Ying Sha
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Ying Sha Email & Phone Number

Co-founding Partner, GM at The Big Bang Accelerator
Location: Greater Vancouver Metropolitan Area, Canada, Canada 28 work roles 1 school
1 work email found @bbx.games LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
Role
Co-founding Partner, GM
Location
Greater Vancouver Metropolitan Area, Canada, Canada
Company size

Who is Ying Sha? Overview

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Quick answer

Ying Sha is listed as Co-founding Partner, GM at The Big Bang Accelerator, a company with 5 employees, based in Greater Vancouver Metropolitan Area, Canada, Canada. AeroLeads shows a work email signal at bbx.games and a matched LinkedIn profile for Ying Sha.

Ying Sha previously worked as New games and UEFN maps at Babafish Games and Founder & CEO at Babafish Games. Ying Sha holds Bachelor Of Science - Bs, Computer Science from Nanjing University.

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Email format at The Big Bang Accelerator

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{first}@bbx.games
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Profile bio

About Ying Sha

Current I am- Building a distributed studio group of teams of passionate game makers internationally - Consulting, advising and representing developers internationally on product, strategy and businessI am- Experienced game producer/studio director/consultant/product manager- Focus on the cross-platform (including mobile), free-to-play, online multiplayer games- Extensive experience on console, PC, mobile, online, F2P, live-ops, analytics; years in lead game production, product and team management roles- Strong knowledge of game mechanics in top grossing games; experience in revitalizing legacy games and IPs- Much experience working with remote teams in multiple locations, with external/strategic partners- Proven track record of delivering complex development projects. Drive fast development cycles- Good at evaluating risks and balancing out short-term needs and long-term vision

Listed skills include Video Games, Game Programming, Game Design, Casual Games, and 26 others.

Current workplace

Ying Sha's current company

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The Big Bang Accelerator
The Big Bang Accelerator
Co-founding Partner, GM
Vancouver, BC, CA
Website
Employees
5
AeroLeads page
28 roles

Ying Sha work experience

A career timeline built from the work history available for this profile.

Strategic Advisor

Advise on product/strategy/businessInternational business development, licensing

Jun 2024 - Aug 2024

Director Of Product Development (Sdg)

Culver City, California, US

SDG: Slate Development Group

Aug 2023 - Apr 2024

Director Of Product Development (Corp Dev, Publishing)

Culver City, California, US

2023.1 - 2023.8 Director of Product Development in the Corporate Development team, leading efforts to evaluate products and studios, with the strategic objectives of acquiring and/or collaborating on development and operation of games that’s transformational for Scopely. Source and evaluate opportunities. Pre/post-investment management and consulting for.

Apr 2022 - Aug 2023

Director, Production (Mmo Strategy Division)

Culver City, California, US

As first Chinese employee at Scopely China, I built the local team running the Star Trek Fleet Command China mobile game project. Multi-tasking most of the time.Collection of hats: Friend, dreamer, BizDev, product, production, design, user research, publishing, developer relation, publisher relation, vendor management, recruiter, enabler, manager.

Apr 2021 - Mar 2022

Product Manager, Fallout Shelter Online

Rockville, MD, US

Fallout Shelter Online is a success in mainland China as well as rest of Asia. http://fosol.sdo.com & http://fosol.gaea.com/en/Fallout Shelter Online, aka FSO, or FOSOL- China https://fosol.web.sdo.com/ https://apps.apple.com/cn/app/%E8%BE%90%E5%B0%84-%E9%81%BF%E9%9A%BE%E6%89%80online/id1318141267- SEA.

Jan 2020 - Mar 2021

Product Owner, The Elder Scrolls Franchise (Mobile Games)

Rockville, MD, US

Responsible for The Elder Scrolls franchise with focus on mobile game design and publishing, development planning and coordination with localization and development partner, analytics, live-ops and product performance optimization.TES: Legends Asia soft-launched in Nov 2019, full commercial launched in Asia on March 12, 2020. http://tesl.gaea.comTES.

Jul 2019 - Mar 2021

External Development

Rockville, MD, US

As product owner or project/product manager - work with external development vendors and studios including but not limited to ones at the Chinese publisher side.The Elder Scrolls: Legends - Jufeng Studio at Gaea MobileTES Blades - Shanghai localization development vendorFallout Shelter OL mobile - DNA Studio at Shengqu (formerly known as SNDA)

Jul 2019 - Mar 2021

External Development (Tencent Games, Publishing Arm, Based In Next)

Shanghai, Shanghai, CN

As Deputy Director at NEXT Studios, Line of Publishing, Tencent Games, I build developer network for custom development program at Tencent Games. Find game studios with capability and capacity to develop high quality games using UE4 or Unity, mobile first.

Jun 2018 - Jul 2019

Executive Producer (游戏监制) At The Next Studios (Tencent Games)

Shanghai, Shanghai, CN

http://www.nextstudios.com/ NEXT Studios (@NEXT__Studios) is an indie-styled game developer. It is also a part of Tencent Games with teams in Shanghai, Shenzhen and Beijing in China. With support from Tencent Games, many talented game developers were attracted and recruited in our Shanghai and Shenzhen, China branches. Both professional and indie game.

Oct 2016 - Jul 2019

Sr. Producer And Deputy Director At The Timi Studios (Tencent Games)

Shenzen, CN

Responsible for designing and development of mobile games at Tencent's internal mobile game studio "TiMi Studio"​ in Shanghai. 天天爱消除 was our first game ever published to the Tencent Mobile Game Platform (supports both WeChat and QQ mobile login). Since released on Auguest 5, 2013 it'd reached 40 million downloads and hit 25m DAU in 10 days. Contributed to.

Jul 2012 - Oct 2016

Vp Of Product Development

Shanghai, Shanghai, CN

Overall it's an interesting experience and my role was directly managing team of producers and overseeing product development (web game & mobile game). A little business development from time to time. I also did a lot of recruiting.Back in 2012, the name of the company was UUZU Games (Shanghai UUZU Information Technology Co., Ltd.) not Youzu or YooZoo.

Oct 2011 - May 2012

R&D Director, Engine Tech Center (Tencent Games)

Shenzhen, Guangdong, CN

Working on amazing R&D projects with a talented group of people at the Engine Technology Center (ETC) within Tencent Games.

Jan 2011 - Oct 2011

Director, Game Development Process Management Center (Tencent Games)

Shenzhen, Guangdong, CN

Overseeing development process management related programs, projects and new initiatives. Working with a talented group of people at the Development Process Management (DPM) Center within Tencent Games.Currently leading a corporate-wide rollout initiative of agile product development methodology at Tencent Games.

Jan 2011 - Oct 2011

Director Of Game Development (Tencent Games)

Shenzhen, Guangdong, CN

At Tencent Games (the Interactive Entertainment Division of Tencent Inc.), it's my goal to take its capacity and capability of online game development and operation to the NEXT LEVEL.Other responsibilities:- Manage projects to improve product quality and development process efficiency.- Manages teams of PM and QA staffs to coordinate studio-wide project.

Dec 2008 - Oct 2011

Producer

Redwood City, CA, US

Producer - a MMORTS title concept discoveryAssistant Producer - a MMORPG title

Jun 2008 - Dec 2008

Engineering Development Manager

Redwood City, CA, US

9/2008 - 12/2008 EA China6/2008 - 9/2008 EA Los Angeles1/2008 - 5/2008 EA China11/2007 - 12/2007 EA Redwood Shores

Nov 2007 - Dec 2008

Software Engineer

Redwood City, CA, US

1/2007 - 11/2007 Software Engineer Lead at EA China, worldwide studios, technical art, pipeline tools, Godfather, Deadspace, Ultima Online China9/2004 - 12/2006 Software Engineer at EA Canada, FIFA Street, NBA Live 06, NBA Live 07, FIFA WorldCup 06

Sep 2004 - Nov 2007

Pm And Lead Translator Of "Mastering Unreal Technology : The Art Of Level Design"

Posts & Telecom Press

"Mastering Unreal Technology: The Art of Level Design" by Jason Busby; Zak Parrish; Joel Van Eenwyk, Simplified Chinese. ISBN: 7-115-16027-0

Jan 2006 - Apr 2006

Pm And Lead Translator Of "Game Programming Gems 4"

Posts & Telecom Press

"Game Programming Gems 4" by Andrew Kirmse, Simplified Chinese edition published by PTP (Posts & Telecom Press, www.ptpress.com.cn). ISBN: 7-115-13635-1

Oct 2004 - Feb 2005

Lead Programmer

Lead programmed JAMDAT WordCraft (PC) and Slurp (J2ME).JAMDAT was later acquired by EA Mobile.

Jul 2003 - Sep 2004

Translator Of "Ai Techniques For Game Programming"

Tsinghua University Press

I co-translated "AI Techniques for Game Programming" by Mat Buckland into Simplified Chinese. ISBN: 7-302-12599-6

May 2004 - Jul 2004

Translator Of "Tricks Of Windows Game Programming Gurus, 2E"

China Electronic Power Press

"Tricks of Windows Game Programming Gurus, 2e" by Andre LaMothe, Simplified Chinese edition published by CEPP (China Electronic Power Press, www.cepp.com.cn), best-selling game programming book, was used as coursebook at Game Academy in Shanghai. ISBN: 7-5083-1827-7Update: Re-print in Nov 2012. ISBN: 9787115292483

Sep 2003 - Jan 2004

Game Programmer (Info Designer)

Saint-Mandé, Île-de-France, FR

Worked at the Ubisoft Shanghai studio as a gameplay programmer. Reponsible for designing and implementation of game logic, AI/Pathfinding, UI/HUD and etc.Published titles on various platforms:Tom Clancy's Splinter Cell (PS2, GameCube)Tom Clancy's Ghost Recon (PS2, GameCube)Tom Clancy's the Sum of All Fears (PS2, GameCube)V.I.P. (PS, PC)

Jan 2001 - Feb 2003
1 education record

Ying Sha education

  • Nanjing University
    Nanjing University
    Computer Science
FAQ

Frequently asked questions about Ying Sha

Quick answers generated from the profile data available on this page.

What company does Ying Sha work for?

Ying Sha works for The Big Bang Accelerator.

What is Ying Sha's role at The Big Bang Accelerator?

Ying Sha is listed as Co-founding Partner, GM at The Big Bang Accelerator.

What is Ying Sha's email address?

AeroLeads has found 1 work email signal at @bbx.games for Ying Sha at The Big Bang Accelerator.

Where is Ying Sha based?

Ying Sha is based in Greater Vancouver Metropolitan Area, Canada, Canada while working with The Big Bang Accelerator.

What companies has Ying Sha worked for?

Ying Sha has worked for The Big Bang Accelerator, Babafish Games, Facetgame Studio, 91Act, and Gamesushi株式会社.

How can I contact Ying Sha?

You can use AeroLeads to view verified contact signals for Ying Sha at The Big Bang Accelerator, including work email, phone, and LinkedIn data when available.

What schools did Ying Sha attend?

Ying Sha holds Bachelor Of Science - Bs, Computer Science from Nanjing University.

What skills is Ying Sha known for?

Ying Sha is listed with skills including Video Games, Game Programming, Game Design, Casual Games, C++, Game Development, English, and Actionscript.

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