I have extensive experience in computer graphics domain development, and am proficient in using OpenGL, Vulkan, Metal and other graphics APIs. I am proficient in GPU implementation of parallel algorithms. I have participated in the development of RTX ray tracing renderers. I am familiar with PBR materials. I am especially proficient in 3D format reading and writing. Geometry (Polygon, NURBS, Voxel, etc.) related algorithms, good at eight-pointedFamiliar with common data structures and scene optimization algorithms such as trees, quadtrees, and BVH, and familiar with common equation-solving algorithms such as gradient descent and Newton iteration methods.I love computer graphics, especially the research on graphics-related algorithms, and hope to seek job opportunities related to computer graphics.
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高级软件工程师江苏数字看点科技有限公司 Nov 2021 - Dec 2022中国 南京1.设计一种适用于3d数据格式 kdm ,用于公司的数字孪生平台(基于 unity)2.编写 obj、fbx、gltf、rvt、odgb 等常用3d数据到 kdm 的转换工具3.实现超大规模(TB 级别)倾斜摄影数据的动态加载 unity 插件4.实现 unity的 kdm 加载插件
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Opengl软件工程师江苏普旭科技股份有限公司 Jan 2021 - Dec 2021中国 南京飞行仿真座舱的3D视景系统的研发1. 整体渲染框架性能优化2. 实现大规模植被的渲染3. 自动生成覆盖全国范围的地形细节纹理,提升地形纹理清晰度
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Opengl软件工程师律典(上海)信息技术有限公司 Aug 2018 - Jan 2020中国 上海1.BIM 使用的3d引擎渲染底层的研发2.基于 RTX 的光线追踪算法研究和实现3.PBR 材质算法研究和实现4.屏幕空间折射算法的研究和实现5.基于 BVH 的碰撞算法的研究和实现
Haining Xu Education Details
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金陵科技学院艺术设计
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Haining Xu's current role is Senior Software Engineer.
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Haining Xu attended 金陵科技学院.
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