Yoan Le Souder Email & Phone Number
@reflectorentertainment.com
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Who is Yoan Le Souder? Overview
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Yoan Le Souder is listed as Senior Game Designer at Eidos-Montréal, a with 579 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at reflectorentertainment.com and a matched LinkedIn profile for Yoan Le Souder.
Yoan Le Souder previously worked as Senior Game Designer at Reflector Entertainment and Game Designer - Projet non annoncé at Cyberconnect2 Co., Ltd.. Yoan Le Souder holds Aec In Conception Of Video Game Mechanics - Nwe.05, Game Design, Valedictorian from Isart Digital Montréal.
Email format at Eidos-Montréal
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AeroLeads found 1 current-domain work email signal for Yoan Le Souder. Compare company email patterns before reaching out.
About Yoan Le Souder
Portfolio : https://www.yoanlesouder.com/Analytical Game Designer with 10+ years of experience relies as much on creative freedom as on rational design, allowing me to obtain original yet proven designs.Through these years, I learned the basics of graphic design and programming, which gave me the necessary knowledge to communicate with all trades in the video game industry.
Listed skills include Game Design, Level Design, Team Management, Powerpoint, and 17 others.
Yoan Le Souder's current company
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Yoan Le Souder work experience
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Senior Game Designer
Current• Set up the player camera system capable of adapting to 3rd-person motion.• Rework the main character's tools & timing to increase her versatility.• Design the customizable binding system.
Game Designer (Demon Slayer - The Hinokami Chronicles)
• Create game levels from paper design to placement in the editor.• Design and integration of interaction mechanics in adventure.• Analyze and balance the power between characters in versus mode.
Game Designer (Dragon Ball Z - Kakarot)
• Create a tool in Excel to have an overview and balance the obtention of resources and his expenses depending on the progress of the story.• Redesign the resource locations in the levels to create narrative logic and thus make the areas more intuitive.
Project Manager & Game Designer (Bibots)
• Choose a global vision defining the company taking into account the market and the will of the members of the team.• Put in place the legal structure allowing the company to project and become profitable in the long term.• Define the business plan and separate it in order to define the different game projects and the weekly tasks for each of the partners.• Conceptualize a game that allows us to create our identity in the industry while being flexible enough to evolve it differently according to the public's return
Game Designer (Munchin Quacked Quest)
• Rework some design to ensure that the project realigns with the initial vision while keeping a good readability both gameplay and visual.• Conceptualize AIs that can replace players to ensure that they have a similar experience alone or with others.• Balance the data in order to obtain resolutions of interactions more impacting and more comprehensible for the players.
Assistant De Production (Mega 2018)
• Make contact and follow up with partners / sponsors / suppliers and organize the management of available volunteers.• Set up the layout of the different furniture during the assembly days and ensure the overall operation for exhibitors and the public during the event.• Collect and analyze each piece of information in order to make various balance sheets showing the strengths and weaknesses of this edition that in order to make adjustments for the 2019 edition.
Game Designer
Design a French learning game for elementary students in Quebec.
Game Designer (The Darwin Project)
• Design the core gameplay then prototyping it in order to validate their efficacy. • Balance mechanics in order to obtain a very dynamic game while leaving place to reflexion.• Communicate with each member of the team to obtain a global vison of the project.
Technical Game Designer - Gangstar New Orleans
• Organize the traffic system and implement navmesh in an open world• Design actions of civilians Ais in order to make them diversified then scripting them in editor
Colleagues at Eidos-Montréal
Other employees you can reach at eidosmontreal.com. View company contacts for 579 employees →
Christophe St-Onge
Colleague at Eidos-MontréalBoucherville, Quebec, Canada
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Amélie Jubert, Crha
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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ST
Swan-Alex Turcotte
Colleague at Eidos-MontréalQuébec, Quebec, Canada
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SG
Sébastien Gilbert
Colleague at Eidos-MontréalVancouver, British Columbia, Canada
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Charles Nepton
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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Lorenz Soster
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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Nathan Marboeuf
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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FL
Frédérike Leclerc
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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TR
Théau Riffaut
Colleague at Eidos-MontréalGreater Montreal Metropolitan Area, Canada
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CR
Carlos Rosero
Colleague at Eidos-MontréalMontreal, Quebec, Canada
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Yoan Le Souder education
Aec In Conception Of Video Game Mechanics - Nwe.05, Game Design, Valedictorian
Professional Certificate In Animation & Realisation - 3D Games & Movies, 2D And 3D Artist
Frequently asked questions about Yoan Le Souder
Quick answers generated from the profile data available on this page.
What company does Yoan Le Souder work for?
Yoan Le Souder works for Eidos-Montréal.
What is Yoan Le Souder's role at Eidos-Montréal?
Yoan Le Souder is listed as Senior Game Designer at Eidos-Montréal.
What is Yoan Le Souder's email address?
AeroLeads has found 1 work email signal at @reflectorentertainment.com for Yoan Le Souder at Eidos-Montréal.
Where is Yoan Le Souder based?
Yoan Le Souder is based in Montreal, Quebec, Canada while working with Eidos-Montréal.
What companies has Yoan Le Souder worked for?
Yoan Le Souder has worked for Eidos-Montréal, Reflector Entertainment, Cyberconnect2 Co., Ltd., Square Squid, and Luckyhammers.
Who are Yoan Le Souder's colleagues at Eidos-Montréal?
Yoan Le Souder's colleagues at Eidos-Montréal include Christophe St-Onge, Amélie Jubert, Crha, Swan-Alex Turcotte, Sébastien Gilbert, and Charles Nepton.
How can I contact Yoan Le Souder?
You can use AeroLeads to view verified contact signals for Yoan Le Souder at Eidos-Montréal, including work email, phone, and LinkedIn data when available.
What schools did Yoan Le Souder attend?
Yoan Le Souder holds Aec In Conception Of Video Game Mechanics - Nwe.05, Game Design, Valedictorian from Isart Digital Montréal.
What skills is Yoan Le Souder known for?
Yoan Le Souder is listed with skills including Game Design, Level Design, Team Management, Powerpoint, Adobe Photoshop, Adobe Illustrator, Conception De Jeux, and Communication.
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