GameYES - Erasmus + Overview
- Website
- www.gameyes.eu
- Industry
- Research Services
- Employees
- 6
- NAICS
-
Scientific Research and Development ServicesResearch and Development in the Physical, Engineering, and Life SciencesResearch and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)
About GameYES - Erasmus +
The EU Youth Strategy 2019-2027 stresses the need to support youth entrepreneurship by incorporating core elements, such as digital experiences, ideation, social and business value, interpersonal interactions, social responsibility, inspiring the take up of initiatives, resilience, etc. GameYES responds to the priority of increasing quality, innovation and recognition of youth work by directly incorporating the EU EntreComp Framework that encompasses a variety of skills, such as communication, collaboration, negotiation, interpersonal skills, etc., that are foundational for active citizenship and participation of youth. In this view, all entrepreneurship-related skills, such as critical thinking, decision-making, leadership, collaboration, learning from failure, creativity and innovation, negotiation, etc., are among the core skills that youth will be practising and developing throughout the GameYES gamified curriculum. Objectives: - To make gaming competences more pedagogic, interactive and informative in enhancing entrepreneurial skills. - To promote transnational and cross-sectoral collaborations for enhancing entrepreneurship skills and mindsets among youth via a, currently-absent, digitally enhanced and gamified experience based on the EntreComp framework. - To utilise co-creation methods involving youth practitioners and youth for the development of innovative curriculum, digitalised resources and a mobile application game. - To transfer knowledge and good practices for creating the EU society of the future, with young citizens that are entrepreneurial-oriented.
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