Ziheng(Carmack) Mo Email & Phone Number
Who is Ziheng(Carmack) Mo? Overview
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Ziheng(Carmack) Mo is listed as Tech Lead and Core Unity Engineer at VisionSpace.AI, a company with 9 employees, based in Salt Lake City, Utah, United States. AeroLeads shows a matched LinkedIn profile for Ziheng(Carmack) Mo.
Ziheng(Carmack) Mo previously worked as Software Engineer (Games) at The Gapp Lab and Software Engineer Intern at Battlecry Technology Co., Ltd. Ziheng(Carmack) Mo holds Master'S, Computer Software, Game Engineering, Cgpa: 3.9/4.0 from University Of Utah.
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About Ziheng(Carmack) Mo
Ziheng(Carmack) Mo is a Tech Lead and Core Unity Engineer at VisionSpace.AI. They is proficient in English.
Ziheng(Carmack) Mo's current company
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Ziheng(Carmack) Mo work experience
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Software Engineer (Games)
- Lead developer and associate designer of VR therapeutic application "ADAPT_XR", which aims to provide a comprehensive online or blended physical therapy solution using VR/AR technology for physical therapists and.
- Led the design of application framework, program architecture, and flowchart. - Developed two demonstrative demos for partner evaluation. - Actively participated in project development planning (e.g., development cycle.
- Led the development of the foundational framework components, including object pools, singletons, and scriptable asset managers, ensuring reusability and efficiency for future development.
- Designed a general-purpose state machine and standardized its framework and APIs. Based on the framework, developed two state machine variants - animation state machine and system state machine - for handling.
- Contributors:- Ahmad Alsaleem: project manager, designer.- Roger Alan Altizer: designer- Ziheng Mo: lead developer, associate designer- Hongke Wei: artist- Anirudh Dargar: developer
Software Engineer Intern
- Main developer of mobile application “Beat Blade” (Based on C# and Unity, Android and iOS platform).
- Developed highly reusable UI system, guidance system and asset management system using singleton design pattern, C# async, C# reflection, and Unity scriptable assets, which reduced maintenance complexity and.
- Developed Unity UI plugin “DynamicScrollRect” using object pool and C# delegate. DSR reduces runtime memory cost by 75% and UI culling cost significantly compared to Unity's ScrollView component, and supports.
- Developed a customizable state machine framework for handling system states, animations and other development scenarios
- Integrated analytics SDKs including Firebase, Facebook SDK, Kochava, IronSource and developed tools for unified API and functionalities management, enabling codeless customization of data collection strategies for.
Software Engineer Intern
- Individual contributor of Ascend cloud computing platform,a C/C++-based platform that integrates machine learning (ML) frameworks including TensorFlow, PyTorch, and MindSpore. Ascend offers a full-stack solution for AI.
- Developed ML operators (L1LossGrad, Ger, Slogdet, etc.) using Da-Vinci architecture, which allows neural networks to compute in the unit of vectors and matrices.- Achieving over 30% increase in performance compared to.
- Transpiled and integrated "LAPACK" and "BLAS" libraries into Ascend system, streamlining ML operator development pipeline.- Authored two technical documents for library integration and operator development guidance.
Software Engineer Intern
- Associate developer of IKEA's BESTA Indoor Visualization System (Based on C/C++ and AprilTag, Windows platform).
- Enhanced AprilTag algorithm for BESTA, enabling webcam-based object detection, improving resistance to environmental light interference, and optimizing code base for Raspberry Pi deployment. - Reduced production costs.
Undergraduate Research Assistant
- Actively participated in the development of the open-world-based RPG game "Newbie At CUHK(SZ)" (Based on Unity, Windows and MacOS platforms) from April/2020 to July/2020
- Actively participated in the research of the natural language processing project "Plot Generation Based on Crowd Intelligence" (Based on Tensorflow and Python) from June/2019 to April/2020
Undergraduate Researcher
Worked as a research associate fellow in with Atomic, Molecular and Optical Physics research group in "High Energy Laser Lab" in University of Sussex. The title of project is "Investigating Non-linear Optical Loop Mirrors"
Ziheng(Carmack) Mo education
Master'S, Computer Software, Game Engineering, Cgpa: 3.9/4.0
Bachelor Of Engineering - Be, Computer Science And Engineering
Frequently asked questions about Ziheng(Carmack) Mo
Quick answers generated from the profile data available on this page.
What company does Ziheng(Carmack) Mo work for?
Ziheng(Carmack) Mo works for VisionSpace.AI.
What is Ziheng(Carmack) Mo's role at VisionSpace.AI?
Ziheng(Carmack) Mo is listed as Tech Lead and Core Unity Engineer at VisionSpace.AI.
Where is Ziheng(Carmack) Mo based?
Ziheng(Carmack) Mo is based in Salt Lake City, Utah, United States while working with VisionSpace.AI.
What companies has Ziheng(Carmack) Mo worked for?
Ziheng(Carmack) Mo has worked for Visionspace.Ai, The Gapp Lab, Battlecry Technology Co., Ltd, Td Tech, and Capgemini.
How can I contact Ziheng(Carmack) Mo?
You can use AeroLeads to view verified contact signals for Ziheng(Carmack) Mo at VisionSpace.AI, including work email, phone, and LinkedIn data when available.
What schools did Ziheng(Carmack) Mo attend?
Ziheng(Carmack) Mo holds Master'S, Computer Software, Game Engineering, Cgpa: 3.9/4.0 from University Of Utah.
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