Run Games Overview
- Website
- run-games.com
- Industry
- Computer Games
- Employees
- 6
- Founded
- 2011
- NAICS
-
Software Publishers
About Run Games
Run Games is an independent game development studio located in the Miracle Mile district of Los Angeles. Our mission is to create fun games that are easy to pick up and have tons of replayability. Michael spent several years at Activision in production and then went onto Pandemic Studios as a designer where he would ship "Star Wars: Battlefront II". Later on, he joined "The Saboteur" team as Lead Level Designer and Lead Mechanics Designer. Nathan spent his early career in Montreal, where he worked on engine technology and developed the indie project "Chrono Resurrection". He then moved onto Pandemic in LA as a graphics engineer on "The Saboteur", programming the signature visual effect of the game. During the development of "The Saboteur" and both quickly discovered that they shared a vision for what makes a great game: pacing, accessibility, and, most importantly, being fun! After shipping "The Saboteur", EA shuttered the doors of Pandemic Studios. Michael and Nathan saw this as an opportunity to make great games without compromise. In May 2011, they took the plunge and created Run Games LLC. They would spend the next year and a half building "Football Heroes" with little more than a few MacBooks and the spare time they could put together when they weren't working day jobs at various studios around town.
Run Games Contact Details
Employees by Management Level
Individual contributor
7 profiles
Department Contact Coverage
| Department | Contacts | Phone | |
|---|---|---|---|
| General | 2 | 2 | 1 |
| IT | 2 | 2 | 0 |
Run Games Tech Stack
Engineering
3 profiles
Product / design
1 profile
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