REVOLT Overview
- Industry
- Computer Games
- Employees
- 1
- NAICS
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Software Publishers
About REVOLT
In an era where the industry is exploding with production costs, deadlines, and human sacrifices, at Revolt, we aim to return to a model reminiscent of the 90s. We believe in an innovative, flexible, and streamlined design model that reduces production costs, player waiting times, and refocuses project attention on its core themes and mechanics. Our goal is to reassess the entire game creation cycle by offering more compact and shorter experiences that are cheaper to produce and don't require 5 years before the player gets their hands on them. However, this doesn't mean that we neglect to instill essential values in our creations, such as ambition and delivered quality.