Coilworks Overview
- Headquarters
- Kawanishi, Hyôgo[hyogo], Jp
- Website
- coilworks.se
- Industry
- Computer Games
- Employees
- 3
- Founded
- 2011
- Company Email
- Available in AeroLeads
- NAICS
-
Software Publishers
About Coilworks
(There is currently no active development going on at Coilworks as our studio was forced to shut down in 2019. We are currently only supporting our already released games and their players. Information below might be outdated.) Coilworks is a small Swedish indie studio of 6 members located in Skövde. Created in 2011 Coilworks goal has always been the same, to create deep games with new experiences for core gamers. Our process All Coilworks’ games are powered though our in-house engine and tools, custom made for the kind of games we are making. Ensuring the tools are suitable for the job and no limits are set by anyone else. When we make a game we always focus on the games mechanics first, making them as deep as possible and fun to play over and over. Even after working on the game for multiple years we still love playing it. On top of that we also always try to find a unique art style that talks to our strength as a studio, where we have strong artists that can work close with the engine creation to shape both the games rendering and tools we use to create our assets. It’s a lot of tough work, but it’s ultimately very rewarding. Games: We released our first game Cloudbuilt to PC in early 2014, and we’ve been supporting it ever since. Adding substantial free content and updates along with two DLCs. Cloudbuilt is a highly stylized PC game, demanding wits, reflexes and precision; crafted with love for 3D platformers and old school retro action games. Our second game, Super Cloudbuilt released for PS4, Xbox One and Steam PC on the 25th July 2017. Super Cloudbuilt is an almost complete remake of Cloudbuilt, rebuilt for consoles and a more complete experience, where the competitive and story elements are clearly separated. Enabling us to do more with both the story and the competitive aspects. Rift Branded and Sky Tracers are two other games that have yet to release. More info will come when made available.
Coilworks Contact Details
- People in AeroLeads
- 2
Coilworks Org Chart
Sample employees and titles| Name | Title | Location | Contact |
|---|---|---|---|
| Gafgar Davallius | Game Engine Programmer at Platinum |
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|
|
| Poi Poi Jenny Chen | Artist and Indie Game Developer |
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|
Employees by Management Level
Individual contributor
3 profiles
Department Contact Coverage
| Department | Contacts | Phone | |
|---|---|---|---|
| General | 1 | 1 | 1 |
Coilworks Tech Stack
Engineering
2 profiles
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