Andrey Miroshnik

Andrey Miroshnik Email and Phone Number

Foliage Artist @ Black Phoenix Games
Ukraine
Andrey Miroshnik's Location
Ukraine, Ukraine
About Andrey Miroshnik

• High poly, Low poly, Unwrap, Bake, Texture and materials. • 3 years of a commercial experience as 3D modeling (arch, games) • HardSurface (poly group, subdiv, openSubdiv) • Deep understanding of shading and PBR • Solving complex procedural tasks.Modeling from the concept to the final model for animation.Technology: 3ds max (main), Zbrush, Maya, Marvelous designer, Cinema 4D, Substance, ShaderLab, ShaderForge, Unwrap3D, Railclone, After Effect, Element 3D, Photoshop, illustrator, Modo, Fusion 360, Marmoset toolbagGame engines: Unity (main), UE4, CryEngine

Andrey Miroshnik's Current Company Details
Black Phoenix Games

Black Phoenix Games

View
Foliage Artist
Ukraine
Employees:
17
Andrey Miroshnik Work Experience Details
  • Black Phoenix Games
    Foliage Artist
    Black Phoenix Games
    Ukraine
  • Room 8
    Enviroment Artist (Photoreal)
    Room 8 Aug 2018 - Dec 2019
    Киев
  • Srgb
    Middle 3D Artist
    Srgb Nov 2017 - Mar 2018
    Одесса
    SRGB, Одесса (Создание ассетов для продакшена)Разработка и текстурирование моделей в рамках жесткой стандартизации и интенсивного workflow. Работа с hard surface моделями.Разработка моделей оружия и техники, с последующей их интеграцией в презентационные материалы клиентов компании.3ds max, Fusion 360, Unfold3D, Substance Painter
  • Zakazatsajt.Games
    3D Artist (Casual Mobile Games)
    Zakazatsajt.Games Sep 2016 - May 2017
    Москва
    ФЛП Иванов Михаил, Москва (Мобильные игры)Разработка игровых ассетов для игр на базе Unity (игры жанра endless runner), разработка концептов дизайна локаций и окружения, моделирование и обработка ассетов для игрового движка. Unity, Maya, PS
  • Parallel Vr
    Lead 3D Designer
    Parallel Vr May 2015 - Jun 2016
    Полтава
    Работа на должности ведущего 3D-дизайнера, разработка концепций графики для мобильной игры с нуля. Моделирование игровых ассетов, проектирование уровней, создание процедурных локаций на базе RailClone, аналитика моделей игр-конкурентов и построение процессов работы с 3D-графикой в проекте. Постоянная коммуникация с командой разработчиков3ds max, Zbrush, Railclone, Unity, ShaderLab, PS, AE

Frequently Asked Questions about Andrey Miroshnik

What company does Andrey Miroshnik work for?

Andrey Miroshnik works for Black Phoenix Games

What is Andrey Miroshnik's role at the current company?

Andrey Miroshnik's current role is Foliage Artist.

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