Ying Sha Email and Phone Number
Ying Sha work email
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Ying Sha personal email
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Current I am- Building a distributed studio group of teams of passionate game makers internationally - Consulting, advising and representing developers internationally on product, strategy and businessI am- Experienced game producer/studio director/consultant/product manager- Focus on the cross-platform (including mobile), free-to-play, online multiplayer games- Extensive experience on console, PC, mobile, online, F2P, live-ops, analytics; years in lead game production, product and team management roles- Strong knowledge of game mechanics in top grossing games; experience in revitalizing legacy games and IPs- Much experience working with remote teams in multiple locations, with external/strategic partners- Proven track record of delivering complex development projects. Drive fast development cycles- Good at evaluating risks and balancing out short-term needs and long-term vision
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Co-Founding Partner, GmThe Big Bang AcceleratorVancouver, Bc, Ca -
New Games And Uefn MapsBabafish Games May 2024 - Present -
Founder & CeoBabafish Games May 2024 - Present -
Advisor To CeoFacetgame Studio May 2024 - Oct 2024 -
Strategic Advisor91Act Jun 2024 - Aug 2024Advise on product/strategy/businessInternational business development, licensing -
Advisor To CeoGamesushi株式会社 May 2024 - Jul 2024 -
Director Of Product Development (Sdg)Scopely Aug 2023 - Apr 2024Culver City, California, UsSDG: Slate Development Group -
Director Of Product Development (Corp Dev, Publishing)Scopely Apr 2022 - Aug 2023Culver City, California, Us2023.1 - 2023.8 Director of Product Development in the Corporate Development team, leading efforts to evaluate products and studios, with the strategic objectives of acquiring and/or collaborating on development and operation of games that’s transformational for Scopely. Source and evaluate opportunities. Pre/post-investment management and consulting for operation/product/creative leaders.2022.4 - 2023.1 Director, Production - Asia Out in the APAC team. Work with regional and international developers to establish business case to turn pitches to projects, with influential IP. -
Director, Production (Mmo Strategy Division)Scopely Apr 2021 - Mar 2022Culver City, California, UsAs first Chinese employee at Scopely China, I built the local team running the Star Trek Fleet Command China mobile game project. Multi-tasking most of the time.Collection of hats: Friend, dreamer, BizDev, product, production, design, user research, publishing, developer relation, publisher relation, vendor management, recruiter, enabler, manager, interviewer, coffee drinker, low-hanging fruit picker, calendar master, conflict mediator, chief translator, experienced height-adjustable laptop stand buyer, extraordinary resume filter, part-time IT helpdesk, pain killer, slow walker, promise keeper.April 6, 2021 - April 30, 2021 as consultantMay 1, 2021 - present as FTE -
Product Manager, Fallout Shelter OnlineZenimax Media Jan 2020 - Mar 2021Rockville, Md, UsFallout Shelter Online is a success in mainland China as well as rest of Asia. http://fosol.sdo.com & http://fosol.gaea.com/en/Fallout Shelter Online, aka FSO, or FOSOL- China https://fosol.web.sdo.com/ https://apps.apple.com/cn/app/%E8%BE%90%E5%B0%84-%E9%81%BF%E9%9A%BE%E6%89%80online/id1318141267- SEA https://apps.apple.com/sg/app/fallout-shelter-online/id1476237088 -
Product Owner, The Elder Scrolls Franchise (Mobile Games)Zenimax Media Jul 2019 - Mar 2021Rockville, Md, UsResponsible for The Elder Scrolls franchise with focus on mobile game design and publishing, development planning and coordination with localization and development partner, analytics, live-ops and product performance optimization.TES: Legends Asia soft-launched in Nov 2019, full commercial launched in Asia on March 12, 2020. http://tesl.gaea.comTES: Blades Asia launched first in SEA including Hong Kong and Taiwan (June 30, 2020, LINE login), then in Korea (KAKAO login), then in mainland China (March 22, 2021). http://playbladesasia.com -
External DevelopmentZenimax Media Jul 2019 - Mar 2021Rockville, Md, UsAs product owner or project/product manager - work with external development vendors and studios including but not limited to ones at the Chinese publisher side.The Elder Scrolls: Legends - Jufeng Studio at Gaea MobileTES Blades - Shanghai localization development vendorFallout Shelter OL mobile - DNA Studio at Shengqu (formerly known as SNDA) -
External Development (Tencent Games, Publishing Arm, Based In Next)Next Studios Jun 2018 - Jul 2019Shanghai, Shanghai, CnAs Deputy Director at NEXT Studios, Line of Publishing, Tencent Games, I build developer network for custom development program at Tencent Games. Find game studios with capability and capacity to develop high quality games using UE4 or Unity, mobile first. -
Executive Producer (游戏监制) At The Next Studios (Tencent Games)Next Studios Oct 2016 - Jul 2019Shanghai, Shanghai, Cnhttp://www.nextstudios.com/ NEXT Studios (@NEXT__Studios) is an indie-styled game developer. It is also a part of Tencent Games with teams in Shanghai, Shenzhen and Beijing in China. With support from Tencent Games, many talented game developers were attracted and recruited in our Shanghai and Shenzhen, China branches. Both professional and indie game developers are attracted.Now NEXT Studios has one of most diverse game portfolio among all Tencent Games first-party studios. -
Sr. Producer And Deputy Director At The Timi Studios (Tencent Games)Timi Studio Group Jul 2012 - Oct 2016Shenzen, CnResponsible for designing and development of mobile games at Tencent's internal mobile game studio "TiMi Studio" in Shanghai. 天天爱消除 was our first game ever published to the Tencent Mobile Game Platform (supports both WeChat and QQ mobile login). Since released on Auguest 5, 2013 it'd reached 40 million downloads and hit 25m DAU in 10 days. Contributed to other TiMi franchise products such as 天天酷跑, 天天星连萌, 天天萌战记, 天天飞车, 天天炫斗 and more.Craz3 Match / 天天爱消除 https://zh.wikipedia.org/wiki/%E5%A4%A9%E5%A4%A9%E7%88%B1%E6%B6%88%E9%99%A4Last directed game "天魔幻想" (http://mds.qq.com/) The game was released on Feb 17, 2016 in Mainland China. Traditional Chinese version of the game is released in October 2016 in Taiwan and Hong Kong and published by EAGAMEBOX. iOS https://itunes.apple.com/app/id1136554750 Android https://play.google.com/store/apps/details?id=com.eagamebox.tmhxtwThe game original sound track (OST 天魔幻想 游戏原声带) available on QQ Music. 7 music from Inon Zur: https://y.qq.com/w/album.html?albumId=1296455 -
Vp Of Product DevelopmentYoozoo Games Oct 2011 - May 2012Shanghai, Shanghai, CnOverall it's an interesting experience and my role was directly managing team of producers and overseeing product development (web game & mobile game). A little business development from time to time. I also did a lot of recruiting.Back in 2012, the name of the company was UUZU Games (Shanghai UUZU Information Technology Co., Ltd.) not Youzu or YooZoo. -
R&D Director, Engine Tech Center (Tencent Games)Tencent Jan 2011 - Oct 2011Shenzhen, Guangdong, CnWorking on amazing R&D projects with a talented group of people at the Engine Technology Center (ETC) within Tencent Games. -
Director, Game Development Process Management Center (Tencent Games)Tencent Jan 2011 - Oct 2011Shenzhen, Guangdong, CnOverseeing development process management related programs, projects and new initiatives. Working with a talented group of people at the Development Process Management (DPM) Center within Tencent Games.Currently leading a corporate-wide rollout initiative of agile product development methodology at Tencent Games. -
Director Of Game Development (Tencent Games)Tencent Dec 2008 - Oct 2011Shenzhen, Guangdong, CnAt Tencent Games (the Interactive Entertainment Division of Tencent Inc.), it's my goal to take its capacity and capability of online game development and operation to the NEXT LEVEL.Other responsibilities:- Manage projects to improve product quality and development process efficiency.- Manages teams of PM and QA staffs to coordinate studio-wide project reviews and generate reports on product development metrics.- Manages teams of CM and IT staffs to support studio-wide product development activities.- Provides coaching to and motivates prospective and current project team leads.- Manages technical co-operation programmes for development.- Recruits top game development/operation talents worldwide.Group DD responsibilities:- Oversees online game development & production in all Tencent game studios in China (Shenzhen, Shanghai, Chengdu) and US (Boston, MA). Reviews the progress of 3~5 MMO projects under development per month.- Helps executive officers in strategic decision making related to online game development. Participates in executive reviews and due diligence reviews often. -
ProducerElectronic Arts Jun 2008 - Dec 2008Redwood City, Ca, UsProducer - a MMORTS title concept discoveryAssistant Producer - a MMORPG title -
Engineering Development ManagerElectronic Arts Nov 2007 - Dec 2008Redwood City, Ca, Us9/2008 - 12/2008 EA China6/2008 - 9/2008 EA Los Angeles1/2008 - 5/2008 EA China11/2007 - 12/2007 EA Redwood Shores -
Software EngineerElectronic Arts Sep 2004 - Nov 2007Redwood City, Ca, Us1/2007 - 11/2007 Software Engineer Lead at EA China, worldwide studios, technical art, pipeline tools, Godfather, Deadspace, Ultima Online China9/2004 - 12/2006 Software Engineer at EA Canada, FIFA Street, NBA Live 06, NBA Live 07, FIFA WorldCup 06 -
Pm And Lead Translator Of "Mastering Unreal Technology : The Art Of Level Design"Posts & Telecom Press Jan 2006 - Apr 2006"Mastering Unreal Technology : The Art of Level Design" by Jason Busby; Zak Parrish; Joel Van Eenwyk, Simplified Chinese. ISBN: 7-115-16027-0
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Pm And Lead Translator Of "Game Programming Gems 4"Posts & Telecom Press Oct 2004 - Feb 2005"Game Programming Gems 4" by Andrew Kirmse, Simplified Chinese edition published by PTP (Posts & Telecom Press, www.ptpress.com.cn). ISBN: 7-115-13635-1
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Lead ProgrammerJamdat Canada Jul 2003 - Sep 2004Lead programmed JAMDAT WordCraft (PC) and Slurp (J2ME).JAMDAT was later acquired by EA Mobile. -
Translator Of "Ai Techniques For Game Programming"Tsinghua University Press May 2004 - Jul 2004I co-translated "AI Techniques for Game Programming" by Mat Buckland into Simplified Chinese. ISBN: 7-302-12599-6
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Translator Of "Tricks Of Windows Game Programming Gurus, 2E"China Electronic Power Press Sep 2003 - Jan 2004"Tricks of Windows Game Programming Gurus, 2e" by Andre LaMothe, Simplified Chinese edition published by CEPP (China Electronic Power Press, www.cepp.com.cn), best-selling game programming book, was used as coursebook at Game Academy in Shanghai. ISBN: 7-5083-1827-7Update: Re-print in Nov 2012. ISBN: 9787115292483
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Game Programmer (Info Designer)Ubisoft Jan 2001 - Feb 2003Saint-Mandé, Île-De-France, FrWorked at the Ubisoft Shanghai studio as a gameplay programmer. Reponsible for designing and implementation of game logic, AI/Pathfinding, UI/HUD and etc.Published titles on various platforms:Tom Clancy's Splinter Cell (PS2, GameCube)Tom Clancy's Ghost Recon (PS2, GameCube)Tom Clancy's the Sum of All Fears (PS2, GameCube)V.I.P. (PS, PC)
Ying Sha Skills
Ying Sha Education Details
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Nanjing UniversityComputer Science
Frequently Asked Questions about Ying Sha
What company does Ying Sha work for?
Ying Sha works for The Big Bang Accelerator
What is Ying Sha's role at the current company?
Ying Sha's current role is Co-founding Partner, GM.
What is Ying Sha's email address?
Ying Sha's email address is yi****@****ent.com
What schools did Ying Sha attend?
Ying Sha attended Nanjing University.
What skills is Ying Sha known for?
Ying Sha has skills like Video Games, Game Programming, Game Design, Casual Games, C++, Game Development, English, Actionscript, Console, Mobile Games, Computer Graphics, Level Design.
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