The Multiverse Network
Company

The Multiverse Network

Computer Games Counsel 15 employees
Employees
15

The Multiverse Network Overview

Headquarters
Counsel
Industry
Computer Games
Employees
15
NAICS
Software Publishers
Keywords

About The Multiverse Network

Founded in July 2004 by a team of Netscape veterans, Multiverse is building the leading network of interactive entertainment. In addition to providing its technology to independent development teams from around the world, Multiverse has built several worlds and games, and is also working closely with leading brands to translate their ideas into engaging consumer experiences. In 2008, Multiverse extended its platform to support the creation of web-based games and virtual worlds. As a proof of concept, the company released Battle in 2009, the world’s first web-based, multiplayer, real-time combat game. Battle and its sequel Team Battle, the second game in the series, blend the proven gameplay of high-end video games with the broad reach of Flash technology, which is available on over 98 percent of all computers worldwide. Headquartered in Silicon Valley, Multiverse is led by a seasoned executive team and supported by an unmatched advisory board, which includes Academy Award-winning Director James Cameron, and Academy Award-winning Producer Jon Landau. The Multiverse Solution Multiverse has created a new technology solution, the Multiverse Platform, which radically changes the economics of creating high-quality online games and virtual worlds. With the Multiverse Platform, development teams are able to build and launch their projects more quickly and for less money than ever before. Multiverse solved the prohibitive challenges of game- and world-creation by providing development teams with a comprehensive, pre-coded client-server infrastructure and tools, a wide range of free content - including a complete game for modification - and a built-in market of consumers. Consumers access games and worlds built atop the company's platform through a downloadable, 3D client - the Multiverse World Browser - or through its Flash client, which requires no download and can be embedded into any website, social network, or casual game site. Multiverse offers a number of flexible license options, including the opportunity to pay nothing upfront. Teams building atop the Multiverse platform always retain their intellectual property and control every aspect of what happens in their game or virtual world.

The Multiverse Network Contact Details

People in AeroLeads
3

The Multiverse Network Org Chart

Sample employees and titles
Name Title Contact
Liam Mahon Director of Carbonblack Technology
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Tamara Fowler-Kotz Being Myself at the Multiverse Network
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Timmy Conner Servant
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Employees by Management Level

Individual contributor 2 profiles
Director 1 profile

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