Alexander Adell Email & Phone Number
@magnesiumfilm.com
6 phones found area 415, 917, 773, 650, and 888
LinkedIn matched
Who is Alexander Adell? Overview
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Alexander Adell is listed as Screenwriter at Magnesium Film, based in Austin, Texas, United States. AeroLeads shows a work email signal at magnesiumfilm.com, phone signal with area code 415, 917, 773, 650, 888, and a matched LinkedIn profile for Alexander Adell.
Alexander Adell previously worked as Screenwriter and Producer at Magnesium Film and Product at Garden: Stay In Touch. Alexander Adell holds Mba from The Wharton School.
Email format at Magnesium Film
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AeroLeads found 1 current-domain work email signal for Alexander Adell. Compare company email patterns before reaching out.
About Alexander Adell
Alexander Adell is a Screenwriter at Magnesium Film. He possess expertise in game design, game development, storyboarding, modeling, maya and 44 more skills.
Listed skills include Game Design, Game Development, Storyboarding, Modeling, and 45 others.
Alexander Adell's current company
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Alexander Adell work experience
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Screenwriter And Producer
Product
Created a Personal CRM mobile application from concept through successful deployment, featured in TechCrunch, ProductHunt Top 10. https://gardenapp.io/https://techcrunch.com/2018/04/10/a-new-app-called-garden-helps-you-stay-in-touch-with-friends-and-family-without-facebook/
Head Of Product
Ceo & Founder
Founded e-commerce delivery start-up from concept through successful growth securing over $6M in funding, graduating from 500 Startups Accelerator, and winning a deal with ABC’s Shark Tank. Built and maintained relationships by identifying key partners, offering a premium delivery service, and closing contracts valuing up to $1.5M with retail leaders including Walmart, Rent the Runway, and Casper.Drove business growth and strategy through UI/UX design, customer surveys, channel partnerships, invite incentives, SEO, and diverse marketing campaigns growing monthly revenue in one market from $11K to $120K in 6 months.Developed and launched multiple mobile applications through the product life cycle including defining scope, creating road map, managing development, defining pricing structure, analyzing usage metrics, talking to customers, and iterating.Created and led operational workflow growing company to 20 employees, 200+ drivers, and 3 cities (San Francisco, New York City, and Chicago) achieving a $3 million annual revenue run rate. https://www.doorman.co/
Product Manager
Led product development through completion and launch of Flash-based game, “Idle Worship,” by leading a cross-functional team of 60, writing product specs, and managing Agile development in partnership with CEO & GM gaining 10,000 users in 3 months. Developed and implemented growth strategies and features to consistently increase Customer Lifetime Value and player retention rates including new user experience optimization, viral feature design and virtual goods merchandising Helped define, prioritized, and managed feature development through CAC/LTV analysis, QA, and sprint management.
Technical Director
Designed 3D surfaces shaders using proprietary node-based signal processing platforms for three Oscar winning films: Wall-E’s Axiom Spaceship and destroyed city, Up’s balloons and jungle plants, and Toy Story 3’s daycare center.Created a reusable and scalable shading network that established easy transfer and implementation for the development of new models that decreased texture production time for large spaceship models by over 90%. Helped streamline the bug prioritization process by proposing higher prioritization based on Frequency, and gaining leadership buy-in increasing employee engagement and productivity across 100+ team members.
Product
Built a 3D MMORTS (Massively Multiplayer Online Real-Time Strategy) game from concept through development, beta testing, and release, featured on PCMag.com, GameZone.com, MMORTS.com.Led art direction for the environment, assets, textures, website, and marketing materials for a game in which players build armies to battle over scarce resources on persistent 3D planet-sized spherical game maps.Helped develop proprietary software that generated procedural spherical worlds and interfaced with commercial design tools.
Technical Director
Designed 3D surfaces shaders using proprietary node-based signal processing platform for Oscar-nominated film Ice Age, fur for several principal characters in Ice Age 2, and digital sets on the film Robots using proprietary signal processing software and rendering language.Trained Technical Directors on proprietary software for creating surfaces for characters and machines. Developed internal tools to streamline film production including plant distribution tools, procedural texture rigs for background characters, and animal fur design technology in partnership with the R&D team.
Alexander Adell education
Mba
Bs, Studio Art
Education record
Education record
Frequently asked questions about Alexander Adell
Quick answers generated from the profile data available on this page.
What company does Alexander Adell work for?
Alexander Adell works for Magnesium Film.
What is Alexander Adell's role at Magnesium Film?
Alexander Adell is listed as Screenwriter at Magnesium Film.
What is Alexander Adell's email address?
AeroLeads has found 1 work email signal at @magnesiumfilm.com for Alexander Adell at Magnesium Film.
What is Alexander Adell's phone number?
AeroLeads has found 6 phone signal(s) with area code 415, 917, 773, 650, 888 for Alexander Adell at Magnesium Film.
Where is Alexander Adell based?
Alexander Adell is based in Austin, Texas, United States while working with Magnesium Film.
What companies has Alexander Adell worked for?
Alexander Adell has worked for Magnesium Film, Garden: Stay In Touch, Pantastic, Doorman, and Idle Games, Inc..
How can I contact Alexander Adell?
You can use AeroLeads to view verified contact signals for Alexander Adell at Magnesium Film, including work email, phone, and LinkedIn data when available.
What schools did Alexander Adell attend?
Alexander Adell holds Mba from The Wharton School.
What skills is Alexander Adell known for?
Alexander Adell is listed with skills including Game Design, Game Development, Storyboarding, Modeling, Maya, Visual Effects, Film, and User Experience.
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