Software Engineer
CurrentBuilding new renderer for clients* Shader builder - Work and debug on part of the shader building pipeline* Material system - Debug the PBR shader - Work on the Material system structure - PBR texture input* Rendering features - Skybox ▴ Cubemap and physical sky ▴ Cubemap rotation and sun movement - Lighting ▴ Directional light BRDF ▴ Lighting and Shadowing debugging - Parallax mapping ▴ Implement algorithm for different levels of complexity ▴ Pixel depth offset Enlighten SDK and UE4 plugin development* Adding new features for SDK* UE4 integration* Customer support