Yvens Rebouças Serpa Email and Phone Number
I hold a Master’s Degree in Applied Computer Sciences by the University of Fortaleza (UNIFOR), with a focus on Computer Graphics for Games and Interactive Media, having achieved the highest academic index of the class of 2017.1. I have earned my Bachelor Degree in Computer Sciences from the same university in 2014, having also achieved the highest academic index of the class of 2014.1. As a member of a Computer Graphics Research Group (supervised by Professor Maria Andréia Formico Rodrigues) since 2012, I have developed skills on OpenGL, Unreal, Unity, C/C++ and C#. Between 2014 and 2017, I worked as lead game developer at Valente Studio. There, I could work on several Game and CG projects. Among these, some were international projects in partnership with GamePill, a Toronto based Game Development Company. More recently, I have been working with medical image data, more specifically with DICOM files, both on the processing and visualization side. I am also passionate about art in general and my hobbies include reading, studying different fields of sciences and applying them on my personal projects, playing games, drawing and painting with traditional and digital means.
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Lecturer And ResearcherSaxion University Of Applied SciencesDeventer, Nl -
Lecturer/ResearcherSaxion University Of Applied Sciences Sep 2018 - PresentEnschede Area, Netherlands -
Computer Graphics DeveloperAudo Nov 2016 - PresentFortaleza Area, BrazilDeveloper of graphical applications using WebGL (ThreeJS) and Typescript. My main attributions include the development of tools for: Image processing and visualization of DICOM protocol images; Connection with PACS image servers (Orthanc, DCM4CHEE); Support decision making in health applications. -
Technical AuthorLogrocket Jun 2022 - Jan 2023 -
Game DeveloperValente Studio May 2015 - May 2017Fortaleza Area, BrazilI am responsible for leading a four programmers team on developing a wide variety of mobile and desktop games in Unity 3D. My responsibilities include programming the overall gaming architecture in C# and C++ programming languages, programming main game components such as AI elements and Game Design mechanics, writing and organizing the Game Design Document, performing tests with the end user and collecting theirs feedback, assigning tasks and workflows to the team and maintaining the team's overall intelectual and creative alignment inside the project. Depending on the project i may be responsible for integrating the art & visual team with the technical team and even work as a general 2D illustrator. My experience also includes working with network related tools, social network integration, random content generation, shaders programming, level design & game design, mobile notifications and multiplatform development. -
TeacherArt&Cia Animation School Jan 2015 - Jan 2017Teaching the following subjects:Game Development;Level Design;Creative Process;General Computer Graphics Principles;C# Programming Language;C/C++ Programming Language;Programming Logic and Basic Algorithms;Advanced Computer Graphics;Unity 3D Game Engine;Unreal 4 Game Engine;I am also responsible for organizing and leading programming based courses, being responsible for: coordinating teaching outcomes, planning, monitoring and solving course related problems, planning and guiding learning materials and preparing course reports as required by the School.
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BolsistaFit, Funcap Oct 2014 - Sep 2016
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BolsistaPibiti, Cnpq Apr 2012 - Mar 2014 -
EstagiárioUniversidade De Fortaleza Apr 2010 - Mar 2012
Yvens Rebouças Serpa Education Details
Frequently Asked Questions about Yvens Rebouças Serpa
What company does Yvens Rebouças Serpa work for?
Yvens Rebouças Serpa works for Saxion University Of Applied Sciences
What is Yvens Rebouças Serpa's role at the current company?
Yvens Rebouças Serpa's current role is Lecturer and Researcher.
What schools did Yvens Rebouças Serpa attend?
Yvens Rebouças Serpa attended University Of Fortaleza, University Of Fortaleza.
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