With four years of overseas study experience, I possess strong bilingual communication skills (Chinese and English) and problem-solving abilities. I specialize in technical art development, with expertise in Shader development and optimization. I have led the migration of rendering pipelines and performance optimization in several large-scale projects, successfully reducing memory usage, lowering CPU consumption, and improving frame rate stability. I also have iOS native development experience and excel at cross-team technical collaboration and management.
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Unity3D Technical Artist傲世堂 Dec 2021 - Sep 2024Shanghai, ChinaAs the sole Technical Artist (TA), I led the development and optimization of Shaders, ensuring stable frame rates, optimizing memory usage, and reducing CPU consumption. I customized Unity tools, reducing art production time from several hours to a few minutes, significantly streamlining workflows. I coordinated between the technical and art teams to solve cross-department technical issues and trained new team members to accelerate their integration. -
Senior Graphics/Rendering Engineer网易游戏雷火事业群 Sep 2021 - Dec 2021Shanghai, ChinaThe offered position was Senior Graphics Rendering Engineer, but the contract position was changed to Senior Game Client Developer, which led to my departure after three months. -
Unity3D Game Developer傲世堂 May 2018 - Sep 2021Shanghai, ChinaImplemented design requirements using UGUI and Lua, leading the development and optimization of C# and ShaderLab to meet art needs, significantly improving project performance and visual effects. Conducted in-depth research on cutting-edge graphics technologies, driving the development of the technical team, and served as an interviewer while writing job descriptions for technical artist positions. -
Ios DeveloperSuzhou Touchair Technology Co., Ltd Sep 2016 - Mar 2018Suzhou, Jiangsu, ChinaLed the development of AR features for iOS and Android platforms, independently implementing AR navigation functionality and successfully delivering the project. Responsible for iOS code development and maintenance, writing test case documentation to ensure accurate data interfaces with the backend.
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Unity3D Game Developer(Internship)Odd Games Pty Ltd Sep 2015 - Dec 2015Adelaide, AustraliaAssisted the Technical Director and Art Director in developing game effects such as water splashes and tire deformation. Independently developed the Down Hill Racing mobile game demo and successfully showcased it.
陶博闻 Education Details
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Master Of Computing And Innovation -
NavitasProfessional Year -
Nanjing College For Population Program ManagementBachelor Of Finance Management
Frequently Asked Questions about 陶博闻
What is 陶博闻's role at the current company?
陶博闻's current role is Technical Artist.
What schools did 陶博闻 attend?
陶博闻 attended University Of Adelaide, Navitas, Nanjing College For Population Program Management.
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