ACM Transactions on Computer-Human Interaction (TOCHI)
Higher Education
New York, Ny, United States
126 employees
- Employees
- 126
ACM Transactions on Computer-Human Interaction (TOCHI) Overview
- Headquarters
- New York, Ny, United States
- Website
- dl.acm.org
- Industry
- Higher Education
- Employees
- 126
- NAICS
-
Colleges, Universities, and Professional Schools
Keywords
About ACM Transactions on Computer-Human Interaction (TOCHI)
We're broadening our outreach and readership! TOCHI aims to be the premier international journal for the interdisciplinary field of Human-Computer Interaction (HCI). The Human-Computer Interaction field involves creating and designing novel interactive technologies and applications, as well as analysing and critically evaluating how these technologies impact people’s lives and human society. The aim of TOCHI is to publish works firmly rooted in HCI research, advancing the field. The journal maintains a commitment to methodological and intellectual diversity, with a primary criterion that results relate to forms of interaction with technology. Research questions concern broad aims such as: How do we design new generations of interactive systems? How can emerging technologies help shape new forms of interaction? What is interaction, and when is it good or detrimental? How do people perceive, feel, and act with interactive systems? What are the immediate or enduring effects of technology interaction on individuals, communities or society at large? How do we understand and improve the many forms of user interfaces and interactive systems? What should be the goals and standards of HCI? TOCHI welcomes research from any discipline that provides insights into these and similar questions. TOCHI maintains high expectations, seeking substantial, rigorously validated research that showcases overall excellence in both content and presentation. A TOCHI paper is expected to demonstrate a depth of research, originality, and substantial development of HCI knowledge through, for instance, empirical evaluation, triangulation, validation, critique, technical invention, or conceptual and practical iteration.
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