Assistant Ai Algorithm Engineer
CurrentMulti-Modal Large Language Model, iSoftStone1.Conduct research on AI industry applications and implementation strategies (BLIP2, OpenFlamingo, FROMAGe, etc);2.Develop AI technology validation plan based on specific scenarios, and complete the technical verification and deployment;3.Provide technical support to business departments by integrating the company’s AI solution.Truck Recognition Project POC1.Responsible for data annotation, data enhancement, and model training, improving the training accuracy of pre-trained model by 19%;2.Using the Yolov8 model for fine-training, added 3 solutions for the client, improving the deep learning efficiency by 39%, and about doubling the accuracy and speed in comparison.3D Digital Human Creation Platform: 1. Led the digital human project team in prototype design, research and development;2. Solved the problem of smooth lip syncing and movements when remotely calling the .uproject;3. Solved the problem of aligning audio and video when using Unreal projects;4. Developed the ability to remotely create videos using Unreal Engine. This feature was developed using Unreal Engine blueprints, Python and C++, which enabled one-click video creation for novice user;5. Responsible for all aspects of digital human’s modeling, importation, debugging, optimization, engine local and cloud deployment (multi-instance access), etc.2D Digital Human Creation Platform: 1. Responsible for directing, scripting, and shooting 2D digital characters;2. Edited and optimized basic materials for algorithm development;3. Created promotional videos for events and conferences for both internal and external clients;4. Coordinated and communicated with clients regarding their requirements and progress in areas such as art, technology, and planning.