz.
Email format at Zeromatter
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AeroLeads found 1 current-domain work email signal for Walter Gray. Compare company email patterns before reaching out.
About Walter Gray
I'm a Software engineer with a strong background in C++, and a history of working on games and desktop software of all kinds. A small smattering of things I've worked on: API design, networking, Windows security workarounds, Library management, build automation, cross platform installer generation, and porting to C++11/14. Basically, I work on whatever needs doing and thrive in an environment where there's a lot to learn.I would like to contribute to projects that help change things in the physical world - Reducing resource usage, analyzing scientific data, or just making tools that empower people around me. I get the job done with as little ego as I can.
Listed skills include C++, Video Games, Python, Opengl, and 42 others.
Walter Gray's current company
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Walter Gray work experience
A career timeline built from the work history available for this profile.
Staff Software Engineer
Senior Software Engineer
Engineering Manager
Manager of an interdisciplinary team of 8 responsible for hardware, firmware, and control software. Created & produced production ready stereoscopic camera module with ~180 degree FOV, a novel calibration solution, and custom XUs to enable self-describing variants. Prototyping, architecture & development for next generation modules with on-board tracking.
Senior Software Engineer
Several major internal refactors resulting in dramatically more readable and testable code.Experimentally integrated Halide using AoT compilation, created CMake scripts to make using it relatively fool-proof, and ported several existing operations (blur, scale, ect) with performance matching the original hand-tuned SSE instructions.Developed CMake standards, and a (now open-source) suite of modules to make using them easier and more concise. Made heavy use of the interface targets concept introduced in CMake 3.0, as well as the find_package functionality and CPack to drastically improve maintainability.Technical Lead for a cross platform internal project with a team of 5. Helped educate junior developers, worked with product designers to create a flexible architecture to handle a range of possible requirements. Worked on proof-of-concept tasks for a particular VR use case.
Software Engineer
Heavy C++ work on core platform technology. Contributed to the (now open-source) Autowiring framework, built windows service hooks for hotkey activation, built the windows auto-update system for the Leap Motion software package including the ability to do silent updates.Major contributor to the build systems. Refactored CMake and bash based build scripts, assisted with initial setup of automated build servers.Technical Lead for the for the initial Leap Motion desktop experience on windows, assisted with product management on both platforms. Built the NSIS installer script, added localization to the installer and application, integrated various first-run behaviors such as auto update and help prompts.Developed a game from prototype - solved several issues with the physics system, worked with designers to flesh out the experience, and facilitated handoff to an external studio for completion.
Game Services Engineer
Individually ported & shipped 5+ AAA titles including Batman Arkham City, Darksiders 2, and LOTR: War in the North.Worked extensively with external developers on and off-site porting, advocating for the OnLive platform and providing SDK support.Created a multiplayer library using ENET and an internally developed matchmaking service.Collaborated with the SDK team to create, implement, and test new features as well as improve ease of use for existing ones.Worked within tight deadlines and with engineers across continents to ensure critical titles hit their release date.Developed internal tools in Python and C++ to automate as much of the porting process as possible.Wrote porting guidelines, SDK samples, and other additional documentation in collaboration with the rest of Game Services and the SDK teams.
Associate Developer Support Engineer
Developed a PS3 memory tracking tool to closed beta state working in a team of two. Primarily responsible for building the frontend. Additional responsibilities included designing unit tests, profiling & optimization, and assisting with user testing.Developed a C# framework for gathering and displaying statistics across a time slice with real time responsiveness.Wrote several utility scripts in Python to automatically generate and update Makefiles, C and ASM files to avoid duplicate data.General support of external customers working on PSP and PS3 projects
Engineering Intern
Revised all PSP sample makefiles to support two separate compilers under DOS, Cygwin, and Linux.Cataloged, verified, revised, pruned and updated PSP setup and reference documentation.Wrote and internally focus tested a new PSP setup guide.Prototyped GUI for a PS3 memory tracker using Windows Forms. Work continued after internship completed.
Technical Lead
Technical Lead for a team of seven developing a game using Valve's Source engine.Provided engine, C++, and tool chain consulting for the team.Prototyped requested features for feasibility and directed implementation.Built the core music-action syncing system, multi stage pixel shaders, animation event scripts, and enemy AI.Reviewed and integrated code from other team members. Set goals for project milestones and assisted with task creation.
Developer
Independently researched, developed, wrote, recorded, and edited two video tutorials.Worked with studio artist to create animated visual aides for the video's abstract concepts.Shipped Source Vehicle Scripting (25 minutes) and Intro to Source Vehicle Programming (2.8 hours).
Programming Intern
Programming (GUI, Enemy AI & path finding), and PR material editing for a Torque3D based game.
Tutor/Grader
For CMPS012B: Intro to Data Structures under Prof. Wesley Mackey.Tutored students during lab sections, assisting with debugging and material comprehension.Graded homework assignments with the assistance of custom developed Perl and Bash scripts.
Walter Gray education
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University Of California, Santa Cruz
Frequently asked questions about Walter Gray
Quick answers generated from the profile data available on this page.
What company does Walter Gray work for?
Walter Gray works for Zeromatter.
What is Walter Gray's role at Zeromatter?
Walter Gray is listed as Staff Software Engineer at Zeromatter.
What is Walter Gray's email address?
AeroLeads has found 1 work email signal at @teslamotors.com for Walter Gray at Zeromatter.
What is Walter Gray's phone number?
AeroLeads has found 2 phone signal(s) with area code 831, 415 for Walter Gray at Zeromatter.
Where is Walter Gray based?
Walter Gray is based in Berkeley, California, United States while working with Zeromatter.
What companies has Walter Gray worked for?
Walter Gray has worked for Zeromatter, Tesla, Cruise Automation, Leap Motion, and Onlive.
How can I contact Walter Gray?
You can use AeroLeads to view verified contact signals for Walter Gray at Zeromatter, including work email, phone, and LinkedIn data when available.
What schools did Walter Gray attend?
Walter Gray holds Bs, Computer Game Design, East Asian Studies from University Of California, Santa Cruz.
What skills is Walter Gray known for?
Walter Gray is listed with skills including C++, Video Games, Python, Opengl, Perforce, Game Programming, Programming, and C.
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