3D Artist
Responsible for the scene production of mmorpg project, connecting outsourcing and model team personnel, integrating and modifying scene resources Production, model modification, and finally baking in the engine.
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Lucas Y is listed as 3D Artist based in Los Angeles Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Lucas Y.
Lucas Y previously worked as 3D Artist at Longtu Game and Senior 3D Environment Artist at Bilibili Group. Lucas Y holds 学士, Environmental Design from 北京化工大学.
Hello, I am a Chinese national who arrived in Los Angeles in November 2023. After graduating in Beijing, I began my career in game development, and I now have eight years of work experience. I have been involved in the development of several mobile games, taking them all the way to release on platforms such as iOS. I am skilled in various modeling styles, environment design, and level layouts. Additionally, I have a background in traditional arts, which has given me a strong sense of aesthetics. I am eager to secure a job opportunity in the U.S. gaming industry and will dedicate myself fully to any project I am part of.Weakness: My English is not very strong at the moment, and I can only understand simple conversations. I am unable to communicate over the phone, but I am very willing to communicate through email or text messages. I am also more than willing to participate in any company skills test.
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中国 北京市
Responsible for the scene production of mmorpg project, connecting outsourcing and model team personnel, integrating and modifying scene resources Production, model modification, and finally baking in the engine.
Beijing
Help old projects solve legacy problems, organize and standardize unity scene projects, and define scene production documents. files, docking outsourcing and asset output of model team personnel, ultimately ensuring the success of the project "Mobile Fighter"online.Responsible for the production of demo scenes for new projects. In order to ensure a unified style, formulate 3D scene style documents.And continue to follow up and optimize. Finally ensure that the demo scene is completed.Responsible for the scene production of the "Srud THD" project and complete the project plan within the specified time.
中国 北京市
Responsible for the production of scenes and models of "Miracle Awakening", optimizing model assets, and baking scenes in Unity. Responsible for setting the level style and overall grasp, and making some scene maps. Formulate and implement art level work plan. Responsible for issuing contracts to art outsourcing companies and inspecting outsourcing model work.
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Lucas Y is listed as 3D Artist.
Lucas Y is based in Los Angeles Metropolitan Area, United States.
Lucas Y has worked for Longtu Game, Bilibili Group, and 北京掌趣科技股份有限公司.
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Lucas Y holds 学士, Environmental Design from 北京化工大学.
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