Passionate game developer with 7 years of experience as a game designer in China and a recent graduate in Software Engineering of BC. Independently created a project using Unity3D during my free time.
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Game DeveloperYetitech Limited Mar 2022 - Jun 2022Wanganui-Manawatu, New ZealandDevelop core gameplay systems – planting, collection, upgrading, currency and moreDesign and develop UI elements using the Unity editor, ensuring seamless integration with gameplay mechanicsIntegrated Google Play Games Services into the gameBuilding game scenes and environmentsUse Unity3D, Bitbucket, Jira, and Confluence to collaborate with the development team to achieve project requirements and objectives -
Senior Game DesignerTriniti Interactive Limited Jul 2015 - Nov 2017ShanghaiWork effectively with the Lead Designer, Producers, and any other key leads to determine project design specifications and to ensure successful, on-time deliveryConceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balanceDeveloping the storyline, character back-stories, and dialogue, through scripts and storyboards, including any relevant researchCreate and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplayBuilding levels and environments -
Game DesignerForever Network Technology Co., Ltd. Mar 2014 - Jun 2015ShanghaiWork effectively with the Lead Designer, Producers, and any other key leads to determine project design specifications and to ensure successful, on-time deliveryConceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balanceCreate and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay
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Game Designer LeaderPomelo Technology Oct 2012 - Feb 2014ZhengzhouAccording to the company's requirements, formulating the corresponding product direction and development points for casual single-player handheld games and determining the games' core rules, style, and content.Determine the core rules, style and content of the game.Manage the project progress and arrange the planning, programming and artwork according to the development plan.
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Game DesignerMariy Information Technology (Shanghai) Jun 2011 - Sep 2012ShanghaiWork effectively with the Lead Designer, Producers, and any other key leads to determine project design specifications and to ensure successful, on-time deliveryConceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balanceCreate and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay
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Game DesignerShanghai Chenchen Information Technology Co.,Ltd. Apr 2010 - Jun 2011ShanghaiDesign and write a game design document according to requirements. Communicate with the programmers and artists team to follow up the system development to ensure the smooth development of the game system.
Yunfei Li Education Details
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Computer Software Engineering
Frequently Asked Questions about Yunfei Li
What is Yunfei Li's role at the current company?
Yunfei Li's current role is Game Developer | Unity3D, C#, Bitbucket, Jira,.
What schools did Yunfei Li attend?
Yunfei Li attended Universal College Of Learning, 河南工程学院.
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