🎱 Joe Spanbauer

🎱 Joe Spanbauer Email and Phone Number

Always Growing
🎱 Joe Spanbauer's Location
Tampa, Florida, United States, United States
🎱 Joe Spanbauer's Contact Details

🎱 Joe Spanbauer work email

🎱 Joe Spanbauer personal email

About 🎱 Joe Spanbauer

My interests are currently React, JavaScript, and Node as well as Leadership, Mentoring, and Coaching. Let's chat and see how I can take your team to the next level.Experienced Software Developer with a demonstrated history of working in the computer software industry. Strong engineering professional skilled in Software Architecture, JavaScript, React, NodeJS and SQL.In my free time, I am either listening to a leadership book, working on a software tutorial, leading a pool team, or working on a business idea. My favorite past-time is playing video games, without them I wouldn't be as excellent at solving real-world problems.

🎱 Joe Spanbauer's Current Company Details

Always Growing
🎱 Joe Spanbauer Work Experience Details
  • Availity
    Technical Lead
    Availity Jul 2023 - Nov 2024
  • Availity
    Senior Software Developer
    Availity Feb 2022 - Jul 2023
    Remote
  • Travelers
    Senior Full Stack Engineer
    Travelers Jul 2021 - Jan 2022
    Built and maintained software using Node and React. Helped the team improve productivity and technical excellence by fully utilizing retros, planning, refinements and stand-ups.
  • Allstate
    Technical Product Owner
    Allstate Apr 2021 - Jun 2021
    Tampa, Florida, United States
    I lead my team to break down work into units of work that we could easily achieve within each iteration, while providing technical guidance on the most difficult work. We were able to successfully complete iterations and raise morale due to having quality acceptance criteria that the entire team understood. I was also able to create an innovation that allowed our team to continue development, despite environment instability issues that had previously blocked us. The innovation utilized PCF… Show more I lead my team to break down work into units of work that we could easily achieve within each iteration, while providing technical guidance on the most difficult work. We were able to successfully complete iterations and raise morale due to having quality acceptance criteria that the entire team understood. I was also able to create an innovation that allowed our team to continue development, despite environment instability issues that had previously blocked us. The innovation utilized PCF, Jenkins, NPM Scripts, Webpack, NodeJS, and React. Show less
  • Allstate
    Lead Full Stack Engineer
    Allstate Jun 2019 - Apr 2021
    Tampa, Florida
    Lead a team of 9 developers to successfully complete iterations using agile methodologies. As a Lead Developer, I both coached and mentored teammates, and even members of other teams, on how to create cleaner JavaScript and React code in an enterprise application. I utilize Jest for testing and the React Testing Library to do some light integration testing. I lead teams for over a year, but for over a year, from the comfort of my own home (remotely). I also created multiple Murals and training… Show more Lead a team of 9 developers to successfully complete iterations using agile methodologies. As a Lead Developer, I both coached and mentored teammates, and even members of other teams, on how to create cleaner JavaScript and React code in an enterprise application. I utilize Jest for testing and the React Testing Library to do some light integration testing. I lead teams for over a year, but for over a year, from the comfort of my own home (remotely). I also created multiple Murals and training videos to help get newer developers up to speed faster on our complex front-end frameworks. I was also able to port a C# .NET service to a Java Service that communicated with a TIBCO service. Show less
  • Allstate
    Senior Full Stack Engineer
    Allstate Aug 2018 - Jun 2019
    Tampa, Florida, United States
    Supported a full-stack application using C#, JavaScript, and MySQL. Early on, I integrated React into the legacy application, which lead to more opportunities for the teams involved. I had also developed a PTO board in Jira, using groovy, that would auto-approve time off request tickets if the team capacity wouldn't fall below a threshold. I later developed a POC Full Stack Application using React, NodeJS, and MySQL to replace the PTO board. I was also able to create a Git Reporting script in… Show more Supported a full-stack application using C#, JavaScript, and MySQL. Early on, I integrated React into the legacy application, which lead to more opportunities for the teams involved. I had also developed a PTO board in Jira, using groovy, that would auto-approve time off request tickets if the team capacity wouldn't fall below a threshold. I later developed a POC Full Stack Application using React, NodeJS, and MySQL to replace the PTO board. I was also able to create a Git Reporting script in NodeJS that used the Git API, and also mentored another developer to use the Git API to do reporting for their own innovation. While working on this project, I was also able to empower and encourage a test engineer to develop a NodeJS testing framework of their own. Show less
  • Healthaxis Group
    Programmer Analyst Iii
    Healthaxis Group Nov 2017 - Aug 2018
    Tampa/St. Petersburg, Florida Area
    Worked on Healthcare software utilizing HTML, CSS, JavaScript, C#, and SQL skills. Built a little C# Windows Forms tool that interacts with the TFS API to ease frustration with deployments.
  • Staywell Interactive
    Front-End Web Developer
    Staywell Interactive Mar 2014 - Oct 2017
    Greater Salt Lake City Area
    Utilized HTML, CSS, JavaScript, and jQuery extensively to implement client sites. Automated reporting on work timelines using C#, TFS, and Windows Forms. Created a C# Windows Forms application that automated new website creation by loading specifications in through a design file.
  • Rising Spire Games
    Business Owner
    Rising Spire Games Oct 2014 - Apr 2016
    Used the Unity 3D Engine to create a Tower Defense Engine from scratch using C#. Implemented editors directly into the Unity 3D Engine to load, save, and modify various aspects of a tower defense game. Editors were created for Levels, Enemies, Waves, and Turrets to edit numerical and visual attributes that utilized XML file creation and editing.
  • Myrooms Inc.
    Game Developer
    Myrooms Inc. May 2013 - Jan 2014
    Greater Salt Lake City Area
    Utilized C# to create robust tools that communicated with a Azure back-end through a Web API. Worked with request and response objects using JSON. Put in the extra time to meet deadlines. Built productivity tools to help create, modify, and remove 3D game assets from the in-game avatar editor. Also, implemented a 3D diff system for an avatar customization editor. Implemented avatar customization editor that could change face shape and add/remove clothing items.
  • Hypnotic Media
    Game Developer
    Hypnotic Media Mar 2012 - Jan 2013
    Created a YouTube-like player for an animated 3D model to show Taekwondo routines. Implemented timeline events that would play audio instructions on each step of the routine. Used Objective-C in conjunction with the Unity 3D Engine and the Apple Developer website to implement in-app purchases through the use of a DLL import.
  • University Of California Santa Barbara
    Game Developer
    University Of California Santa Barbara Mar 2012 - Apr 2012
    Was able to bring to life a client’s vision of two health games that focused on diet and exercise. Worked remotely with a design team and artists. Used C# and the Unity Engine to implemented 3D game features, menus, and other UI for each game, reusing as much code and artwork as possible.
  • Berserk Entertainment, Inc
    Lead Programmer
    Berserk Entertainment, Inc Nov 2010 - Aug 2011
    Worked on the iPhone game Suicide Run as the Lead Programmer. Implement all the new game features, did QA testing, worked closely with the producer, and manage development schedule. Used the Unity Engine to build and programming the game in JavaScript. Took on the project mid-way through development.
  • Self-Employed
    Free Lance
    Self-Employed Aug 2010 - Nov 2010
    Worked on various titles and a webgame called "Friends Hangout" during this period. Implemented a flexible menu system in the Unity 3D Engine using C# for the PC/Mac, with ability to remap keyboard controls. Another project was a Simon-Says type game that utilitzed motion capture animations that was done in C# using the Unity 3D Engine.
  • Angry Martian Studio
    Co-Founder/Technical Director
    Angry Martian Studio Jan 2010 - Aug 2010
    Used the C# and the Unity 3D Engine to bring two separate games to market, while being the sole programmer for both. Wearing many hats, I worked closely with artists, audio engineers, and designers.The first game was a side scroller released for iOS Mobile devices calle "Ronin the Samurai". The game was hack and slash to get through the enemies to the end. There were 4 different enemy AI behaviors, 6 weapons with experience and leveling systems, and all of the animations were sprite… Show more Used the C# and the Unity 3D Engine to bring two separate games to market, while being the sole programmer for both. Wearing many hats, I worked closely with artists, audio engineers, and designers.The first game was a side scroller released for iOS Mobile devices calle "Ronin the Samurai". The game was hack and slash to get through the enemies to the end. There were 4 different enemy AI behaviors, 6 weapons with experience and leveling systems, and all of the animations were sprite based. Utilized a framework called SpriteManager to get sprite animations working faster and cheaper so that it would run on iOS mobile devices.The second game was a tilt game released for iOS Mobile devices called "Tilt-A-Frog". Coded in C# and created a level template to streamline development of future levels. Held the role of Developer and Designer. The game included a variety AI and obstacles. Utilized tilt mechanics, physics , and AI behaviors to make a challenging experience. Show less
  • Trilight Studios
    Game Developer
    Trilight Studios Aug 2009 - Feb 2010
    Weston, Florida
    Worked on the development of Geoplay Golf, an iPhone game. Was credited as a programmer and a designer on it, was also involved as a producer. Worked on the menus, saving and loading, the camera, options, gameplay, interface, collision and physics. Untilized JavaScript, the Unity 3D Engine, Objective-C, and xCode.
  • Palpable Aftertaste
    Qa Lead
    Palpable Aftertaste Mar 2009 - Aug 2009
    Took on the QA Lead position as part of a team for the final project at Full Sail. Created a 3D side scroll er called Color Theory. It is a platformer, puzzle game that uses color to help you navigate through the puzzle. The catch is you can only equip one paint color at a time. Despite the responsibilities of being the QA Lead, other responsibilities included designing and programming other parts of the game as well as helping write the technical documentation.

🎱 Joe Spanbauer Skills

Game Development Unity3d Video Games Ipad C# Gameplay Objective C Programming Directx Xcode Iphone Javascript User Interface Design Game Design Opengl Visual Studio Salesforce Administration Salesforce Development

🎱 Joe Spanbauer Education Details

Frequently Asked Questions about 🎱 Joe Spanbauer

What is 🎱 Joe Spanbauer's role at the current company?

🎱 Joe Spanbauer's current role is Always Growing.

What is 🎱 Joe Spanbauer's email address?

🎱 Joe Spanbauer's email address is jo****@****ate.com

What schools did 🎱 Joe Spanbauer attend?

🎱 Joe Spanbauer attended Full Sail University.

What are some of 🎱 Joe Spanbauer's interests?

🎱 Joe Spanbauer has interest in Game Networking.

What skills is 🎱 Joe Spanbauer known for?

🎱 Joe Spanbauer has skills like Game Development, Unity3d, Video Games, Ipad, C#, Gameplay, Objective C, Programming, Directx, Xcode, Iphone, Javascript.

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