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Alexander Adell is a Writer and Producer at Magnesium Film at Magnesium Film. He possess expertise in game design, game development, storyboarding, modeling, maya and 44 more skills.
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Screenwriter And ProducerMagnesium Film Jan 2018 - PresentWest Hollywood, California, Us -
ProductGarden: Stay In Touch Apr 2018 - PresentSan Francisco, California, UsCreated a Personal CRM mobile application from concept through successful deployment, featured in TechCrunch, ProductHunt Top 10. https://gardenapp.io/https://techcrunch.com/2018/04/10/a-new-app-called-garden-helps-you-stay-in-touch-with-friends-and-family-without-facebook/ -
Head Of ProductPantastic May 2020 - Mar 2021San Francisco, Us -
Ceo & FounderDoorman Mar 2013 - Dec 2017Founded e-commerce delivery start-up from concept through successful growth securing over $6M in funding, graduating from 500 Startups Accelerator, and winning a deal with ABC’s Shark Tank. Built and maintained relationships by identifying key partners, offering a premium delivery service, and closing contracts valuing up to $1.5M with retail leaders including Walmart, Rent the Runway, and Casper.Drove business growth and strategy through UI/UX design, customer surveys, channel partnerships, invite incentives, SEO, and diverse marketing campaigns growing monthly revenue in one market from $11K to $120K in 6 months.Developed and launched multiple mobile applications through the product life cycle including defining scope, creating road map, managing development, defining pricing structure, analyzing usage metrics, talking to customers, and iterating.Created and led operational workflow growing company to 20 employees, 200+ drivers, and 3 cities (San Francisco, New York City, and Chicago) achieving a $3 million annual revenue run rate. https://www.doorman.co/
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Product ManagerIdle Games, Inc. Apr 2011 - Aug 2012San Francisco, Ca, UsLed product development through completion and launch of Flash-based game, “Idle Worship,” by leading a cross-functional team of 60, writing product specs, and managing Agile development in partnership with CEO & GM gaining 10,000 users in 3 months. Developed and implemented growth strategies and features to consistently increase Customer Lifetime Value and player retention rates including new user experience optimization, viral feature design and virtual goods merchandising Helped define, prioritized, and managed feature development through CAC/LTV analysis, QA, and sprint management. -
Technical DirectorPixar Animation Studios Oct 2006 - Mar 2011Emeryville, California, UsDesigned 3D surfaces shaders using proprietary node-based signal processing platforms for three Oscar winning films: Wall-E’s Axiom Spaceship and destroyed city, Up’s balloons and jungle plants, and Toy Story 3’s daycare center.Created a reusable and scalable shading network that established easy transfer and implementation for the development of new models that decreased texture production time for large spaceship models by over 90%. Helped streamline the bug prioritization process by proposing higher prioritization based on Frequency, and gaining leadership buy-in increasing employee engagement and productivity across 100+ team members. -
ProductBoundless Planet 2004 - 2006Built a 3D MMORTS (Massively Multiplayer Online Real-Time Strategy) game from concept through development, beta testing, and release, featured on PCMag.com, GameZone.com, MMORTS.com.Led art direction for the environment, assets, textures, website, and marketing materials for a game in which players build armies to battle over scarce resources on persistent 3D planet-sized spherical game maps.Helped develop proprietary software that generated procedural spherical worlds and interfaced with commercial design tools.
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Technical DirectorBlue Sky Studios 2000 - 2004Greenwich, Ct, UsDesigned 3D surfaces shaders using proprietary node-based signal processing platform for Oscar-nominated film Ice Age, fur for several principal characters in Ice Age 2, and digital sets on the film Robots using proprietary signal processing software and rendering language.Trained Technical Directors on proprietary software for creating surfaces for characters and machines. Developed internal tools to streamline film production including plant distribution tools, procedural texture rigs for background characters, and animal fur design technology in partnership with the R&D team.
Alexander Adell Skills
Alexander Adell Education Details
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The Wharton SchoolMba -
Skidmore CollegeStudio Art -
Pomfret School -
Keystone School
Frequently Asked Questions about Alexander Adell
What company does Alexander Adell work for?
Alexander Adell works for Magnesium Film
What is Alexander Adell's role at the current company?
Alexander Adell's current role is Writer and Producer at Magnesium Film.
What is Alexander Adell's email address?
Alexander Adell's email address is xa****@****ail.com
What is Alexander Adell's direct phone number?
Alexander Adell's direct phone number is +141574*****
What schools did Alexander Adell attend?
Alexander Adell attended The Wharton School, Skidmore College, Pomfret School, Keystone School.
What are some of Alexander Adell's interests?
Alexander Adell has interest in Saas, Robotics, Mobile, E Commerce, Social Media, Supply Chain Management, Communications Hardware, Consumer Electronics, Consumer Internet, Local Services.
What skills is Alexander Adell known for?
Alexander Adell has skills like Game Design, Game Development, Storyboarding, Modeling, Maya, Visual Effects, Film, User Experience, Texturing, Product Management, Project Management, Entrepreneurship.
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