As an experienced Cinematic Designer / Artist, I have a combination of technical and artistic skills, specializing in directing and creating cinematic scenes and trailers for various high-profile video games. Over the course of more than 14 years, I gained experience while going from freelance photographer, videographer, indie game developer to Lead Cinematic Artist and Creative Producer at MY.GAMES and later Senior Cinematic Designer / Artist at Ubisoft (Massive Entertainment). A key aspect of my background is having worked in both marketing and game production cinematics. This has enabled me to develop a unique skill set and employ diverse approaches in my work. I have substantial expertise as both a specialist and a generalist, which allows me to effectively communicate with professionals from various disciplines.I am proficient in a range of content creation software and game engines, including Unity, Unreal Engine 4/5, Cryengine 3, and Ubisoft's Snowdrop engine. Beyond that, I have a strong expertise in motion capture.I've been a speaker on creating cinematic scenes and trailers at the British Higher School of Art and Design and at My.Games.I have a master's degree in Computer Science and also have broadened my knowledge by studying Game Project Management at the Higher School of Economics.Projects: Avatar: Frontiers of Pandora, Lost Ark, Warface (PC, Console, Mobile, Switch), Warface: Breakout, ArcheAge, Conqueror's Blade, Cross FirePortfolio: ty-red.com