Eugene Popov
Company

Eugene Popov

Computer Games Kyiv, Ua 1 employees
Employees
1

Eugene Popov Overview

Headquarters
Kyiv, Ua
Industry
Computer Games
Employees
1
NAICS
Software Publishers

About Eugene Popov

Freelance 3D Artist since 2010 creating mid poly and low poly models of game props, vehicles, environment elements based on references and sketches. I apply retopology of high poly models and UV layout and I use Substance Painter, Quixel Mixer and Adobe Photoshop for texturing of mid poly and low poly realistic/stylized models. Fully at ease with the various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic and stylized). My Artstation profile profile exposes 8 models including low poly examples. Software I use: 3D: Maya, Cinema 4D, Houdini (basic), ZBrush, Topogun. UV: UVLayout, RisomUV. Texturing: Substance Painter, Quixel Mixer, Photoshop, Illustrator, xNormal, Handplane Baker. Video: After Effects, Nuke, Premiere Pro. Tracking: PFTrack, GeoTracker (KeenTools). Render: Arnold, Marmoset Toolbag.

Eugene Popov Contact Details

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Eugene Popov Org Chart

Sample employees and titles
Name Title Contact
Yevhenii Popov Compositing Artist - 3d Artist (Hard
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