Technical Skills:• Developing software with C, C++, C#;• Developing projects in Unity 3D. Application of StrangeIoC, nGUI, Unity GUI;• Developing projects in Unreal Engine 4/5. Application of Blueprints and C++ code. Application of Slate, UMG, Unreal Networking;• Creating LUA scripts;• Good understanding of OOP principles;• Working with net protocols;Additional skills:• Experienced in using UML;• Experienced in developing related DB using SQL;• English Knowledge enough to understand technical documentation;• Ability to work on Technical Assignment;• Ability to create Technical Assignment;• Ability to adapt to company accepted way of programming;• Ability to understand another’s source code;• Proper algorithmic training;
Vrtech Development
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Head Of Development TeamVrtech Development Sep 2017 - PresentMoscow, RussiaLeading a team of programmers to develop industrial VR-simulators using Unreal Engine 4. Developingarchitecture, math modeling, application of speech recognition systems. Creating math model of a train and its subsystems. Developing library to create a system of non-linear dialogue and character interaction. Many another projects.
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Software DeveloperBods Jul 2020 - Feb 2022Los Angeles, California, UsaDeveloping a virtual dressing room using Unreal Engine 4 PixelStreaming. Participation inFront-end development with Node JS. -
Unity 3D DeveloperCt Influence Games (Ctig) Feb 2017 - Jul 2017Remote work (Outsource). Developing Collectible Card Game. Solving wide array of goals. Developing clientAPI to interact with server. Transferring project to WebGL. Dealing with bundles. Working on Lua. Using UnityGUI. Handling unit tests. Working with JSON.NET.https://play.google.com/store/apps/details?id=com.Ctigames.BizWorld&hl=ru
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C#/Unity 3D DeveloperParticipating In Indi Game Development Unity 3D Sep 2016 - Feb 2017Москва, РоссияIn my free time I take part in developing pixel quest on a Unity 3D (C#) game engine.
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C#/Unity 3D DeveloperTowardsmars Oct 2015 - Feb 2017Moscow, RussiaDeveloping projects on Unity 3D (C#) for Android and IOS. Developing client side of multiplayercompetition through internal SDK. Integrating advert display inside project through Fuse, Heyzap andChartboost. Application of nGUI, StrangeIoC.https://play.google.com/store/apps/details?id=com.chelseafc.runner&hl=ru
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Software DeveloperDa Studio (Soyuzmultfilm) Feb 2015 - Sep 2015Moscow, RussiaWorking with one of the top animation studios in Russia creating feature-length 3D cartoon.Key responsibilities:Creating plugins for Autodesk Maya and Autodesk Mudbox with C++.Creating Scripts with Python.Displaying custom file format with data about 3D objects in Autodesk Maya viewport using OpenGL.Displaying custom file format with data about 3D objects in Unity.Creating work time accounting system in php.
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FreelanceFreelance Nov 2013 - Jan 2015Moscow, RussiaDeveloping game projects in Unity.
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Head Of Software Development DepartmentKodos Jsc (Smartservice) Feb 2012 - Oct 2013Moscow, RussiaLeading the development of 4 projects. Work planning. Task completion control. Making reportsand wage calculation.
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Project Leader (Lead Developer) Of Monitoring And Security Of Mobile And Stationary Objects “Almaz”Kodos Jsc (Smartservice) Mar 2010 - Jan 2012Moscow, RussiaKey responsibilities:- Developing new functional architecture- Programming particularly complex parts of project- Coordinating requirements, drafting and approving technical assignments- Leading development team- Distributing tasks inside the team- Work planning- Task completion control- Installer building- Releasing new versions of the productKey achievements:Successful implementation in short order a big amount of projects: Money transport service module,integrating with a third-party manufactured equipment,Andrey Makovsky • Resume updated March 5, 2022 at 12:59 pmdeveloping a report generating system, developing an autonomous project compilation module etc.• Project module performance optimizing• Design and development of a new project version, due to MIA requirements• Accreditation to verify matching MIA requirements
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Lead ProgrammerCjsc Racurs Jan 2009 - Feb 2010Moscow, RussiaCreation and support of distributed calculation module.Engineering and implementation of server and client side of interweb interaction with implementation of I/O Completion Ports. Development planning.
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Software DeveloperCjsc Mobilize Mar 2008 - Dec 2008Moscow, RussiaDeveloping software for OS Symbian (UIQ). Participating in development and debugging UIQ interface.Developing software for Windows Mobile.
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EngineerJsc Dnpp Dec 2004 - Feb 2008Moscow District, Dolgoprudny, RussiaDeveloping software for combined control stands and control verification apparatus. Developing analog-todigital DCS imitator. Developing software for verifying various on-board equipment (creating telemetry station control stand, creating fuze control stand etc.). Developing exchange protocol for digital data transfer. -
EngineerJsc «Радиотехнический Институт Имени Академика А.Л. Минца» Dec 2003 - Dec 2004Moscow, RussiaImplementation and research of effectiveness of blind signal separation algorithm math model (as part ofdiploma project). Developing software for remote controlling electrical equipment with data transferinterface RS-232.
Andrew Makovsky Education Details
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Факультет Прикладной Математики И Физики
Frequently Asked Questions about Andrew Makovsky
What company does Andrew Makovsky work for?
Andrew Makovsky works for Vrtech Development
What is Andrew Makovsky's role at the current company?
Andrew Makovsky's current role is Lead developer / Unity C# / Unreal Engine 4/5 developer.
What schools did Andrew Makovsky attend?
Andrew Makovsky attended Московский Авиационный Институт (Национальный Исследовательский Университет).
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