Specialties: Computer Graphics and Visualization (Offline/Web). Robotics, Image Processing. GPU programming. RTOS, Embedded System, Virtual Reality, Haptics, Machine Learning, Computational Geometry, Finite Element Analysis, Graphic User Interface, Controls. Skills: OpenGL/WebGL, Vulkan, Three.js, Deck.gl, Game Engines, C/C++, Qt/ QML, Javascript, Node js, Vue js, MFC, MATLAB, PYTHON, C#, MATLAB
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Principal Software EngineerPhantom Ai Feb 2023 - PresentMountain View, California, UsSystem Team- Logging system Support / improve logging systems for Nvidia AGX and TI systems Dual logging for simulation and annotation Provide playback tools for the offline validation- Visualization tool (C++, OSG, and ImGui) Create 3D scene and GUIs for real time rendering of all ADAS outputs- Perception Infrasture Maintain/improve the infrastructure of Phantom-OS and provide interfaces from Deeplearning to perception stacks. -
Principal Software EngineerVelodyne Lidar, Inc. Jun 2021 - Feb 2023- 3D Visuallization (C++ and OSG) Create 3D scene with OpenSceneGraph for real time rendering of point cloud, Occupancy grid, and Segmentation Develop interfaces to get ROS data into the 3D visualizer 2D/3D GUI (Graphics User Interface) (C++ and ImGui)- Web 3D Visualization (Three.js and Typescript) Develop GUIs using ImGui for on/off and change parameters to change 3D scenes Develop web based 3D app to visualize PCL and perception results- Sensor fusion Calibrate multi lidars
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Senior Engineer IiiMotional Apr 2016 - Apr 2021Boston, Massachusetts, UsFormerly Aptiv and DelphiVirtual World Infrastructure- Visualization (C++, Qt/QML, OSG, and Vulkan) Planning new 3D visualization tool with Vulkan to improve performance Develop 3D visualization tool for algorithm/software development with QML, OSG, and OpenGL Support adding new features on 3D Viz and GUI for internal teams (Perception, Planning, ML, Controls, etc.) On Vehicle Display and User interface developments of HMI screen in autonomous driving cars Improved and optimized 3D visualization (Update OpenGL 1.0 to OpenGL ES 3.0 and Qt 4.8 to Qt 5.8- Web App Develop 3D web visualization tool to support streaming logplayer with Deck.gl and Vue.js Planning various web apps to replace desktop apps.- Logplayer (C++ and Qt) Created a Logplayer to play back log files with Qt5 Support streaming data playback and VDI (Virtual Desktop Infrastructure) on AWS for faster logplayer- Simulation and Re-Simulation (C++, OpenGL, and Qt) Created various tools and scripts to support game based simulator for ML team Developed an infrastructure of re-simulation with visualization, logplayer, and introspection tools Implemented a sensor simulation module for Lidar and Radar in a visualization tool using OpenGL ray tracing- Introspection tool (C++ and Qt) Develop a tool to introspect nano messages (nng) from middleware to visualization tools using Qt5.- Other Tools (C++, Python, and Qt) Log ingestion tool to transfer logs recorded on vehicles to a remote log storage facility Configuration editor tool development for system and testing team.- Support and help embedded software teams to develop middleware (Sensor interfaces, Events generation, etc.)- Consult senior/junior developers -
Software EngineerTerrasim Inc. Feb 2015 - Apr 2016Pittsburgh, Pa, UsTerrain simulation software development (C++/OpenGL)- Develop advanced software of terrain generation tools for Virtual Reality and Games- Optimize and Improve loading speed of large images/3D models.- Design and develop CDB (Common Data Base) Import API and Graphic User Interface (GUI) -
Software EngineerVamco International Mar 2014 - Jan 2015- Developed real-time and multi-threaded embedded system software for Automation Control System (RTOS/QNX) - Created and maintained machine control software, including real-time control of electric servo motors- Designed and developed Graphic User Interface (GUI) and Human Machine Interface (HMI).
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Senior Programmer/AnalystUniversity Of Rochester Sep 2013 - Mar 2014Rochester, Ny, UsDevelop a new data acquisition (Eye position and Brain signals) program (C++, OpenGL and Matlab)Implement applications for infant vision experiments using Tobii eye tracking system (Matlab and Python)Create software to integrate robotic arms with Virtual Reality system (C++ and OpenGL)
Yong Won Seo Education Details
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University At BuffaloMechanical Engineering -
Gwangju Institute Of Science And TechnologyAnd Automation Engineering -
Chung-Ang UniversityMechanical Engineering -
University Of British Columbia (Ubc)Computer Science
Frequently Asked Questions about Yong Won Seo
What company does Yong Won Seo work for?
Yong Won Seo works for Phantom Ai
What is Yong Won Seo's role at the current company?
Yong Won Seo's current role is Principal Software Engineer at Phantom AI.
What schools did Yong Won Seo attend?
Yong Won Seo attended University At Buffalo, Gwangju Institute Of Science And Technology, Chung-Ang University, University Of British Columbia (Ubc).
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